Player Matchup

Fenrir
Fenrir
CastroAza
Fenrir
Level 68
God Stats
4W - 6L
1,292 SR
Queue Stats
120W - 123L
1,448 Elo+
Solo
Nox
Nox
D0N MARI0
Nox
Level 84
God Stats
3W - 5L
1,469 SR
Queue Stats
347W - 374L
1,458 Elo+
Solo
Nu Wa
Nu Wa
Kefrogurt
Nu Wa
Level 85
God Stats
53W - 45L
1,455 SR
Queue Stats
188W - 208L
1,421 Elo+
Solo
Anubis
Anubis
PakoCoolOn
Anubis
Level 126
God Stats
22W - 11L
1,632 SR
Queue Stats
312W - 310L
1,480 Elo+
Solo
Ymir
Ymir
VarietalMedal5
Ymir
Level 85
God Stats
10W - 3L
1,741 SR
Queue Stats
75W - 70L
1,419 Elo+
Solo
Team Averages
Level 90
1,518 SR
1,445 Elo+

VS

Team Averages
Level 85
1,526 SR
1,435 Elo+
Ares
Ares
Arsonisthero
Ares
Level 62
God Stats
6W - 2L
1,820 SR
Queue Stats
86W - 96L
1,409 Elo+
Solo
Lancelot
Lancelot
BuggyJee
Lancelot
Level 120
God Stats
0W - 6L
1,090 SR
Queue Stats
415W - 410L
1,381 Elo+
Solo
Tyr
Tyr
CaminatorZ99
Tyr
Level 106
God Stats
10W - 11L
1,535 SR
Queue Stats
271W - 266L
1,518 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mizziums3471
Ah Muzen Cab
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,423 Elo+
Solo
Baron Samedi
Baron Samedi
RebawesomeSauce
Baron Samedi
Level 56
God Stats
10W - 6L
1,687 SR
Queue Stats
121W - 130L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CastroAza
Fenrir
16
6 / 1 / 3
9,466
526
9,132
15,155
7,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

13
0 / 2 / 6
7,869
437
5,139
10,145
5,986
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
Kefrogurt
Nu Wa
12
1 / 2 / 8
7,820
434
10,630
6,306
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anubis
PakoCoolOn
Anubis
16
12 / 0 / 4
10,760
598
26,966
13,026
8,562
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 10
8,204
456
4,994
15,230
15,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 4
7,829
435
8,056
21,126
18,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
BuggyJee
Lancelot
14
2 / 3 / 0
8,289
461
5,010
16,091
6,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 2 / 1
8,920
496
6,665
16,387
14,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Muzen Cab
Mizziums3471
Ah Muzen Cab
12
2 / 7 / 4
7,586
421
7,507
14,874
4,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
RebawesomeSauce
Baron Samedi
13
1 / 4 / 1
7,246
403
4,982
11,143
6,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
20
Kills
8
8
Deaths
20
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
Lancelot
BuggyJee
Lancelot
2
3
0
0.67
L
1
2
1
0.75
W
Fenrir
CastroAza
Fenrir
6
1
3
7.5
W
0
2
6
1.5
W
Nu Wa
Kefrogurt
Nu Wa
1
2
8
2.5
L
Ah Muzen Cab
Mizziums3471
Ah Muzen Cab
2
7
4
0.57
W
Anubis
PakoCoolOn
Anubis
12
0
4
14
L
Baron Samedi
RebawesomeSauce
Baron Samedi
1
4
1
0.38
W
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,861
Damage
32,220
59,862
Taken
79,621
39,804
Mitigated
51,167
21,233
Healing
19,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,056
90
0
7,014
21,126
18,924
0
13,342
7,784
26,288
0
L
Lancelot
BuggyJee
Lancelot
5,010
703
0
2,101
16,091
6,443
0
7,568
8,523
0
70,513
L
6,665
644
0
5,830
16,387
14,641
0
8,612
7,775
0
62,132
W
Fenrir
CastroAza
Fenrir
9,132
2,878
0
4,692
15,155
7,728
67
2,110
13,045
0
82,971
W
5,139
1,771
127
2,858
10,145
5,986
0
2,111
8,034
45,493
661
W
Nu Wa
Kefrogurt
Nu Wa
10,630
4,591
0
448
6,306
2,308
216
1,941
4,365
54,465
0
L
Ah Muzen Cab
Mizziums3471
Ah Muzen Cab
7,507
3,294
0
805
14,874
4,997
0
10,481
4,393
0
52,586
W
Anubis
PakoCoolOn
Anubis
26,966
1,239
0
10,187
13,026
8,562
971
2,705
10,321
103,276
0
L
Baron Samedi
RebawesomeSauce
Baron Samedi
4,982
542
977
2,962
11,143
6,162
0
7,690
3,453
57,514
0
W
4,994
1,016
0
2,921
15,230
15,220
0
4,709
10,521
19,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,119
Gold Earned
39,870
409
Minions Killed
389
0
Camps Cleared
0
1,534,222
Distance Traveled
1,688,970
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,829
435
29
2
0
348,504
0
L
Lancelot
8,289
461
103
6
0
404,487
0
L
Tyr
8,920
496
88
5
0
315,305
0
W
Fenrir
9,466
526
97
5
0
328,606
4
W
Nox
7,869
437
62
3
0
261,508
0
W
Nu Wa
7,820
434
80
4
0
309,138
0
L
Ah Muzen Cab
7,586
421
85
5
0
299,195
0
W
Anubis
10,760
598
135
8
0
317,070
0
L
Baron Samedi
7,246
403
84
5
0
321,479
5
W
Ymir
8,204
456
35
2
0
317,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role