Player Matchup

Ah Puch
Ah Puch
Gold III
Boogle Time
Ah Puch
Gold III
Level 158
God Stats
6W - 2L
1,948 SR
Queue Stats
34W - 29L
1,715 MMR
Party 2
Arachne
Arachne
Platinum III
GARGAAA
Arachne
Platinum III
Level 83
God Stats
5W - 1L
1,881 SR
Queue Stats
69W - 73L
1,849 MMR
Party 2
Achilles
Achilles
Gold IV
Poopfransis
Achilles
Gold IV
Level 147
God Stats
2W - 0L
1,453 SR
Queue Stats
42W - 37L
1,670 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,761 SR
1,745 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,571 SR
1,740 MMR
Guan Yu
Guan Yu
Gold I
FrankieDestroyer
Guan Yu
Gold I
Level 130
God Stats
13W - 13L
1,607 SR
Queue Stats
58W - 61L
1,728 MMR
Party 1
Vulcan
Vulcan
Gold III
General-_-Kolvax
Vulcan
Gold III
Level 159
God Stats
3W - 4L
1,571 SR
Queue Stats
104W - 123L
1,763 MMR
Solo
Anhur
Anhur
Gold I
ivanreaver
Anhur
Gold I
Level 157
God Stats
34W - 40L
1,535 SR
Queue Stats
71W - 71L
1,728 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Boogle Time
Ah Puch
15
8 / 1 / 7
11,780
906
19,787
13,264
5,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
GARGAAA
Arachne
12
3 / 4 / 7
9,842
757
6,288
16,157
8,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
Poopfransis
Achilles
13
4 / 2 / 9
10,451
804
8,141
16,388
21,552
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
KuzenboAphroditeThothSolBacchus

VS

Bans
MedusaCabrakanAh Muzen CabGebArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
8,998
692
5,012
14,957
12,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 4 / 4
8,569
659
11,488
7,220
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
11
5 / 6 / 2
9,628
741
11,829
15,236
4,602
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
15
Kills
7
7
Deaths
15
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Boogle Time
Ah Puch
8
1
7
11.5
L
2
5
3
0.7
W
Arachne
GARGAAA
Arachne
3
4
7
1.63
L
0
4
4
0.5
W
Achilles
Poopfransis
Achilles
4
2
9
4.25
L
Anhur
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,216
Damage
28,329
45,809
Taken
37,413
34,978
Mitigated
19,962
19,495
Healing
6,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Boogle Time
Ah Puch
19,787
1,033
0
6,693
13,264
5,235
941
5,364
7,708
68,043
0
L
5,012
1,346
1,318
2,018
14,957
12,977
0
8,091
6,866
0
22,703
W
Arachne
GARGAAA
Arachne
6,288
4,271
0
6,398
16,157
8,191
1,219
2,187
13,815
0
37,756
L
11,488
6,762
0
394
7,220
2,383
0
4,797
2,423
39,062
0
W
Achilles
Poopfransis
Achilles
8,141
1,318
0
6,404
16,388
21,552
75
3,723
12,355
2,373
16,926
L
Anhur
11,829
5,816
0
3,124
15,236
4,602
0
8,362
6,874
0
29,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,073
Gold Earned
27,195
146
Minions Killed
137
0
Camps Cleared
0
805,054
Distance Traveled
687,836
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,780
906
95
7
0
264,432
0
L
Guan Yu
8,998
692
25
2
0
256,269
0
W
Arachne
9,842
757
40
3
0
263,704
3
L
Vulcan
8,569
659
54
4
0
219,144
0
W
Achilles
10,451
804
11
1
0
276,918
0
L
Anhur
9,628
741
58
4
0
212,423
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role