Player Matchup

Nemesis
Nemesis
Iperchad
Nemesis
Level 85
God Stats
14W - 15L
1,681 SR
Queue Stats
391W - 571L
1,399 Elo+
Party 1
Yemoja
Yemoja
MeBeccoLaPasta
Yemoja
Level 68
God Stats
0W - 3L
1,298 SR
Queue Stats
240W - 386L
1,418 Elo+
Party 1
Sol
Sol
Naboli
Sol
Level 85
God Stats
1W - 2L
1,495 SR
Queue Stats
125W - 172L
1,436 Elo+
Party 1
Zhong Kui
Zhong Kui
Vector1684
Zhong Kui
Level 87
God Stats
21W - 18L
1,423 SR
Queue Stats
358W - 441L
1,437 Elo+
Party 1
Bellona
Bellona
raffaele0407
Bellona
Level 29
God Stats
9W - 25L
1,287 SR
Queue Stats
52W - 115L
1,357 Elo+
Party 1
Team Averages
Level 71
1,437 SR
1,410 Elo+

VS

Team Averages
Level 126
1,485 SR
1,492 Elo+
Janus
Janus
JuanDelPan
Janus
Level 108
God Stats
13W - 20L
1,418 SR
Queue Stats
611W - 625L
1,441 Elo+
Party 2
Hun Batz
Hun Batz
MiNi Re4PeRz
Hun Batz
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 124L
1,560 Elo+
Solo
Mulan
Mulan
PaTos0
Mulan
Level 127
God Stats
95W - 91L
1,523 SR
Queue Stats
500W - 498L
1,444 Elo+
Party 2
Ullr
Ullr
vallekas92
Ullr
Level 129
God Stats
6W - 3L
1,508 SR
Queue Stats
298W - 307L
1,532 Elo+
Solo
Xing Tian
Xing Tian
xXvann64Xx
Xing Tian
Level 126
God Stats
32W - 34L
1,479 SR
Queue Stats
403W - 408L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Iperchad
Nemesis
12
2 / 3 / 3
6,912
576
6,207
10,555
4,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 0 / 1
5,820
485
1,874
3,739
2,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
Naboli
Sol
10
0 / 4 / 1
6,098
508
6,945
8,740
2,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Zhong Kui
Vector1684
Zhong Kui
12
2 / 4 / 1
6,626
552
8,462
10,162
6,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
raffaele0407
Bellona
10
0 / 3 / 0
5,663
472
3,067
11,666
10,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
3 / 1 / 4
7,291
608
7,640
6,709
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
MiNi Re4PeRz
Hun Batz
13
4 / 2 / 1
7,202
600
4,977
10,001
3,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mulan
PaTos0
Mulan
13
2 / 0 / 2
7,687
641
7,391
9,187
9,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 1 / 3
6,903
575
5,466
7,941
3,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
xXvann64Xx
Xing Tian
11
1 / 1 / 8
6,729
561
3,464
8,624
6,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
14
14
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Iperchad
Nemesis
2
3
3
1.17
W
Janus
3
1
4
5
L
1
0
1
1.5
W
Hun Batz
MiNi Re4PeRz
Hun Batz
4
2
1
2.25
L
Sol
Naboli
Sol
0
4
1
0.13
W
Mulan
PaTos0
Mulan
2
0
2
3
L
Zhong Kui
Vector1684
Zhong Kui
2
4
1
0.63
L
Bellona
raffaele0407
Bellona
0
3
0
0
W
4
1
3
5.5
W
Xing Tian
xXvann64Xx
Xing Tian
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,555
Damage
28,938
44,862
Taken
42,462
25,960
Mitigated
25,276
11,236
Healing
11,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Iperchad
Nemesis
6,207
2,197
0
1,034
10,555
4,075
11
3,187
7,204
0
46,671
W
Janus
7,640
177
0
350
6,709
2,644
0
3,207
3,502
54,661
0
L
1,874
586
1,976
1,049
3,739
2,176
249
825
2,874
12,853
0
W
Hun Batz
MiNi Re4PeRz
Hun Batz
4,977
1,425
0
4,293
10,001
3,971
0
2,796
7,205
0
56,105
L
Sol
Naboli
Sol
6,945
3,706
0
2,093
8,740
2,502
636
792
7,916
50,964
5,688
W
Mulan
PaTos0
Mulan
7,391
1,274
0
2,946
9,187
9,025
452
1,322
7,865
171
55,281
L
Zhong Kui
Vector1684
Zhong Kui
8,462
729
0
2,090
10,162
6,919
0
4,882
5,020
59,155
0
L
Bellona
raffaele0407
Bellona
3,067
1,205
0
2,994
11,666
10,288
0
1,017
10,649
0
28,743
W
5,466
1,630
0
1,343
7,941
3,219
0
4,098
3,843
0
44,454
W
Xing Tian
xXvann64Xx
Xing Tian
3,464
229
0
2,181
8,624
6,417
0
5,823
2,801
15,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,119
Gold Earned
35,812
331
Minions Killed
373
0
Camps Cleared
0
1,134,380
Distance Traveled
1,254,907
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,912
576
70
6
0
286,213
0
W
Janus
7,291
608
110
9
0
271,177
2
L
Yemoja
5,820
485
22
2
0
194,532
4
W
Hun Batz
7,202
600
85
7
0
286,181
0
L
Sol
6,098
508
97
8
0
210,859
0
W
Mulan
7,687
641
93
8
0
210,663
3
L
Zhong Kui
6,626
552
89
7
0
213,609
0
L
Bellona
5,663
472
53
4
0
229,167
0
W
Ullr
6,903
575
72
6
0
230,648
0
W
Xing Tian
6,729
561
13
1
0
256,238
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role