Player Matchup

Ra
Ra
ApeMan9000
Ra
Level 84
God Stats
6W - 5L
1,649 SR
Queue Stats
33W - 27L
1,620 Elo+
Party 1
Athena
Athena
Jackuriah
Athena
Level 147
God Stats
6W - 3L
1,856 SR
Queue Stats
66W - 61L
1,599 Elo+
Party 1
Hercules
Hercules
MonkeeMann
Hercules
Level 159
God Stats
60W - 46L
1,558 SR
Queue Stats
225W - 223L
1,584 Elo+
Party 1
Thor
Thor
RoadKil5674
Thor
Level 134
God Stats
11W - 4L
1,715 SR
Queue Stats
145W - 134L
1,528 Elo+
Solo
Chiron
Chiron
SinisterChikin
Chiron
Level 142
God Stats
6W - 8L
1,598 SR
Queue Stats
24W - 26L
1,567 Elo+
Party 1
Team Averages
Level 133
1,675 SR
1,580 Elo+

VS

Team Averages
Level 119
1,649 SR
1,543 Elo+
Jing Wei
Jing Wei
Kahhkogui
Jing Wei
Level 106
God Stats
23W - 23L
1,581 SR
Queue Stats
492W - 484L
1,550 Elo+
Party 2
Scylla
Scylla
TheWordEnhancer
Scylla
Level 147
God Stats
1W - 1L
1,476 SR
Queue Stats
19W - 15L
1,554 Elo+
Solo
Atlas
Atlas
ilovemyhouse420
Atlas
Level 121
God Stats
45W - 32L
1,686 SR
Queue Stats
472W - 477L
1,511 Elo+
Party 2
Hun Batz
Hun Batz
nogame69
Hun Batz
Level 112
God Stats
7W - 2L
1,776 SR
Queue Stats
487W - 480L
1,551 Elo+
Party 2
Bellona
Bellona
yungprettyboy
Bellona
Level 109
God Stats
24W - 18L
1,726 SR
Queue Stats
361W - 386L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,384
491
6,863
6,871
2,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
Jackuriah
Athena
10
1 / 0 / 1
5,779
445
2,722
10,326
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
MonkeeMann
Hercules
11
1 / 2 / 0
6,607
508
6,224
10,889
7,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 0
5,736
441
1,585
10,079
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 4 / 1
6,085
468
5,679
9,558
3,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Kahhkogui
Jing Wei
13
4 / 0 / 0
7,839
603
10,438
6,093
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 2 / 3
7,146
550
3,469
8,914
3,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 1 / 4
6,185
476
3,639
7,326
5,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
nogame69
Hun Batz
13
3 / 0 / 1
7,223
556
5,199
8,638
3,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
13
3 / 1 / 2
7,778
598
7,315
12,597
13,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
10
10
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Athena
Jackuriah
Athena
1
0
1
1.5
W
Jing Wei
Kahhkogui
Jing Wei
4
0
0
4
L
Hercules
MonkeeMann
Hercules
1
2
0
0.5
L
0
3
0
0
L
1
4
1
0.38
W
0
2
3
0.75
W
0
1
4
2
W
Hun Batz
nogame69
Hun Batz
3
0
1
3.5
W
Bellona
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,073
Damage
30,060
47,723
Taken
43,568
23,418
Mitigated
28,252
12,520
Healing
17,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,863
564
204
3,117
6,871
2,740
0
1,620
5,180
55,029
0
L
Athena
Jackuriah
Athena
2,722
1,089
0
3,326
10,326
5,950
0
2,621
7,677
20,467
0
W
Jing Wei
Kahhkogui
Jing Wei
10,438
8,785
0
4,146
6,093
2,392
876
767
5,326
0
71,943
L
Hercules
MonkeeMann
Hercules
6,224
2,461
0
2,851
10,889
7,958
0
165
10,724
0
42,940
L
1,585
492
0
1,006
10,079
3,638
0
954
9,099
0
38,296
L
5,679
3,321
214
1,802
9,558
3,132
0
1,595
7,901
0
41,156
W
3,469
533
0
3,502
8,914
3,521
0
3,670
5,244
60,602
0
W
3,639
1,713
0
2,508
7,326
5,314
0
3,193
4,133
17,494
0
W
Hun Batz
nogame69
Hun Batz
5,199
924
0
2,464
8,638
3,294
0
1,955
6,683
0
61,659
W
Bellona
7,315
3,213
0
4,750
12,597
13,731
0
0
12,597
0
52,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,591
Gold Earned
36,171
337
Minions Killed
431
0
Camps Cleared
0
1,253,197
Distance Traveled
1,336,797
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,384
491
109
8
0
251,922
3
L
Athena
5,779
445
26
2
0
311,300
4
W
Jing Wei
7,839
603
119
9
0
253,493
2
L
Hercules
6,607
508
68
5
0
231,610
0
L
Thor
5,736
441
68
5
0
214,355
0
L
Chiron
6,085
468
66
5
0
244,010
0
W
Scylla
7,146
550
114
9
0
242,181
2
W
Atlas
6,185
476
20
2
0
265,049
2
W
Hun Batz
7,223
556
89
7
0
302,693
0
W
Bellona
7,778
598
89
7
0
273,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role