Player Matchup

Baron Samedi
Baron Samedi
AIexbc
Baron Samedi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
993 Elo+
Party 1
Arachne
Arachne
Shety_S_Crema
Arachne
Level 25
God Stats
4W - 7L
1,285 SR
Queue Stats
25W - 44L
1,202 Elo+
Party 1
Janus
Janus
byjose99799
Janus
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
38W - 67L
1,310 Elo+
Party 1
Hachiman
Hachiman
kiing_RL23
Hachiman
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 63L
1,237 Elo+
Party 1
Artio
Artio
los_cremas2
Artio
Level 63
God Stats
1W - 2L
1,304 SR
Queue Stats
92W - 130L
1,322 Elo+
Party 1
Team Averages
Level 32
1,418 SR
1,212 Elo+

VS

Team Averages
Level 117
1,493 SR
1,463 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
HurtBoyKMS
Kumbhakarna
Level 97
God Stats
3W - 3L
1,403 SR
Queue Stats
251W - 273L
1,410 Elo+
Solo
Bakasura
Bakasura
JapanRain
Bakasura
Level 124
God Stats
2W - 1L
1,484 SR
Queue Stats
353W - 320L
1,483 Elo+
Solo
Izanami
Izanami
Violet-Andromeda
Izanami
Level 142
God Stats
24W - 19L
1,579 SR
Queue Stats
610W - 604L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AIexbc
Baron Samedi
9
0 / 3 / 0
5,882
368
2,862
8,549
5,970
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
15
5 / 2 / 1
8,870
554
8,575
14,317
7,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 6 / 0
6,811
426
4,209
10,589
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
kiing_RL23
Hachiman
10
0 / 4 / 0
6,459
404
3,480
13,670
4,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 2 / 3
8,272
517
10,439
23,458
22,763
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 1 / 5
8,958
560
14,498
3,837
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Surtr
 
Surtr
13
0 / 5 / 1
8,016
501
12,561
17,162
8,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kumbhakarna
HurtBoyKMS
Kumbhakarna
13
4 / 1 / 6
9,309
582
3,265
14,705
15,354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
JapanRain
Bakasura
18
9 / 1 / 3
11,034
690
13,773
13,281
6,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
2 / 0 / 2
9,352
585
5,610
9,263
3,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
7
Kills
17
17
Deaths
8
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
1
5
4.5
W
Surtr
 
Surtr
0
5
1
0.1
L
Baron Samedi
AIexbc
Baron Samedi
0
3
0
0
W
Kumbhakarna
HurtBoyKMS
Kumbhakarna
4
1
6
7
W
Bakasura
JapanRain
Bakasura
9
1
3
10.5
L
Arachne
5
2
1
2.75
W
2
0
2
3
L
0
6
0
0
L
Hachiman
kiing_RL23
Hachiman
0
4
0
0
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,565
Damage
49,707
70,583
Taken
58,248
43,480
Mitigated
35,104
19,927
Healing
13,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,498
2,212
0
639
3,837
1,345
1,117
796
3,041
66,547
0
W
Surtr
 
Surtr
12,561
5,214
0
3,736
17,162
8,271
48
7,763
9,399
1,869
60,087
L
Baron Samedi
AIexbc
Baron Samedi
2,862
619
183
520
8,549
5,970
0
2,961
4,716
21,025
0
W
Kumbhakarna
HurtBoyKMS
Kumbhakarna
3,265
200
0
1,736
14,705
15,354
71
4,856
9,849
25,367
0
W
Bakasura
JapanRain
Bakasura
13,773
8,307
0
3,028
13,281
6,260
231
2,384
10,897
0
107,835
L
Arachne
8,575
6,844
0
4,563
14,317
7,133
0
4,059
9,536
0
85,428
W
5,610
4,026
0
4,130
9,263
3,874
2,500
509
8,754
0
86,061
L
4,209
488
0
1,852
10,589
3,277
0
4,456
5,076
45,621
0
L
Hachiman
kiing_RL23
Hachiman
3,480
2,409
0
4,668
13,670
4,337
0
2,190
11,278
0
39,126
L
10,439
1,140
300
7,841
23,458
22,763
0
3,599
18,466
59,798
1,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,294
Gold Earned
46,669
382
Minions Killed
562
0
Camps Cleared
0
1,552,133
Distance Traveled
1,666,756
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,958
560
117
7
0
310,896
0
W
Surtr
8,016
501
97
6
0
273,269
1
L
Baron Samedi
5,882
368
28
2
0
282,444
0
W
Kumbhakarna
9,309
582
34
2
0
343,396
3
W
Bakasura
11,034
690
161
10
0
445,862
0
L
Arachne
8,870
554
126
8
0
392,524
0
W
Izanami
9,352
585
153
10
0
293,333
0
L
Janus
6,811
426
82
5
0
297,602
0
L
Hachiman
6,459
404
56
4
0
241,506
0
L
Artio
8,272
517
90
6
0
338,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role