Player Matchup

Osiris
Osiris
Chodyblody
Osiris
Level 89
God Stats
75W - 48L
1,587 SR
Queue Stats
266W - 211L
1,586 Elo+
Solo
Nu Wa
Nu Wa
Jamerdoo
Nu Wa
Level 128
God Stats
3W - 4L
1,547 SR
Queue Stats
113W - 118L
1,462 Elo+
Party 1
Anhur
Anhur
KG-virus0928
Anhur
Level 105
God Stats
16W - 14L
1,558 SR
Queue Stats
135W - 140L
1,439 Elo+
Party 1
Aphrodite
Aphrodite
Mister-Latex-V2
Aphrodite
Level 77
God Stats
2W - 0L
1,300 SR
Queue Stats
33W - 29L
1,475 Elo+
Party 1
Maman Brigitte
Maman Brigitte
ztatic-
Maman Brigitte
Level 163
God Stats
10W - 12L
1,283 SR
Queue Stats
665W - 588L
1,488 Elo+
Solo
Team Averages
Level 112
1,455 SR
1,490 Elo+

VS

Team Averages
Level 104
1,648 SR
1,492 Elo+
Artemis
Artemis
KAU_KAU_808
Artemis
Level 47
God Stats
2W - 1L
1,855 SR
Queue Stats
56W - 66L
1,446 Elo+
Party 2
Hera
Hera
Niclodions
Hera
Level 138
God Stats
1W - 1L
1,916 SR
Queue Stats
29W - 27L
1,538 Elo+
Solo
Tyr
Tyr
WORRIEDBURRITOS
Tyr
Level 120
God Stats
5W - 6L
1,465 SR
Queue Stats
298W - 272L
1,508 Elo+
Solo
Nemesis
Nemesis
ZOMBIE_2K
Nemesis
Level 125
God Stats
37W - 27L
1,572 SR
Queue Stats
674W - 664L
1,481 Elo+
Solo
Xing Tian
Xing Tian
noah_RoD_0806
Xing Tian
Level 90
God Stats
3W - 5L
1,433 SR
Queue Stats
146W - 146L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Chodyblody
Osiris
18
1 / 1 / 5
11,298
595
14,897
18,382
21,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Jamerdoo
Nu Wa
16
2 / 1 / 3
10,524
554
9,357
8,232
3,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 0 / 5
9,980
525
9,347
12,046
5,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Mister-Latex-V2
Aphrodite
14
1 / 0 / 4
8,360
440
3,681
8,656
5,964
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Maman Brigitte
ztatic-
Maman Brigitte
19
7 / 0 / 2
11,386
599
15,019
15,429
7,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KAU_KAU_808
Artemis
12
0 / 4 / 0
7,788
410
7,315
10,570
4,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
0 / 2 / 0
10,444
550
5,840
10,173
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 4 / 1
9,007
474
10,948
21,962
23,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
ZOMBIE_2K
Nemesis
16
1 / 3 / 0
9,161
482
7,669
20,048
9,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
noah_RoD_0806
Xing Tian
13
0 / 2 / 0
8,295
437
3,319
15,848
15,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
13
Kills
1
2
Deaths
15
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
Chodyblody
Osiris
1
1
5
3.5
W
Nu Wa
Jamerdoo
Nu Wa
2
1
3
3.5
L
Artemis
KAU_KAU_808
Artemis
0
4
0
0
W
2
0
5
4.5
W
Aphrodite
Mister-Latex-V2
Aphrodite
1
0
4
3
L
0
2
0
0
L
0
4
1
0.13
L
Nemesis
ZOMBIE_2K
Nemesis
1
3
0
0.33
L
Xing Tian
noah_RoD_0806
Xing Tian
0
2
0
0
W
Maman Brigitte
ztatic-
Maman Brigitte
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,301
Damage
35,091
62,745
Taken
78,601
44,258
Mitigated
56,123
32,518
Healing
13,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Chodyblody
Osiris
14,897
5,888
0
6,309
18,382
21,665
0
206
18,176
1,532
105,725
W
Nu Wa
Jamerdoo
Nu Wa
9,357
2,523
0
750
8,232
3,589
2,357
4,467
3,765
90,438
0
L
Artemis
KAU_KAU_808
Artemis
7,315
2,339
82
184
10,570
4,545
1,050
5,401
4,983
0
47,414
W
9,347
5,411
0
5,242
12,046
5,638
720
2,214
9,832
0
83,702
W
Aphrodite
Mister-Latex-V2
Aphrodite
3,681
494
4,526
6,315
8,656
5,964
63
2,233
6,423
29,153
0
L
5,840
799
0
750
10,173
3,565
1,142
5,982
4,059
116,257
0
L
10,948
1,478
0
5,907
21,962
23,257
0
4,110
17,730
0
73,183
L
Nemesis
ZOMBIE_2K
Nemesis
7,669
2,813
0
2,189
20,048
9,175
0
7,492
12,412
0
92,218
L
Xing Tian
noah_RoD_0806
Xing Tian
3,319
38
292
3,929
15,848
15,581
0
5,077
10,450
25,947
0
W
Maman Brigitte
ztatic-
Maman Brigitte
15,019
868
0
9,376
15,429
7,402
191
2,281
13,148
112,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,548
Gold Earned
44,695
659
Minions Killed
545
0
Camps Cleared
0
1,885,561
Distance Traveled
1,786,216
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,298
595
163
9
0
399,781
0
W
Nu Wa
10,524
554
166
9
0
353,562
1
L
Artemis
7,788
410
80
4
0
313,950
0
W
Anhur
9,980
525
141
7
0
317,238
5
W
Aphrodite
8,360
440
47
2
0
354,964
3
L
Hera
10,444
550
201
11
0
350,317
1
L
Tyr
9,007
474
119
6
0
358,728
4
L
Nemesis
9,161
482
116
6
0
409,812
2
L
Xing Tian
8,295
437
29
2
0
353,409
4
W
Maman Brigitte
11,386
599
142
7
0
460,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role