Player Matchup

Anubis
Anubis
Gold III
Debram1111
Anubis
Gold III
Level 87
God Stats
50W - 49L
1,570 SR
Queue Stats
79W - 85L
1,514 MMR
Solo
Nemesis
Nemesis
Gold I
Fridáy
Nemesis
Gold I
Level 119
God Stats
31W - 30L
1,562 SR
Queue Stats
385W - 444L
1,533 MMR
Solo
Hercules
Hercules
Silver II
Prognosticus
Hercules
Silver II
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,499 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,544 SR
1,516 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,512 SR
1,513 MMR
Artemis
Artemis
Gold II
GIORDANOM27
Artemis
Gold II
Level 95
God Stats
34W - 22L
1,620 SR
Queue Stats
412W - 444L
1,589 MMR
Solo
Cerberus
Cerberus
Gold V
o SchruteFarm x
Cerberus
Gold V
Level 129
God Stats
1W - 5L
1,329 SR
Queue Stats
222W - 240L
1,394 MMR
Party 1
Olorun
Olorun
Gold III
yahh moose
Olorun
Gold III
Level 157
God Stats
9W - 11L
1,587 SR
Queue Stats
646W - 698L
1,555 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Debram1111
Anubis
16
7 / 4 / 9
13,477
842
20,507
17,591
9,466
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Fridáy
Nemesis
16
9 / 4 / 8
13,666
854
17,548
23,162
21,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
Prognosticus
Hercules
17
6 / 2 / 13
13,873
867
24,039
21,064
28,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
AchillesMartichorasNe ZhaCharonSobek

VS

Bans
HeraAtlasMauiAthenaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GIORDANOM27
Artemis
17
8 / 7 / 1
13,858
866
19,599
18,673
7,471
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
14
2 / 4 / 8
11,793
737
12,135
32,658
25,571
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Olorun
yahh moose
Olorun
13
0 / 11 / 7
11,249
703
11,976
19,440
8,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
26
22
Kills
10
10
Deaths
22
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anubis
Debram1111
Anubis
7
4
9
2.88
W
Nemesis
Fridáy
Nemesis
9
4
8
3.25
L
Artemis
GIORDANOM27
Artemis
8
7
1
1.21
W
Hercules
Prognosticus
Hercules
6
2
13
6.25
L
Cerberus
2
4
8
1.5
L
Olorun
yahh moose
Olorun
0
11
7
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,094
Damage
43,710
61,817
Taken
70,771
59,608
Mitigated
41,342
17,572
Healing
21,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Debram1111
Anubis
20,507
1,045
0
6,955
17,591
9,466
1,033
8,085
9,506
78,740
0
W
Nemesis
Fridáy
Nemesis
17,548
7,663
0
2,290
23,162
21,280
1,394
8,160
15,002
0
45,065
L
Artemis
GIORDANOM27
Artemis
19,599
9,920
0
2,764
18,673
7,471
901
5,124
13,318
0
65,338
W
Hercules
Prognosticus
Hercules
24,039
8,475
0
8,327
21,064
28,862
419
8,348
12,716
0
45,725
L
Cerberus
12,135
1,201
0
14,713
32,658
25,571
0
9,465
21,945
30,391
0
L
Olorun
yahh moose
Olorun
11,976
6,708
1,064
3,130
19,440
8,300
1,039
6,355
12,662
36,261
2,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,016
Gold Earned
36,900
155
Minions Killed
177
0
Camps Cleared
0
834,324
Distance Traveled
732,468
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,477
842
79
5
0
255,628
0
W
Nemesis
13,666
854
32
2
0
293,935
0
L
Artemis
13,858
866
89
6
0
223,912
0
W
Hercules
13,873
867
44
3
0
284,761
1
L
Cerberus
11,793
737
40
3
0
281,906
2
L
Olorun
11,249
703
48
3
0
226,650
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role