Player Matchup

Hun Batz
Hun Batz
Epherrent
Hun Batz
Level 140
God Stats
11W - 16L
1,427 SR
Queue Stats
269W - 261L
1,436 Elo+
Solo
Kukulkan
Kukulkan
EssTeeGee
Kukulkan
Level 140
God Stats
6W - 8L
1,350 SR
Queue Stats
331W - 336L
1,412 Elo+
Solo
Hel
Hel
Polygraph421
Hel
Level 66
God Stats
41W - 31L
1,567 SR
Queue Stats
159W - 176L
1,429 Elo+
Solo
Cerberus
Cerberus
elcolorado99
Cerberus
Level 121
God Stats
7W - 6L
1,561 SR
Queue Stats
355W - 360L
1,471 Elo+
Party 1
Xbalanque
Xbalanque
perenzejo
Xbalanque
Level 80
God Stats
41W - 37L
1,487 SR
Queue Stats
186W - 192L
1,478 Elo+
Party 1
Team Averages
Level 109
1,478 SR
1,445 Elo+

VS

Team Averages
Level 103
1,416 SR
1,458 Elo+
Merlin
Merlin
 
Merlin
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Helkaon
Zhong Kui
Level 147
God Stats
4W - 4L
1,286 SR
Queue Stats
134W - 137L
1,451 Elo+
Solo
Athena
Athena
IIzNightzII
Athena
Level 81
God Stats
18W - 18L
1,573 SR
Queue Stats
158W - 192L
1,424 Elo+
Party 2
Gilgamesh
Gilgamesh
MargaAfro
Gilgamesh
Level 127
God Stats
5W - 8L
1,422 SR
Queue Stats
364W - 414L
1,460 Elo+
Party 2
Ne Zha
Ne Zha
RushMcDaddy
Ne Zha
Level 84
God Stats
2W - 7L
1,296 SR
Queue Stats
29W - 23L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Epherrent
Hun Batz
15
5 / 3 / 0
8,635
617
9,244
11,772
4,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
EssTeeGee
Kukulkan
14
0 / 1 / 0
8,218
587
3,046
7,457
2,753
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 4 / 1
8,036
574
3,140
7,477
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
elcolorado99
Cerberus
11
2 / 2 / 1
6,962
497
3,728
10,094
7,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
perenzejo
Xbalanque
13
0 / 0 / 4
7,858
561
8,327
8,174
3,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 0 / 0
8,091
578
6,244
4,767
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
Helkaon
Zhong Kui
12
1 / 3 / 0
6,901
493
7,816
8,522
6,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
11
0 / 0 / 3
7,156
511
3,105
10,594
8,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
MargaAfro
Gilgamesh
10
3 / 1 / 1
7,202
514
4,627
8,317
5,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
12
5 / 3 / 2
7,621
544
4,291
11,758
3,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
7
Kills
10
10
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
0
0
1
W
Hun Batz
Epherrent
Hun Batz
5
3
0
1.67
W
Kukulkan
EssTeeGee
Kukulkan
0
1
0
0
L
Zhong Kui
Helkaon
Zhong Kui
1
3
0
0.33
L
Athena
0
0
3
1.5
L
Gilgamesh
MargaAfro
Gilgamesh
3
1
1
3.5
W
0
4
1
0.13
L
Ne Zha
5
3
2
2
W
Cerberus
elcolorado99
Cerberus
2
2
1
1.25
W
Xbalanque
perenzejo
Xbalanque
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,485
Damage
26,083
44,974
Taken
43,958
20,225
Mitigated
26,610
17,275
Healing
11,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,244
54
0
651
4,767
1,929
489
2,387
2,380
74,272
0
W
Hun Batz
Epherrent
Hun Batz
9,244
4,063
0
5,283
11,772
4,610
0
1,308
10,464
0
81,528
W
Kukulkan
EssTeeGee
Kukulkan
3,046
134
56
1,550
7,457
2,753
0
5,256
2,201
70,884
0
L
Zhong Kui
Helkaon
Zhong Kui
7,816
3,169
0
2,629
8,522
6,671
304
1,315
7,207
52,613
13,686
L
Athena
3,105
1,012
0
1,685
10,594
8,090
418
3,072
7,522
20,083
0
L
Gilgamesh
MargaAfro
Gilgamesh
4,627
1,338
0
2,338
8,317
5,934
0
2,722
5,595
0
38,922
W
3,140
41
143
2,779
7,477
2,058
177
0
7,477
53,842
0
L
Ne Zha
4,291
1,432
0
4,138
11,758
3,986
0
418
11,340
0
43,319
W
Cerberus
elcolorado99
Cerberus
3,728
228
0
3,039
10,094
7,580
0
6,229
3,865
18,149
0
W
Xbalanque
perenzejo
Xbalanque
8,327
3,545
0
4,425
8,174
3,224
823
3,638
4,536
0
68,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,709
Gold Earned
36,971
489
Minions Killed
430
0
Camps Cleared
0
1,427,861
Distance Traveled
1,259,733
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,091
578
143
10
0
214,072
0
W
Hun Batz
8,635
617
111
8
0
321,758
0
W
Kukulkan
8,218
587
139
10
0
282,070
2
L
Zhong Kui
6,901
493
118
8
0
242,773
0
L
Athena
7,156
511
31
2
0
290,514
5
L
Gilgamesh
7,202
514
66
5
0
199,964
1
W
Hel
8,036
574
93
7
0
294,824
6
L
Ne Zha
7,621
544
72
5
0
312,410
0
W
Cerberus
6,962
497
34
2
0
278,604
4
W
Xbalanque
7,858
561
112
8
0
250,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role