Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DANIELTRAUNT
Cabrakan
Level 109
God Stats
10W - 6L
1,562 SR
Queue Stats
259W - 321L
1,354 Elo+
Party 1
Bakasura
Bakasura
John wick1843
Bakasura
Level 120
God Stats
14W - 7L
1,595 SR
Queue Stats
273W - 339L
1,435 Elo+
Party 1
Chaac
Chaac
SanMath8679
Chaac
Level 119
God Stats
3W - 2L
1,465 SR
Queue Stats
528W - 608L
1,364 Elo+
Party 1
Ishtar
Ishtar
ρedrσ
Ishtar
Level 157
God Stats
2W - 1L
1,247 SR
Queue Stats
164W - 158L
1,538 Elo+
Solo
Team Averages
Level 122
1,474 SR
1,438 Elo+

VS

Team Averages
Level 121
1,552 SR
1,493 Elo+
Anhur
Anhur
Hewie12L
Anhur
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
712W - 696L
1,498 Elo+
Solo
Arachne
Arachne
ItAwzuu
Arachne
Level 69
God Stats
4W - 3L
1,567 SR
Queue Stats
291W - 290L
1,473 Elo+
Solo
Osiris
Osiris
Kaaalu
Osiris
Level 128
God Stats
1W - 1L
1,707 SR
Queue Stats
194W - 178L
1,492 Elo+
Solo
Nu Wa
Nu Wa
RenÄshbell
Nu Wa
Level 147
God Stats
0W - 1L
1,384 SR
Queue Stats
11W - 7L
1,543 Elo+
Solo
Nox
Nox
TheKenshi
Nox
Level 159
God Stats
0W - 1L
1,601 SR
Queue Stats
272W - 267L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
3 / 1 / 3
8,234
633
6,630
6,285
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
DANIELTRAUNT
Cabrakan
10
1 / 1 / 6
7,028
541
3,209
9,039
8,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
John wick1843
Bakasura
15
9 / 1 / 1
9,390
722
10,331
12,871
5,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 2 / 5
7,087
545
6,644
10,986
8,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
ρedrσ
Ishtar
12
1 / 3 / 3
7,330
564
9,249
11,039
3,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hewie12L
Anhur
12
0 / 2 / 1
6,636
510
3,865
9,460
2,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
ItAwzuu
Arachne
12
2 / 4 / 2
7,715
593
8,335
18,317
8,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
Kaaalu
Osiris
14
4 / 3 / 0
7,902
608
8,082
14,874
9,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
2 / 3 / 1
7,889
607
8,863
8,508
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 2 / 1
5,484
422
3,891
6,279
2,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
14
Kills
8
8
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
1
3
4.5
W
Cabrakan
DANIELTRAUNT
Cabrakan
1
1
6
4
L
Anhur
Hewie12L
Anhur
0
2
1
0.25
L
Arachne
ItAwzuu
Arachne
2
4
2
0.75
W
Bakasura
John wick1843
Bakasura
9
1
1
9.5
L
Osiris
Kaaalu
Osiris
4
3
0
1.33
L
2
3
1
0.83
W
0
2
5
1.25
L
0
2
1
0.25
W
Ishtar
ρedrσ
Ishtar
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,063
Damage
33,036
50,220
Taken
57,438
29,239
Mitigated
26,824
15,875
Healing
20,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,630
681
0
1,572
6,285
2,578
265
2,992
3,293
62,024
0
W
Cabrakan
DANIELTRAUNT
Cabrakan
3,209
672
0
1,930
9,039
8,278
26
3,226
5,813
13,907
0
L
Anhur
Hewie12L
Anhur
3,865
1,702
0
1,673
9,460
2,926
88
799
8,661
0
41,605
L
Arachne
ItAwzuu
Arachne
8,335
5,983
0
9,475
18,317
8,759
699
554
16,461
0
51,222
W
Bakasura
John wick1843
Bakasura
10,331
5,292
0
4,782
12,871
5,959
217
2,121
10,750
0
75,313
L
Osiris
Kaaalu
Osiris
8,082
2,293
0
6,284
14,874
9,172
0
2,292
11,842
0
59,933
L
8,863
1,873
0
1,032
8,508
3,041
0
3,910
4,217
52,208
0
W
6,644
1,154
0
4,106
10,986
8,434
302
2,299
8,687
0
39,477
L
3,891
687
0
2,095
6,279
2,926
0
1,796
4,427
14,995
0
W
Ishtar
ρedrσ
Ishtar
9,249
6,720
0
3,485
11,039
3,990
0
2,116
8,923
0
60,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,069
Gold Earned
35,626
460
Minions Killed
385
0
Camps Cleared
0
1,332,259
Distance Traveled
1,243,826
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,234
633
115
9
0
268,920
0
W
Cabrakan
7,028
541
21
2
0
271,492
3
L
Anhur
6,636
510
81
6
0
258,285
0
L
Arachne
7,715
593
92
7
0
258,728
2
W
Bakasura
9,390
722
151
12
0
317,983
0
L
Osiris
7,902
608
91
7
0
303,234
3
L
Nu Wa
7,889
607
96
7
0
267,301
1
W
Chaac
7,087
545
81
6
0
229,044
3
L
Nox
5,484
422
25
2
0
156,278
2
W
Ishtar
7,330
564
92
7
0
244,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role