Player Matchup

Rama
Rama
Escotico
Rama
Level 64
God Stats
1W - 1L
1,585 SR
Queue Stats
34W - 38L
1,425 Elo+
Party 2
Bellona
Bellona
RapidJoey436469
Bellona
Level 148
God Stats
0W - 1L
1,551 SR
Queue Stats
52W - 53L
1,455 Elo+
Party 2
Artio
Artio
ShavingPvtRy4n
Artio
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 38L
1,414 Elo+
Party 2
Ares
Ares
THE ACHlLLES
Ares
Level 157
God Stats
1W - 1L
1,894 SR
Queue Stats
85W - 103L
1,376 Elo+
Party 2
Raijin
Raijin
xSERIOUSxBLACKx
Raijin
Level 156
God Stats
2W - 2L
1,509 SR
Queue Stats
119W - 128L
1,406 Elo+
Party 2
Team Averages
Level 110
1,608 SR
1,415 Elo+

VS

Team Averages
Level 127
1,550 SR
1,474 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
gabox_949
Artio
Level 128
God Stats
1W - 0L
1,816 SR
Queue Stats
78W - 64L
1,475 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
majama123
Morgan Le Fay
Level 127
God Stats
5W - 3L
1,439 SR
Queue Stats
72W - 57L
1,468 Elo+
Party 1
Lancelot
Lancelot
shura14653
Lancelot
Level 142
God Stats
1W - 0L
1,497 SR
Queue Stats
17W - 14L
1,454 Elo+
Party 1
Danzaburou
Danzaburou
wiljea
Danzaburou
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 81L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
6 / 2 / 5
8,655
866
9,556
10,017
4,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 6 / 7
8,181
818
5,861
14,622
16,006
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 5 / 7
7,021
702
3,223
12,115
12,955
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 5 / 8
8,020
802
4,032
12,878
12,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 5 / 3
8,143
814
8,511
8,186
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
16
0 / 0 / 19
8,881
888
9,965
5,469
2,446
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
gabox_949
Artio
13
2 / 6 / 19
8,999
900
7,128
17,257
20,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
majama123
Morgan Le Fay
17
11 / 2 / 7
10,819
1,082
21,009
8,135
4,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
shura14653
Lancelot
15
7 / 3 / 11
9,488
949
7,143
8,284
4,108
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
wiljea
Danzaburou
15
3 / 2 / 12
9,272
927
8,168
9,659
5,040
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
91
12
Kills
23
23
Deaths
13
30
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
0
0
19
9.5
L
Rama
6
2
5
4.25
L
1
6
7
0.75
L
0
5
7
0.7
L
2
5
8
1.2
W
Artio
gabox_949
Artio
2
6
19
1.92
W
Morgan Le Fay
majama123
Morgan Le Fay
11
2
7
7.25
W
Lancelot
shura14653
Lancelot
7
3
11
4.17
W
Danzaburou
wiljea
Danzaburou
3
2
12
4.5
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,183
Damage
53,413
57,818
Taken
48,804
49,605
Mitigated
36,284
11,236
Healing
16,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
9,965
1,012
748
1,522
5,469
2,446
1,024
1,143
4,326
25,299
0
L
Rama
9,556
7,808
446
3,941
10,017
4,801
0
6,878
3,139
0
24,952
L
5,861
2,437
806
964
14,622
16,006
0
9,548
5,074
0
18,999
L
3,223
694
839
501
12,115
12,955
0
7,803
4,312
4,281
0
L
4,032
526
704
2,628
12,878
12,395
0
7,033
5,845
5,872
0
W
Artio
gabox_949
Artio
7,128
275
3,671
4,593
17,257
20,258
24
6,328
10,676
11,365
0
W
Morgan Le Fay
majama123
Morgan Le Fay
21,009
2,615
435
1,427
8,135
4,432
1,794
2,452
5,638
33,641
0
W
Lancelot
shura14653
Lancelot
7,143
1,162
230
1,546
8,284
4,108
325
2,766
5,452
0
9,822
W
Danzaburou
wiljea
Danzaburou
8,168
4,119
11
2,659
9,659
5,040
4,010
2,688
6,946
0
22,680
L
8,511
873
169
238
8,186
3,448
0
6,840
1,346
18,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,020
Gold Earned
47,459
94
Minions Killed
106
0
Camps Cleared
0
838,180
Distance Traveled
1,010,483
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,881
888
22
2
0
206,646
0
L
Rama
8,655
866
37
4
0
186,979
0
L
Bellona
8,181
818
26
3
0
173,156
0
L
Artio
7,021
702
5
1
0
184,306
0
L
Ares
8,020
802
3
0
0
177,963
0
W
Artio
8,999
900
7
1
0
191,629
0
W
Morgan Le Fay
10,819
1,082
31
3
0
210,285
0
W
Lancelot
9,488
949
10
1
0
225,354
0
W
Danzaburou
9,272
927
36
4
0
176,569
0
L
Raijin
8,143
814
23
2
0
115,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role