Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
 
Xing Tian
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
 
Lancelot
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
PraTest
Odin
Level 203
God Stats
7W - 5L
1,609 SR
Queue Stats
621W - 651L
1,570 Elo+
Solo
Horus
Horus
icekillss
Horus
Level 108
God Stats
0W - 1L
1,192 SR
Queue Stats
5W - 5L
1,671 Elo+
Solo
Team Averages
Level 143
1,460 SR
1,548 Elo+

VS

Team Averages
Level 106
1,546 SR
1,565 Elo+
Tiamat
Tiamat
BaconCyborg
Tiamat
Level 122
God Stats
7W - 1L
1,811 SR
Queue Stats
286W - 252L
1,541 Elo+
Party 1
Set
Set
Diremaw
Set
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
383W - 279L
1,580 Elo+
Solo
Xing Tian
Xing Tian
FattyFeeder
Xing Tian
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
192W - 155L
1,563 Elo+
Solo
Terra
Terra
adrdc969
Terra
Level 86
God Stats
4W - 4L
1,481 SR
Queue Stats
512W - 258L
1,540 Elo+
Solo
Janus
Janus
criskaudzi
Janus
Level 144
God Stats
3W - 2L
1,437 SR
Queue Stats
190W - 165L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 1 / 2
5,827
1,165
4,254
4,042
1,650
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Xing Tian
 
Xing Tian
10
0 / 3 / 5
5,257
1,051
3,641
6,818
6,920
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lancelot
 
Lancelot
8
2 / 3 / 1
5,079
1,016
2,330
5,402
3,356
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Odin
PraTest
Odin
6
0 / 1 / 1
4,337
867
979
2,067
1,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
icekillss
Horus
8
0 / 1 / 3
4,736
947
1,105
3,448
2,758
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
1 / 2 / 5
5,550
1,110
2,684
4,222
2,967
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
10
4 / 0 / 4
5,957
1,191
4,751
3,072
1,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Xing Tian
FattyFeeder
Xing Tian
9
0 / 2 / 5
5,162
1,032
1,132
6,578
6,254
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Terra
adrdc969
Terra
10
0 / 1 / 7
5,748
1,150
3,758
4,064
3,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
11
3 / 0 / 5
6,315
1,263
6,105
2,882
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
5
Kills
8
9
Deaths
5
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
1
2
4
L
Xing Tian
 
Xing Tian
0
3
5
0.83
L
Lancelot
 
Lancelot
2
3
1
0.83
W
Tiamat
1
2
5
1.75
W
Set
4
0
4
6
W
Xing Tian
FattyFeeder
Xing Tian
0
2
5
1.25
L
Odin
PraTest
Odin
0
1
1
0.5
W
Terra
adrdc969
Terra
0
1
7
3.5
W
Janus
3
0
5
5.5
L
Horus
icekillss
Horus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,309
Damage
18,430
21,777
Taken
20,818
16,355
Mitigated
15,908
5,523
Healing
5,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,254
1,261
804
1,099
4,042
1,650
0
3,367
579
0
13,467
L
Xing Tian
 
Xing Tian
3,641
52
348
391
6,818
6,920
0
3,502
3,130
6,862
0
L
Lancelot
 
Lancelot
2,330
334
326
794
5,402
3,356
0
2,891
2,400
0
4,023
W
Tiamat
2,684
0
179
273
4,222
2,967
144
756
3,428
7,035
0
W
Set
4,751
995
65
450
3,072
1,478
546
164
2,908
0
6,919
W
Xing Tian
FattyFeeder
Xing Tian
1,132
142
44
315
6,578
6,254
133
1,663
4,874
2,292
0
L
Odin
PraTest
Odin
979
163
9
445
2,067
1,671
0
1,034
1,003
0
1,109
W
Terra
adrdc969
Terra
3,758
96
2,158
1,017
4,064
3,969
207
1,058
2,889
4,252
0
W
Janus
6,105
283
296
757
2,882
1,240
642
0
2,882
19,872
0
L
Horus
icekillss
Horus
1,105
448
532
775
3,448
2,758
0
2,389
986
0
1,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,236
Gold Earned
28,732
37
Minions Killed
54
0
Camps Cleared
0
369,955
Distance Traveled
561,494
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,827
1,165
17
3
0
82,413
3
L
Xing Tian
5,257
1,051
13
3
0
78,376
0
L
Lancelot
5,079
1,016
3
1
0
102,549
0
W
Tiamat
5,550
1,110
9
2
0
122,441
0
W
Set
5,957
1,191
7
1
0
114,079
0
W
Xing Tian
5,162
1,032
2
0
0
98,730
0
L
Odin
4,337
867
0
0
0
36,031
0
W
Terra
5,748
1,150
6
1
0
113,314
0
W
Janus
6,315
1,263
30
6
0
112,930
0
L
Horus
4,736
947
4
1
0
70,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role