Player Matchup

Danzaburou
Danzaburou
ABKAce
Danzaburou
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
122W - 122L
1,435 Elo+
Party 1
Athena
Athena
AllMelody
Athena
Level 29
God Stats
13W - 17L
1,402 SR
Queue Stats
233W - 201L
1,473 Elo+
Party 1
Arachne
Arachne
InosukeMood02
Arachne
Level 49
God Stats
27W - 24L
1,539 SR
Queue Stats
81W - 92L
1,383 Elo+
Solo
Amaterasu
Amaterasu
MarcoBittie
Amaterasu
Level 129
God Stats
13W - 4L
1,789 SR
Queue Stats
61W - 56L
1,525 Elo+
Party 1
Eset
Eset
Ubic
Eset
Level 122
God Stats
4W - 3L
1,564 SR
Queue Stats
135W - 113L
1,484 Elo+
Party 1
Team Averages
Level 79
1,559 SR
1,460 Elo+

VS

Team Averages
Level 47
1,433 SR
1,395 Elo+
Chang'e
Chang'e
Drixxy_Kills
Chang'e
Level 106
God Stats
3W - 4L
1,527 SR
Queue Stats
88W - 85L
1,488 Elo+
Party 2
Surtr
Surtr
Revelents
Surtr
Level 7
God Stats
2W - 3L
1,387 SR
Queue Stats
22W - 34L
1,287 Elo+
Party 2
Mercury
Mercury
dvesire
Mercury
Level 74
God Stats
0W - 2L
1,230 SR
Queue Stats
40W - 45L
1,455 Elo+
Party 2
Izanami
Izanami
ethanfe
Izanami
Level 7
God Stats
1W - 1L
1,724 SR
Queue Stats
1W - 3L
1,519 Elo+
Party 2
Ao Kuang
Ao Kuang
heenasaurus
Ao Kuang
Level 40
God Stats
0W - 2L
1,296 SR
Queue Stats
6W - 25L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ABKAce
Danzaburou
12
4 / 1 / 3
7,658
589
6,245
8,026
3,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
AllMelody
Athena
10
1 / 1 / 5
6,880
529
3,813
12,460
10,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
13
4 / 1 / 2
7,650
588
7,338
14,105
5,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
MarcoBittie
Amaterasu
14
6 / 1 / 6
8,700
669
7,969
10,585
9,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
Ubic
Eset
14
5 / 1 / 5
8,611
662
10,416
6,953
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Drixxy_Kills
Chang'e
12
3 / 5 / 1
7,636
587
10,607
12,083
4,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Revelents
Surtr
9
0 / 7 / 0
5,909
455
4,897
14,065
7,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
dvesire
Mercury
13
2 / 3 / 1
7,559
581
6,271
12,253
4,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
ethanfe
Izanami
10
0 / 1 / 0
6,371
490
3,095
7,197
2,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
heenasaurus
Ao Kuang
10
0 / 4 / 0
5,921
455
1,902
10,028
3,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
20
Kills
5
5
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ABKAce
Danzaburou
4
1
3
5.5
W
Athena
AllMelody
Athena
1
1
5
3.5
L
Chang'e
Drixxy_Kills
Chang'e
3
5
1
0.7
W
Arachne
4
1
2
5
W
Amaterasu
MarcoBittie
Amaterasu
6
1
6
9
L
Surtr
Revelents
Surtr
0
7
0
0
W
Eset
Ubic
Eset
5
1
5
7.5
L
Mercury
dvesire
Mercury
2
3
1
0.83
L
Izanami
ethanfe
Izanami
0
1
0
0
L
Ao Kuang
heenasaurus
Ao Kuang
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,781
Damage
26,772
52,129
Taken
55,626
31,007
Mitigated
21,398
15,406
Healing
10,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ABKAce
Danzaburou
6,245
3,562
0
3,700
8,026
3,163
1,732
2,810
5,216
0
54,344
W
Athena
AllMelody
Athena
3,813
788
0
3,144
12,460
10,070
403
4,784
7,676
15,777
0
L
Chang'e
Drixxy_Kills
Chang'e
10,607
1,079
735
3,224
12,083
4,095
0
3,585
8,234
43,623
0
W
Arachne
7,338
4,883
0
4,207
14,105
5,631
0
2,620
11,485
0
63,698
W
Amaterasu
MarcoBittie
Amaterasu
7,969
3,433
0
3,639
10,585
9,536
0
941
9,644
0
55,485
L
Surtr
Revelents
Surtr
4,897
2,444
0
1,586
14,065
7,096
151
3,025
10,871
650
27,786
W
Eset
Ubic
Eset
10,416
345
71
645
6,953
2,607
342
1,784
5,169
62,859
0
L
Mercury
dvesire
Mercury
6,271
3,122
0
670
12,253
4,475
0
2,826
9,297
0
45,491
L
Izanami
ethanfe
Izanami
3,095
2,092
0
2,004
7,197
2,312
335
2,425
4,704
0
41,244
L
Ao Kuang
heenasaurus
Ao Kuang
1,902
373
22
2,212
10,028
3,420
580
1,703
8,291
29,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,499
Gold Earned
33,396
411
Minions Killed
328
0
Camps Cleared
0
1,389,014
Distance Traveled
1,241,715
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,658
589
83
6
0
224,193
1
W
Athena
6,880
529
27
2
0
282,579
0
L
Chang'e
7,636
587
72
6
0
263,324
0
W
Arachne
7,650
588
87
7
0
335,704
0
W
Amaterasu
8,700
669
110
8
0
283,083
2
L
Surtr
5,909
455
48
4
0
256,987
0
W
Eset
8,611
662
104
8
0
263,455
0
L
Mercury
7,559
581
75
6
0
281,439
0
L
Izanami
6,371
490
70
5
0
167,402
2
L
Ao Kuang
5,921
455
63
5
0
272,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role