Player Matchup

Danzaburou
Danzaburou
DodgeNDive
Danzaburou
Level 152
God Stats
1W - 2L
1,837 SR
Queue Stats
2W - 4L
1,427 Elo+
Party 1
Ix Chel
Ix Chel
EmotionalGiruf
Ix Chel
Level 160
God Stats
1W - 1L
1,903 SR
Queue Stats
17W - 11L
1,682 Elo+
Party 1
Mulan
Mulan
LandsharkPara
Mulan
Level 160
God Stats
2W - 1L
1,554 SR
Queue Stats
8W - 8L
1,595 Elo+
Party 1
Team Averages
Level 157
1,765 SR
1,568 Elo+

VS

Team Averages
Level 118
1,623 SR
1,618 Elo+
Kuzenbo
Kuzenbo
Seddd
Kuzenbo
Level 162
God Stats
6W - 6L
1,846 SR
Queue Stats
19W - 24L
1,538 Elo+
Party 2
Hou Yi
Hou Yi
SmiteeIsTr4ash
Hou Yi
Level 47
God Stats
1W - 1L
1,782 SR
Queue Stats
22W - 25L
1,548 Elo+
Party 2
Kumbhakarna
Kumbhakarna
archosboy
Kumbhakarna
Level 145
God Stats
0W - 1L
1,241 SR
Queue Stats
27W - 16L
1,769 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DodgeNDive
Danzaburou
12
5 / 1 / 7
9,346
935
8,503
6,819
2,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 3 / 10
9,375
938
12,823
9,794
3,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
6 / 1 / 9
9,606
961
10,876
9,242
9,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Seddd
Kuzenbo
9
0 / 4 / 1
6,854
685
4,290
10,513
11,044
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 5 / 3
7,613
761
5,559
12,573
4,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
archosboy
Kumbhakarna
11
4 / 7 / 0
8,211
821
7,703
15,429
7,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
16
Kills
5
5
Deaths
16
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DodgeNDive
Danzaburou
5
1
7
8.5
W
5
3
10
3.33
W
6
1
9
10.5
L
Kuzenbo
Seddd
Kuzenbo
0
4
1
0.13
L
1
5
3
0.5
L
Kumbhakarna
archosboy
Kumbhakarna
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,202
Damage
17,552
25,855
Taken
38,515
16,074
Mitigated
23,480
8,055
Healing
4,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DodgeNDive
Danzaburou
8,503
3,563
0
1,017
6,819
2,821
203
3,675
2,938
0
38,611
W
12,823
899
1,744
1,726
9,794
3,891
705
5,460
4,072
39,562
0
W
10,876
1,306
0
3,568
9,242
9,362
480
2,430
6,704
67
24,633
L
Kuzenbo
Seddd
Kuzenbo
4,290
1,498
0
0
10,513
11,044
0
3,896
6,028
18,153
0
L
5,559
2,987
0
2,543
12,573
4,938
0
4,281
7,710
0
27,607
L
Kumbhakarna
archosboy
Kumbhakarna
7,703
399
0
1,536
15,429
7,498
0
4,255
10,641
23,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,327
Gold Earned
22,678
131
Minions Killed
93
0
Camps Cleared
0
585,138
Distance Traveled
540,077
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,346
935
66
7
0
188,177
0
W
Ix Chel
9,375
938
44
4
0
197,132
0
W
Mulan
9,606
961
21
2
0
199,829
0
L
Kuzenbo
6,854
685
22
2
0
188,891
5
L
Hou Yi
7,613
761
46
5
0
161,718
0
L
Kumbhakarna
8,211
821
25
3
0
189,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role