Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ConnorCannibal
Pele
Level 154
God Stats
4W - 4L
1,595 SR
Queue Stats
1,067W - 1,092L
1,427 Elo+
Solo
Bacchus
Bacchus
Op_Dany_7
Bacchus
Level 58
God Stats
64W - 55L
1,552 SR
Queue Stats
177W - 177L
1,422 Elo+
Solo
Chaac
Chaac
Oxýgen
Chaac
Level 117
God Stats
1W - 0L
1,586 SR
Queue Stats
5W - 2L
1,837 Elo+
Party 2
He Bo
He Bo
piemelsausje
He Bo
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 105
1,547 SR
1,537 Elo+

VS

Team Averages
Level 90
1,456 SR
1,432 Elo+
Skadi
Skadi
 
Skadi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Lady Akii
Hel
Level 127
God Stats
4W - 4L
1,665 SR
Queue Stats
84W - 98L
1,479 Elo+
Party 1
Hercules
Hercules
MILK SORROW
Hercules
Level 83
God Stats
1W - 5L
1,471 SR
Queue Stats
152W - 201L
1,425 Elo+
Party 1
Hades
Hades
Maxentoxen
Hades
Level 38
God Stats
1W - 11L
1,092 SR
Queue Stats
19W - 31L
1,324 Elo+
Solo
Thor
Thor
henriqueronaldoh
Thor
Level 43
God Stats
8W - 4L
1,551 SR
Queue Stats
124W - 131L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 0 / 2
5,057
506
2,049
3,773
1,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
5 / 0 / 2
6,608
661
3,161
8,084
2,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
Op_Dany_7
Bacchus
9
0 / 0 / 3
5,506
551
2,127
6,441
5,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Oxýgen
Chaac
12
2 / 0 / 0
6,621
662
4,850
6,592
5,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
5 / 1 / 4
6,747
675
11,496
5,777
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
8
1 / 1 / 0
5,134
513
3,079
4,653
1,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 2 / 1
5,392
539
3,131
5,841
3,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
MILK SORROW
Hercules
9
0 / 2 / 0
4,916
492
1,597
6,330
3,869
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
6
0 / 4 / 0
4,200
420
4,227
7,026
3,102
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 4 / 0
4,901
490
2,674
10,472
3,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
13
Kills
1
1
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
2
2
L
Skadi
 
Skadi
1
1
0
1
W
5
0
2
6
L
0
2
1
0.25
L
Hercules
MILK SORROW
Hercules
0
2
0
0
L
Hades
0
4
0
0
W
Bacchus
Op_Dany_7
Bacchus
0
0
3
1.5
W
Chaac
Oxýgen
Chaac
2
0
0
2
L
0
4
0
0
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,683
Damage
14,708
30,667
Taken
34,322
16,962
Mitigated
16,410
12,814
Healing
9,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,049
939
0
2,467
3,773
1,197
742
1,601
2,172
0
37,936
L
Skadi
 
Skadi
3,079
870
0
367
4,653
1,862
0
1,930
2,723
0
28,882
W
3,161
928
0
1,925
8,084
2,997
0
1,221
6,863
0
46,261
L
3,131
150
1,848
2,693
5,841
3,774
0
3,223
2,618
25,366
0
L
Hercules
MILK SORROW
Hercules
1,597
892
0
1,905
6,330
3,869
0
0
6,330
0
28,399
L
Hades
4,227
389
115
1,821
7,026
3,102
0
5,133
1,893
19,401
0
W
Bacchus
Op_Dany_7
Bacchus
2,127
143
0
3,305
6,441
5,679
263
1,645
4,796
12,767
0
W
Chaac
Oxýgen
Chaac
4,850
1,081
0
3,027
6,592
5,223
0
361
6,231
0
46,735
L
2,674
1,005
0
880
10,472
3,803
0
3,337
7,135
0
32,085
W
11,496
1,599
0
2,090
5,777
1,866
0
2,530
3,247
52,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,539
Gold Earned
24,543
317
Minions Killed
240
0
Camps Cleared
0
959,468
Distance Traveled
956,053
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,057
506
62
6
0
176,901
0
L
Skadi
5,134
513
50
5
0
157,795
0
W
Pele
6,608
661
66
7
0
237,899
0
L
Hel
5,392
539
44
4
0
183,655
0
L
Hercules
4,916
492
60
6
0
206,145
0
L
Hades
4,200
420
30
3
0
194,793
0
W
Bacchus
5,506
551
24
2
0
175,818
3
W
Chaac
6,621
662
82
8
0
175,592
0
L
Thor
4,901
490
56
6
0
213,665
0
W
He Bo
6,747
675
83
8
0
193,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role