Player Matchup

Skadi
Skadi
KalloJin
Skadi
Level 83
God Stats
9W - 4L
1,660 SR
Queue Stats
135W - 162L
1,461 Elo+
Party 1
Mulan
Mulan
Sammyboy416
Mulan
Level 103
God Stats
6W - 5L
1,581 SR
Queue Stats
169W - 159L
1,500 Elo+
Party 1
Geb
Geb
Sexican
Geb
Level 40
God Stats
5W - 7L
1,396 SR
Queue Stats
82W - 103L
1,454 Elo+
Party 1
Agni
Agni
SolXLunaR
Agni
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 177L
1,448 Elo+
Party 1
Bakasura
Bakasura
bromaine013
Bakasura
Level 65
God Stats
1W - 1L
1,652 SR
Queue Stats
24W - 15L
1,598 Elo+
Solo
Team Averages
Level 78
1,558 SR
1,492 Elo+

VS

Team Averages
Level 112
1,606 SR
1,541 Elo+
Tsukuyomi
Tsukuyomi
I Guess Im Gib
Tsukuyomi
Level 145
God Stats
19W - 8L
1,771 SR
Queue Stats
119W - 108L
1,570 Elo+
Party 2
Bacchus
Bacchus
MurseJames
Bacchus
Level 81
God Stats
8W - 6L
1,809 SR
Queue Stats
233W - 223L
1,537 Elo+
Solo
Anubis
Anubis
PAIN rush16
Anubis
Level 108
God Stats
12W - 12L
1,533 SR
Queue Stats
48W - 48L
1,533 Elo+
Party 2
Olorun
Olorun
ScrubbyButter
Olorun
Level 122
God Stats
8W - 15L
1,416 SR
Queue Stats
564W - 532L
1,497 Elo+
Solo
Serqet
Serqet
Yo Legends
Serqet
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 39L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
KalloJin
Skadi
17
4 / 4 / 2
10,470
616
8,227
11,798
4,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 2 / 4
10,260
604
15,885
12,784
8,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
12
0 / 1 / 6
8,100
476
4,529
12,530
8,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Agni
16
1 / 3 / 4
9,641
567
8,474
8,432
2,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
bromaine013
Bakasura
18
9 / 2 / 2
11,145
656
16,854
19,368
8,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
I Guess Im Gib
Tsukuyomi
16
2 / 6 / 0
9,945
585
9,256
18,695
7,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
MurseJames
Bacchus
11
1 / 3 / 5
8,060
474
5,208
16,454
22,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
17
4 / 1 / 2
10,159
598
11,411
11,038
5,617
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
3 / 4 / 1
9,397
553
10,759
12,686
4,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Yo Legends
Serqet
15
2 / 3 / 1
8,839
520
5,519
16,639
6,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
17
Kills
12
12
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
I Guess Im Gib
Tsukuyomi
2
6
0
0.33
W
Skadi
KalloJin
Skadi
4
4
2
1.25
L
Bacchus
MurseJames
Bacchus
1
3
5
1.17
L
Anubis
4
1
2
5
W
3
2
4
2.5
L
3
4
1
0.88
W
Geb
0
1
6
3
W
Agni
1
3
4
1
L
Serqet
Yo Legends
Serqet
2
3
1
0.83
W
Bakasura
bromaine013
Bakasura
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,969
Damage
42,153
64,912
Taken
75,512
32,553
Mitigated
46,841
21,416
Healing
28,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
I Guess Im Gib
Tsukuyomi
9,256
2,107
0
5,872
18,695
7,575
0
335
17,477
0
91,662
W
Skadi
KalloJin
Skadi
8,227
4,387
0
3,612
11,798
4,643
1,017
7,904
3,757
0
90,630
L
Bacchus
MurseJames
Bacchus
5,208
1,223
398
3,367
16,454
22,047
0
4,472
10,573
13,908
0
L
Anubis
11,411
215
0
7,106
11,038
5,617
0
3,932
5,867
95,931
0
W
15,885
764
0
5,424
12,784
8,510
199
944
11,840
0
83,681
L
10,759
3,127
260
4,719
12,686
4,944
884
2,115
9,888
72,922
15,128
W
Geb
4,529
1,491
1,856
2,387
12,530
8,671
0
7,861
4,341
19,984
0
W
Agni
8,474
988
0
1,000
8,432
2,679
220
5,387
3,004
72,704
0
L
Serqet
Yo Legends
Serqet
5,519
648
0
6,688
16,639
6,658
0
1,413
14,295
0
64,355
W
Bakasura
bromaine013
Bakasura
16,854
11,070
0
7,137
19,368
8,050
618
5,001
13,636
0
100,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,616
Gold Earned
46,400
603
Minions Killed
554
0
Camps Cleared
0
1,862,762
Distance Traveled
1,733,111
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,945
585
149
9
0
295,322
0
W
Skadi
10,470
616
147
9
0
334,665
2
L
Bacchus
8,060
474
9
1
0
363,140
5
L
Anubis
10,159
598
158
9
0
347,844
0
W
Mulan
10,260
604
115
7
0
357,861
0
L
Olorun
9,397
553
151
9
0
311,393
0
W
Geb
8,100
476
19
1
0
375,428
0
W
Agni
9,641
567
154
9
0
366,840
0
L
Serqet
8,839
520
87
5
0
415,412
0
W
Bakasura
11,145
656
168
10
0
427,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role