Player Matchup

Hel
Hel
Grimiie
Hel
Level 144
God Stats
7W - 2L
1,500 SR
Queue Stats
250W - 244L
1,548 Elo+
Solo
Danzaburou
Danzaburou
SimplyWater304
Danzaburou
Level 160
God Stats
2W - 3L
1,497 SR
Queue Stats
155W - 162L
1,465 Elo+
Solo
Charybdis
Charybdis
bigsal
Charybdis
Level 92
God Stats
4W - 4L
1,587 SR
Queue Stats
696W - 691L
1,489 Elo+
Party 1
Chaac
Chaac
geminiwukong
Chaac
Level 149
God Stats
8W - 9L
1,555 SR
Queue Stats
401W - 385L
1,562 Elo+
Solo
Cerberus
Cerberus
nekolover211
Cerberus
Level 105
God Stats
10W - 3L
1,751 SR
Queue Stats
644W - 606L
1,443 Elo+
Party 1
Team Averages
Level 130
1,578 SR
1,501 Elo+

VS

Team Averages
Level 103
1,561 SR
1,546 Elo+
Tiamat
Tiamat
BlOsborn
Tiamat
Level 98
God Stats
1W - 1L
1,578 SR
Queue Stats
28W - 20L
1,581 Elo+
Solo
Jing Wei
Jing Wei
CubicalKhan828
Jing Wei
Level 128
God Stats
5W - 3L
1,669 SR
Queue Stats
201W - 193L
1,505 Elo+
Solo
Aphrodite
Aphrodite
Johnlckhrt2
Aphrodite
Level 129
God Stats
1W - 1L
1,712 SR
Queue Stats
95W - 89L
1,600 Elo+
Solo
Charon
Charon
Mister-Limelight
Charon
Level 53
God Stats
1W - 6L
1,297 SR
Queue Stats
207W - 211L
1,520 Elo+
Solo
Discordia
Discordia
iLuv WarZone
Discordia
Level 107
God Stats
5W - 4L
1,547 SR
Queue Stats
313W - 321L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
18
6 / 2 / 11
11,510
822
11,107
18,513
21,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
SimplyWater304
Danzaburou
17
3 / 2 / 12
10,444
746
15,544
16,806
9,318
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
bigsal
Charybdis
17
7 / 2 / 8
10,757
768
12,973
15,009
8,936
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 1 / 12
10,105
722
19,064
16,280
20,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
nekolover211
Cerberus
16
1 / 4 / 16
10,640
760
8,278
27,592
32,591
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BlOsborn
Tiamat
14
1 / 6 / 6
8,439
603
11,123
12,562
8,692
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
17
2 / 4 / 3
9,527
681
16,422
15,328
9,627
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Johnlckhrt2
Aphrodite
15
1 / 3 / 6
8,747
625
11,631
15,519
11,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 3 / 3
10,283
735
10,867
15,175
19,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
iLuv WarZone
Discordia
16
2 / 3 / 4
9,532
681
16,275
10,584
5,797
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
33
19
Kills
11
11
Deaths
19
59
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BlOsborn
Tiamat
1
6
6
0.67
L
Jing Wei
2
4
3
0.88
W
Hel
6
2
11
5.75
L
Aphrodite
Johnlckhrt2
Aphrodite
1
3
6
1.33
L
5
3
3
2.17
W
Danzaburou
SimplyWater304
Danzaburou
3
2
12
4.5
W
Charybdis
bigsal
Charybdis
7
2
8
5.5
W
2
1
12
8
L
Discordia
iLuv WarZone
Discordia
2
3
4
1.33
W
Cerberus
nekolover211
Cerberus
1
4
16
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,966
Damage
66,318
94,200
Taken
69,168
93,115
Mitigated
55,589
60,783
Healing
30,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BlOsborn
Tiamat
11,123
729
956
889
12,562
8,692
0
4,315
8,247
14,644
0
L
Jing Wei
16,422
12,459
1,390
2,535
15,328
9,627
0
3,289
12,039
0
32,156
W
Hel
11,107
194
20,191
10,586
18,513
21,535
532
10,723
7,790
26,037
0
L
Aphrodite
Johnlckhrt2
Aphrodite
11,631
834
12,814
9,386
15,519
11,933
0
3,582
11,937
20,917
0
L
10,867
1,554
889
1,473
15,175
19,540
0
4,350
10,825
16,664
0
W
Danzaburou
SimplyWater304
Danzaburou
15,544
1,965
1,984
6,497
16,806
9,318
1,851
9,542
7,264
0
32,971
W
Charybdis
bigsal
Charybdis
12,973
5,153
3,719
2,215
15,009
8,936
4,772
8,704
6,305
0
29,704
W
19,064
324
963
5,041
16,280
20,735
441
7,591
8,689
0
35,274
L
Discordia
iLuv WarZone
Discordia
16,275
493
0
125
10,584
5,797
0
3,375
7,209
36,609
0
W
Cerberus
nekolover211
Cerberus
8,278
275
2,316
7,271
27,592
32,591
0
13,336
14,256
15,680
474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,456
Gold Earned
46,528
178
Minions Killed
142
0
Camps Cleared
0
1,344,702
Distance Traveled
1,163,837
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,439
603
8
1
0
216,470
0
L
Jing Wei
9,527
681
41
3
0
254,083
0
W
Hel
11,510
822
24
2
0
278,182
0
L
Aphrodite
8,747
625
30
2
0
199,334
0
L
Charon
10,283
735
14
1
0
262,867
0
W
Danzaburou
10,444
746
40
3
0
271,256
0
W
Charybdis
10,757
768
37
3
0
224,765
0
W
Chaac
10,105
722
37
3
0
297,189
0
L
Discordia
9,532
681
49
4
0
231,083
0
W
Cerberus
10,640
760
40
3
0
273,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role