Player Matchup

Izanami
Izanami
BUENTIO
Izanami
Level 82
God Stats
83W - 71L
1,522 SR
Queue Stats
152W - 145L
1,471 Elo+
Solo
Fenrir
Fenrir
J00L5
Fenrir
Level 188
God Stats
15W - 13L
1,572 SR
Queue Stats
678W - 662L
1,427 Elo+
Solo
Poseidon
Poseidon
LORN01
Poseidon
Level 65
God Stats
3W - 7L
1,353 SR
Queue Stats
178W - 172L
1,474 Elo+
Party 2
Aphrodite
Aphrodite
Laxafir
Aphrodite
Level 69
God Stats
0W - 3L
1,112 SR
Queue Stats
227W - 245L
1,467 Elo+
Party 2
Set
Set
idontknowit
Set
Level 127
God Stats
0W - 3L
1,266 SR
Queue Stats
194W - 185L
1,479 Elo+
Solo
Team Averages
Level 106
1,365 SR
1,464 Elo+

VS

Team Averages
Level 113
1,457 SR
1,439 Elo+
Horus
Horus
ConnorCannibal
Horus
Level 153
God Stats
31W - 30L
1,483 SR
Queue Stats
1,067W - 1,092L
1,425 Elo+
Solo
Vamana
Vamana
IchFetzDeinMama
Vamana
Level 88
God Stats
6W - 3L
1,566 SR
Queue Stats
239W - 234L
1,465 Elo+
Party 1
Maman Brigitte
Maman Brigitte
Vatreni_94
Maman Brigitte
Level 147
God Stats
8W - 9L
1,380 SR
Queue Stats
485W - 459L
1,455 Elo+
Party 1
Izanami
Izanami
arushmen69
Izanami
Level 121
God Stats
19W - 24L
1,356 SR
Queue Stats
657W - 657L
1,442 Elo+
Solo
Janus
Janus
romeo06-12
Janus
Level 58
God Stats
3W - 0L
1,500 SR
Queue Stats
63W - 52L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BUENTIO
Izanami
13
0 / 4 / 1
7,960
498
7,216
10,641
3,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
J00L5
Fenrir
13
2 / 8 / 2
8,006
500
4,905
19,054
7,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
LORN01
Poseidon
12
2 / 4 / 3
7,990
499
7,329
9,723
6,206
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Aphrodite
Laxafir
Aphrodite
11
0 / 7 / 2
6,667
417
2,785
12,390
5,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 0
7,374
461
2,969
10,832
6,213
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 5
7,643
478
3,441
10,676
7,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 0 / 2
10,227
639
7,250
10,560
12,169
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maman Brigitte
Vatreni_94
Maman Brigitte
16
11 / 2 / 6
10,578
661
18,222
13,676
5,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
arushmen69
Izanami
14
1 / 1 / 1
8,484
530
4,701
8,184
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
15
6 / 1 / 5
9,834
615
10,694
6,867
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
25
25
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
BUENTIO
Izanami
0
4
1
0.13
W
2
1
5
4.5
W
5
0
2
6
L
Fenrir
J00L5
Fenrir
2
8
2
0.38
L
Poseidon
LORN01
Poseidon
2
4
3
0.88
L
Aphrodite
Laxafir
Aphrodite
0
7
2
0.14
W
Maman Brigitte
Vatreni_94
Maman Brigitte
11
2
6
7
W
Izanami
arushmen69
Izanami
1
1
1
1.5
L
1
2
0
0.5
W
Janus
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,204
Damage
44,308
62,640
Taken
49,963
28,949
Mitigated
30,667
15,422
Healing
16,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BUENTIO
Izanami
7,216
5,398
0
2,267
10,641
3,836
377
3,608
6,991
0
66,883
W
3,441
1,042
1,128
3,379
10,676
7,237
490
3,534
6,962
90
28,442
W
7,250
2,867
0
3,581
10,560
12,169
2,168
979
9,561
0
85,223
L
Fenrir
J00L5
Fenrir
4,905
491
0
5,896
19,054
7,567
0
8,309
10,643
0
54,613
L
Poseidon
LORN01
Poseidon
7,329
1,259
0
1,135
9,723
6,206
150
4,143
5,418
32,166
0
L
Aphrodite
Laxafir
Aphrodite
2,785
734
480
2,974
12,390
5,127
0
7,580
4,480
26,889
0
W
Maman Brigitte
Vatreni_94
Maman Brigitte
18,222
587
0
3,018
13,676
5,692
1,020
2,056
11,554
83,108
2,812
W
Izanami
arushmen69
Izanami
4,701
2,119
0
2,782
8,184
2,897
0
1,074
7,110
0
67,061
L
2,969
655
0
2,670
10,832
6,213
0
3,776
7,056
0
51,293
W
Janus
10,694
994
0
2,240
6,867
2,672
0
2,119
4,662
70,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,997
Gold Earned
46,766
394
Minions Killed
488
0
Camps Cleared
0
1,436,370
Distance Traveled
1,661,859
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,960
498
128
8
0
276,651
8
W
Horus
7,643
478
46
3
0
363,308
0
W
Vamana
10,227
639
124
8
0
325,553
2
L
Fenrir
8,006
500
89
6
0
294,921
1
L
Poseidon
7,990
499
26
2
0
284,082
1
L
Aphrodite
6,667
417
58
4
0
309,596
0
W
Maman Brigitte
10,578
661
109
7
0
348,489
8
W
Izanami
8,484
530
101
6
0
310,386
0
L
Set
7,374
461
93
6
0
271,120
1
W
Janus
9,834
615
108
7
0
314,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role