Player Matchup

Discordia
Discordia
AUTRlZZM
Discordia
Level 122
God Stats
8W - 7L
1,501 SR
Queue Stats
151W - 152L
1,462 Elo+
Party 2
Vamana
Vamana
AnimeAndParagon
Vamana
Level 140
God Stats
2W - 4L
1,648 SR
Queue Stats
170W - 174L
1,444 Elo+
Party 2
Chiron
Chiron
Mustasurma
Chiron
Level 155
God Stats
2W - 6L
1,433 SR
Queue Stats
275W - 265L
1,543 Elo+
Solo
Team Averages
Level 139
1,527 SR
1,483 Elo+

VS

Team Averages
Level 94
1,277 SR
1,537 Elo+
Hachiman
Hachiman
DiabloKurtWagner
Hachiman
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,590 Elo+
Party 1
Tyr
Tyr
Jeeqaa
Tyr
Level 96
God Stats
1W - 2L
1,136 SR
Queue Stats
14W - 13L
1,541 Elo+
Party 1
Maman Brigitte
Maman Brigitte
Monā
Maman Brigitte
Level 103
God Stats
1W - 2L
1,195 SR
Queue Stats
204W - 207L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AUTRlZZM
Discordia
13
4 / 0 / 3
10,523
752
15,372
5,903
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 3 / 8
9,516
680
5,722
14,491
13,104
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chiron
Mustasurma
Chiron
13
5 / 1 / 2
10,475
748
12,092
10,308
4,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
9,526
680
7,926
10,702
3,753
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
Jeeqaa
Tyr
13
2 / 0 / 2
10,117
723
13,034
17,469
16,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Maman Brigitte
Monā
Maman Brigitte
12
1 / 5 / 2
9,711
694
6,122
11,015
3,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
9
Kills
4
4
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Discordia
AUTRlZZM
Discordia
4
0
3
5.5
L
0
3
8
1.33
W
1
4
2
0.5
W
Tyr
Jeeqaa
Tyr
2
0
2
3
W
Maman Brigitte
Monā
Maman Brigitte
1
5
2
0.4
L
Chiron
Mustasurma
Chiron
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,186
Damage
27,082
30,702
Taken
39,186
20,165
Mitigated
23,513
6,983
Healing
11,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AUTRlZZM
Discordia
15,372
657
0
471
5,903
2,410
0
907
4,872
39,432
0
L
5,722
2,904
0
2,136
14,491
13,104
0
2,631
11,674
0
26,575
W
7,926
3,881
0
2,013
10,702
3,753
0
5,754
4,522
76
41,933
W
Tyr
Jeeqaa
Tyr
13,034
1,116
0
7,161
17,469
16,149
0
5,901
11,158
182
41,979
W
Maman Brigitte
Monā
Maman Brigitte
6,122
209
0
2,239
11,015
3,611
0
3,294
7,499
24,622
0
L
Chiron
Mustasurma
Chiron
12,092
4,479
1,039
3,337
10,308
4,651
0
2,532
7,574
0
42,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,514
Gold Earned
29,354
147
Minions Killed
154
0
Camps Cleared
0
756,628
Distance Traveled
800,920
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,523
752
57
4
0
264,942
0
L
Vamana
9,516
680
39
3
0
242,378
0
W
Hachiman
9,526
680
64
5
0
239,425
0
W
Tyr
10,117
723
55
4
0
314,217
0
W
Maman Brigitte
9,711
694
35
3
0
247,278
2
L
Chiron
10,475
748
51
4
0
249,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role