Player Matchup

Osiris
Osiris
CRJakobson
Osiris
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 56L
1,448 Elo+
Solo
Chernobog
Chernobog
CaptainKarhu
Chernobog
Level 27
God Stats
6W - 4L
1,594 SR
Queue Stats
56W - 46L
1,504 Elo+
Party 2
Bacchus
Bacchus
Noczii
Bacchus
Level 65
God Stats
26W - 27L
1,594 SR
Queue Stats
112W - 105L
1,526 Elo+
Party 2
Nox
Nox
V1XZYLEE_
Nox
Level 34
God Stats
2W - 5L
1,375 SR
Queue Stats
104W - 117L
1,377 Elo+
Solo
Loki
Loki
lumen5124
Loki
Level 68
God Stats
13W - 8L
1,623 SR
Queue Stats
188W - 192L
1,452 Elo+
Solo
Team Averages
Level 45
1,537 SR
1,461 Elo+

VS

Team Averages
Level 109
1,535 SR
1,446 Elo+
Kukulkan
Kukulkan
DERMACHER
Kukulkan
Level 67
God Stats
1W - 1L
1,672 SR
Queue Stats
23W - 23L
1,324 Elo+
Party 1
Ao Kuang
Ao Kuang
OoByadigeoO
Ao Kuang
Level 148
God Stats
15W - 13L
1,537 SR
Queue Stats
877W - 834L
1,524 Elo+
Solo
Khepri
Khepri
big_Ancestor
Khepri
Level 98
God Stats
13W - 15L
1,456 SR
Queue Stats
261W - 227L
1,446 Elo+
Party 1
Medusa
Medusa
envy_avocado
Medusa
Level 85
God Stats
187W - 145L
1,565 SR
Queue Stats
574W - 560L
1,452 Elo+
Solo
Thor
Thor
tulaviok802
Thor
Level 146
God Stats
38W - 40L
1,446 SR
Queue Stats
217W - 199L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CRJakobson
Osiris
12
0 / 6 / 0
6,805
454
5,763
16,189
14,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
CaptainKarhu
Chernobog
11
3 / 4 / 0
7,008
467
8,854
10,426
4,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
Noczii
Bacchus
11
2 / 2 / 3
7,711
514
5,736
11,287
11,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 7 / 3
6,451
430
5,364
11,826
4,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
9
0 / 5 / 4
6,328
422
4,500
11,711
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DERMACHER
Kukulkan
13
7 / 2 / 4
8,682
579
10,405
8,425
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
OoByadigeoO
Ao Kuang
15
9 / 0 / 3
9,475
632
11,688
12,989
9,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
11
1 / 2 / 9
7,762
517
4,315
9,950
11,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
12
1 / 2 / 1
7,296
486
6,528
8,782
3,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

13
6 / 2 / 8
8,511
567
9,538
12,321
5,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
7
Kills
24
24
Deaths
8
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Osiris
CRJakobson
Osiris
0
6
0
0
L
Chernobog
CaptainKarhu
Chernobog
3
4
0
0.75
W
Kukulkan
DERMACHER
Kukulkan
7
2
4
4.5
L
Bacchus
Noczii
Bacchus
2
2
3
1.75
W
Ao Kuang
OoByadigeoO
Ao Kuang
9
0
3
10.5
L
2
7
3
0.5
W
Khepri
1
2
9
2.75
W
Medusa
1
2
1
0.75
L
Loki
0
5
4
0.4
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,217
Damage
42,474
61,439
Taken
52,467
39,259
Mitigated
33,744
12,455
Healing
16,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
CRJakobson
Osiris
5,763
1,771
0
4,259
16,189
14,940
0
8,965
7,224
0
44,245
L
Chernobog
CaptainKarhu
Chernobog
8,854
6,331
0
1,943
10,426
4,180
0
3,054
7,372
0
50,769
W
Kukulkan
DERMACHER
Kukulkan
10,405
1,071
0
750
8,425
3,499
0
3,501
4,924
54,215
0
L
Bacchus
Noczii
Bacchus
5,736
329
0
3,021
11,287
11,585
0
5,097
6,190
17,982
0
W
Ao Kuang
OoByadigeoO
Ao Kuang
11,688
3,557
0
7,658
12,989
9,654
741
1,116
11,873
52,797
0
L
5,364
509
0
447
11,826
4,518
43
5,881
5,945
30,689
0
W
Khepri
4,315
571
0
1,394
9,950
11,766
0
2,124
7,826
21,190
0
W
Medusa
6,528
2,192
0
2,714
8,782
3,568
2,656
1,973
6,809
0
59,980
L
Loki
4,500
1,585
0
2,785
11,711
4,036
0
3,411
8,300
0
34,705
W
9,538
1,632
0
4,008
12,321
5,257
390
2,386
9,935
0
55,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,303
Gold Earned
41,726
259
Minions Killed
352
0
Camps Cleared
0
1,324,347
Distance Traveled
1,417,529
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,805
454
63
4
0
236,725
4
L
Chernobog
7,008
467
78
5
0
271,028
0
W
Kukulkan
8,682
579
93
6
0
311,040
0
L
Bacchus
7,711
514
14
1
0
287,278
3
W
Ao Kuang
9,475
632
73
5
0
264,588
4
L
Nox
6,451
430
46
3
0
281,178
0
W
Khepri
7,762
517
23
2
0
279,248
2
W
Medusa
7,296
486
95
6
0
273,685
0
L
Loki
6,328
422
58
4
0
248,138
0
W
Thor
8,511
567
68
5
0
288,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role