Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DarkBat01
Cthulhu
Level 121
God Stats
0W - 3L
1,201 SR
Queue Stats
60W - 59L
1,483 Elo+
Party 2
Sun Wukong
Sun Wukong
ForeverTact
Sun Wukong
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,288 Elo+
Party 2
Nemesis
Nemesis
NotRooster
Nemesis
Level 32
God Stats
3W - 1L
1,862 SR
Queue Stats
11W - 4L
1,859 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
bribrix05
Ah Muzen Cab
Level 104
God Stats
9W - 5L
1,741 SR
Queue Stats
55W - 51L
1,486 Elo+
Party 2
Team Averages
Level 98
1,561 SR
1,523 Elo+

VS

Team Averages
Level 97
1,572 SR
1,470 Elo+
Bacchus
Bacchus
Fortunate0ne
Bacchus
Level 125
God Stats
3W - 2L
1,474 SR
Queue Stats
24W - 29L
1,362 Elo+
Solo
Mercury
Mercury
Gaushes
Mercury
Level 82
God Stats
58W - 28L
1,659 SR
Queue Stats
184W - 150L
1,483 Elo+
Party 1
Ymir
Ymir
Gerald007b
Ymir
Level 101
God Stats
11W - 11L
1,519 SR
Queue Stats
235W - 213L
1,456 Elo+
Party 1
Ix Chel
Ix Chel
TallHyperion753
Ix Chel
Level 109
God Stats
31W - 31L
1,568 SR
Queue Stats
347W - 341L
1,505 Elo+
Solo
Neith
Neith
pokeneyejelly
Neith
Level 67
God Stats
9W - 9L
1,639 SR
Queue Stats
197W - 165L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
3 / 5 / 3
7,089
473
10,340
11,356
7,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
DarkBat01
Cthulhu
11
3 / 0 / 3
7,027
468
5,288
9,458
8,818
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
ForeverTact
Sun Wukong
10
0 / 4 / 4
5,973
398
4,925
11,550
11,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
NotRooster
Nemesis
13
2 / 2 / 1
7,285
486
7,988
14,625
6,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
bribrix05
Ah Muzen Cab
11
0 / 2 / 1
6,395
426
4,979
12,487
5,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fortunate0ne
Bacchus
11
1 / 2 / 7
7,287
486
5,120
10,221
11,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Gaushes
Mercury
15
5 / 0 / 2
9,026
602
8,055
11,521
4,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 3 / 5
8,283
552
7,576
11,461
11,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 3 / 4
8,814
588
11,267
11,022
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
4 / 0 / 1
8,577
572
12,447
6,910
2,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
8
Kills
13
13
Deaths
8
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
5
3
0.9
L
Cthulhu
DarkBat01
Cthulhu
3
0
3
4.5
L
Sun Wukong
ForeverTact
Sun Wukong
0
4
4
0.5
W
Bacchus
Fortunate0ne
Bacchus
1
2
7
2.25
W
Mercury
Gaushes
Mercury
5
0
2
6
W
0
3
5
0.83
L
Nemesis
NotRooster
Nemesis
2
2
1
1.25
W
3
3
4
1.67
L
Ah Muzen Cab
bribrix05
Ah Muzen Cab
0
2
1
0.25
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,520
Damage
44,465
59,476
Taken
51,135
38,284
Mitigated
35,150
6,134
Healing
10,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
10,340
1,626
0
1,024
11,356
7,202
0
7,000
4,236
39,478
0
L
Cthulhu
DarkBat01
Cthulhu
5,288
398
268
481
9,458
8,818
0
3,928
5,451
13,192
0
L
Sun Wukong
ForeverTact
Sun Wukong
4,925
855
0
371
11,550
11,049
0
3,838
7,560
0
24,360
W
Bacchus
Fortunate0ne
Bacchus
5,120
286
0
1,630
10,221
11,784
0
3,449
6,772
14,483
0
W
Mercury
Gaushes
Mercury
8,055
5,472
0
1,285
11,521
4,597
0
2,395
9,126
0
81,327
W
7,576
1,313
0
410
11,461
11,882
509
4,307
7,154
52,379
666
L
Nemesis
NotRooster
Nemesis
7,988
2,301
0
1,806
14,625
6,132
0
5,270
9,207
0
65,762
W
11,267
1,139
1,402
4,100
11,022
4,179
380
4,095
6,927
68,867
0
L
Ah Muzen Cab
bribrix05
Ah Muzen Cab
4,979
1,822
0
2,184
12,487
5,083
0
2,692
9,725
0
44,850
W
12,447
4,194
0
1,532
6,910
2,708
2,911
1,382
5,528
0
77,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,769
Gold Earned
41,987
290
Minions Killed
500
0
Camps Cleared
0
1,461,635
Distance Traveled
1,539,148
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,089
473
64
4
0
259,394
1
L
Cthulhu
7,027
468
16
1
0
308,678
0
L
Sun Wukong
5,973
398
37
2
0
272,909
0
W
Bacchus
7,287
486
20
1
0
294,055
6
W
Mercury
9,026
602
123
8
0
392,957
0
W
Ymir
8,283
552
117
8
0
282,808
0
L
Nemesis
7,285
486
106
7
0
355,630
0
W
Ix Chel
8,814
588
118
8
0
284,461
0
L
Ah Muzen Cab
6,395
426
67
4
0
265,024
0
W
Neith
8,577
572
122
8
0
284,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role