Player Matchup

Loki
Loki
QuadThulhu
Loki
Level 140
God Stats
6W - 6L
1,347 SR
Queue Stats
467W - 455L
1,463 Elo+
Party 2
Kuzenbo
Kuzenbo
ShepherdofBlood
Kuzenbo
Level 108
God Stats
5W - 8L
1,322 SR
Queue Stats
193W - 192L
1,446 Elo+
Party 2
Chronos
Chronos
TheGodNC
Chronos
Level 129
God Stats
7W - 3L
1,561 SR
Queue Stats
395W - 390L
1,555 Elo+
Party 1
Vamana
Vamana
omniscient_news2
Vamana
Level 43
God Stats
2W - 1L
1,214 SR
Queue Stats
84W - 42L
1,614 Elo+
Party 1
Bacchus
Bacchus
zeonlygreatone
Bacchus
Level 136
God Stats
3W - 0L
1,710 SR
Queue Stats
224W - 204L
1,469 Elo+
Party 2
Team Averages
Level 111
1,431 SR
1,509 Elo+

VS

Team Averages
Level 140
1,561 SR
1,561 Elo+
Tsukuyomi
Tsukuyomi
Alex2011sv
Tsukuyomi
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 315L
1,553 Elo+
Solo
Hou Yi
Hou Yi
Allenc
Hou Yi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,804 Elo+
Solo
Scylla
Scylla
BanderAkaHopper
Scylla
Level 142
God Stats
3W - 1L
1,916 SR
Queue Stats
94W - 98L
1,500 Elo+
Party 3
Ravana
Ravana
Pillcozby843
Ravana
Level 148
God Stats
2W - 2L
1,428 SR
Queue Stats
101W - 118L
1,452 Elo+
Party 3
Lancelot
Lancelot
zanarkenn
Lancelot
Level 132
God Stats
1W - 2L
1,459 SR
Queue Stats
80W - 92L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 17
10,742
895
10,665
11,905
5,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 5 / 15
9,065
755
8,504
15,464
23,891
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
TheGodNC
Chronos
16
5 / 2 / 12
10,206
851
9,751
12,195
9,747
Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
10 / 5 / 10
10,586
882
18,998
15,469
23,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
2 / 4 / 20
10,718
893
9,557
17,226
28,613
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Alex2011sv
Tsukuyomi
15
4 / 5 / 6
8,810
734
11,590
14,035
7,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
Allenc
Hou Yi
13
1 / 5 / 8
8,146
679
8,819
9,831
4,275
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
4 / 5 / 7
10,276
856
15,303
11,370
5,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
17
6 / 5 / 5
10,426
869
7,542
13,282
11,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
zanarkenn
Lancelot
13
2 / 7 / 5
7,991
666
8,121
15,378
9,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
48
27
Kills
17
18
Deaths
27
74
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Alex2011sv
Tsukuyomi
4
5
6
1.4
L
Hou Yi
Allenc
Hou Yi
1
5
8
1
L
4
5
7
1.5
L
Ravana
6
5
5
1.7
W
8
2
17
8.25
W
2
5
15
1.9
W
Chronos
TheGodNC
Chronos
5
2
12
5.5
W
10
5
10
3
L
Lancelot
zanarkenn
Lancelot
2
7
5
0.64
W
2
4
20
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,475
Damage
51,375
72,259
Taken
63,896
91,142
Mitigated
37,710
17,968
Healing
13,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Alex2011sv
Tsukuyomi
11,590
828
506
2,050
14,035
7,026
0
5,364
8,465
0
24,053
L
Hou Yi
Allenc
Hou Yi
8,819
3,675
238
405
9,831
4,275
0
4,825
4,815
0
18,426
L
15,303
2,911
1,233
2,451
11,370
5,265
0
6,485
4,587
33,170
0
L
Ravana
7,542
1,600
1,154
2,833
13,282
11,268
0
4,460
8,377
0
13,751
W
10,665
1,151
2,313
2,069
11,905
5,742
2,241
1,374
10,531
0
23,984
W
8,504
2,228
852
500
15,464
23,891
350
4,339
11,125
16,340
0
W
Chronos
TheGodNC
Chronos
9,751
3,749
1,127
1,865
12,195
9,747
4,375
3,374
8,821
28,411
0
W
18,998
4,381
1,245
3,439
15,469
23,149
305
3,641
11,828
0
35,945
L
Lancelot
zanarkenn
Lancelot
8,121
1,327
550
1,988
15,378
9,876
0
6,678
8,366
0
17,608
W
9,557
719
1,457
3,101
17,226
28,613
949
2,575
14,651
18,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,317
Gold Earned
45,649
138
Minions Killed
127
0
Camps Cleared
0
1,194,245
Distance Traveled
961,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,810
734
26
2
0
207,127
0
L
Hou Yi
8,146
679
29
2
0
166,234
0
L
Scylla
10,276
856
58
5
0
193,213
0
L
Ravana
10,426
869
7
1
0
171,940
0
W
Loki
10,742
895
35
3
0
285,662
0
W
Kuzenbo
9,065
755
11
1
0
219,782
0
W
Chronos
10,206
851
43
4
0
202,854
0
W
Vamana
10,586
882
26
2
0
250,320
0
L
Lancelot
7,991
666
7
1
0
222,913
0
W
Bacchus
10,718
893
23
2
0
235,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role