Player Matchup

Hel
Hel
Gold IV
AntoBailo03
Hel
Gold IV
Level 121
God Stats
4W - 1L
1,625 SR
Queue Stats
338W - 459L
1,292 MMR
Party 1
Da Ji
Da Ji
Silver III
Colt-211
Da Ji
Silver III
Level 156
God Stats
22W - 19L
1,510 SR
Queue Stats
200W - 234L
935 MMR
Solo
Ganesha
Ganesha
Silver III
tulicornio
Ganesha
Silver III
Level 125
God Stats
17W - 33L
1,372 SR
Queue Stats
229W - 333L
719 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,503 SR
982 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 79
1,600 SR
1,031 MMR
Janus
Janus
Silver III
Juhhmpy
Janus
Silver III
Level 81
God Stats
1W - 5L
1,273 SR
Queue Stats
28W - 49L
1,110 MMR
Party 2
Cerberus
Cerberus
Silver IV
Mercenary_KJ
Cerberus
Silver IV
Level 68
God Stats
6W - 6L
1,615 SR
Queue Stats
19W - 34L
892 MMR
Solo
Arachne
Arachne
Silver III
hdaniels0201
Arachne
Silver III
Level 88
God Stats
5W - 1L
1,910 SR
Queue Stats
46W - 66L
1,091 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 5
15,137
797
22,341
14,480
6,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Colt-211
Da Ji
16
5 / 1 / 5
13,795
726
13,787
13,927
7,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
tulicornio
Ganesha
16
0 / 2 / 13
13,031
686
7,554
21,366
24,538
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ThothBacchusAchillesAwilixKuzenbo

VS

Bans
ChaacKumbhakarnaHerculesAtlasAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Juhhmpy
Janus
16
3 / 4 / 1
12,833
675
13,367
11,074
3,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Mercenary_KJ
Cerberus
15
1 / 5 / 3
12,092
636
11,524
21,905
24,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arachne
hdaniels0201
Arachne
14
0 / 4 / 1
11,160
587
9,963
19,254
8,282
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
13
Kills
4
4
Deaths
13
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
1
5
10.5
W
Da Ji
Colt-211
Da Ji
5
1
5
7.5
L
Janus
Juhhmpy
Janus
3
4
1
0.88
L
Cerberus
Mercenary_KJ
Cerberus
1
5
3
0.5
L
Arachne
hdaniels0201
Arachne
0
4
1
0.13
W
Ganesha
tulicornio
Ganesha
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,682
Damage
34,854
49,773
Taken
52,233
38,562
Mitigated
36,125
20,712
Healing
11,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,341
609
4,871
10,192
14,480
6,401
1,717
8,776
5,208
89,554
0
W
Da Ji
Colt-211
Da Ji
13,787
3,740
0
3,405
13,927
7,623
823
6,023
7,545
0
72,471
L
Janus
Juhhmpy
Janus
13,367
530
338
877
11,074
3,202
408
6,441
4,633
73,032
0
L
Cerberus
Mercenary_KJ
Cerberus
11,524
242
0
4,575
21,905
24,641
0
13,342
8,563
35,201
0
L
Arachne
hdaniels0201
Arachne
9,963
5,327
0
5,805
19,254
8,282
0
10,178
9,076
0
28,987
W
Ganesha
tulicornio
Ganesha
7,554
197
0
2,244
21,366
24,538
261
9,486
11,039
26,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,963
Gold Earned
36,085
243
Minions Killed
172
0
Camps Cleared
0
1,122,812
Distance Traveled
1,044,341
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
15,137
797
139
7
0
381,540
3
W
Da Ji
13,795
726
103
5
0
363,959
0
L
Janus
12,833
675
103
5
0
331,747
5
L
Cerberus
12,092
636
36
2
0
347,081
0
L
Arachne
11,160
587
33
2
0
365,513
0
W
Ganesha
13,031
686
1
0
0
377,313
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role