Player Matchup

Bastet
Bastet
Diamond IV
GamerGist
Bastet
Diamond IV
Level 128
God Stats
32W - 12L
1,656 SR
Queue Stats
151W - 84L
2,021 MMR
Party 1
Geb
Geb
Diamond IV
Jrexxx
Geb
Diamond IV
Level 117
God Stats
59W - 13L
1,799 SR
Queue Stats
151W - 84L
2,021 MMR
Party 1
Aphrodite
Aphrodite
Diamond IV
joshsomthin
Aphrodite
Diamond IV
Level 147
God Stats
35W - 10L
1,887 SR
Queue Stats
151W - 84L
2,021 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,781 SR
2,021 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 125
1,527 SR
1,705 MMR
Raijin
Raijin
Gold III
Ironfox02
Raijin
Gold III
Level 87
God Stats
16W - 10L
1,677 SR
Queue Stats
26W - 30L
1,557 MMR
Solo
Neith
Neith
Gold II
KingRich_IsBack
Neith
Gold II
Level 139
God Stats
188W - 211L
1,494 SR
Queue Stats
1,202W - 1,415L
1,598 MMR
Solo
Achilles
Achilles
Platinum II
traceified
Achilles
Platinum II
Level 149
God Stats
2W - 2L
1,409 SR
Queue Stats
85W - 70L
1,959 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
GamerGist
Bastet
11
3 / 1 / 3
8,062
896
9,899
10,491
4,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Geb
Jrexxx
Geb
10
0 / 0 / 6
7,342
816
2,440
6,396
5,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
joshsomthin
Aphrodite
11
3 / 0 / 3
8,328
925
4,693
6,811
3,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
BacchusAtlasKuzenboMorgan Le FayDiscordia

VS

Bans
ThothAh PuchPoseidonNoxBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ironfox02
Raijin
10
1 / 2 / 0
7,106
790
6,822
6,943
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 3 / 1
7,024
780
5,477
7,689
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
traceified
Achilles
7
0 / 1 / 1
6,323
703
2,919
4,299
3,611
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
6
Kills
1
1
Deaths
6
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
GamerGist
Bastet
3
1
3
4.5
L
Raijin
Ironfox02
Raijin
1
2
0
0.5
W
Geb
Jrexxx
Geb
0
0
6
3
L
0
3
1
0.17
W
Aphrodite
joshsomthin
Aphrodite
3
0
3
4.5
L
Achilles
traceified
Achilles
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,032
Damage
15,218
23,698
Taken
18,931
12,330
Mitigated
7,888
14,275
Healing
5,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
GamerGist
Bastet
9,899
2,023
0
2,856
10,491
4,208
1,644
3,332
6,849
0
28,419
L
Raijin
Ironfox02
Raijin
6,822
262
0
1,920
6,943
1,993
0
2,595
4,238
32,422
0
W
Geb
Jrexxx
Geb
2,440
166
0
1,635
6,396
5,102
520
1,946
4,320
9,595
0
L
5,477
1,228
0
1,215
7,689
2,284
0
2,258
5,107
0
28,285
W
Aphrodite
joshsomthin
Aphrodite
4,693
758
3,674
6,110
6,811
3,020
863
1,235
5,364
39,777
0
L
Achilles
traceified
Achilles
2,919
745
0
2,132
4,299
3,611
0
1,923
2,267
298
5,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,732
Gold Earned
20,453
97
Minions Killed
105
0
Camps Cleared
0
597,883
Distance Traveled
471,279
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,062
896
22
2
0
215,216
0
L
Raijin
7,106
790
49
5
0
186,235
0
W
Geb
7,342
816
7
1
0
193,700
6
L
Neith
7,024
780
45
5
0
164,568
8
W
Aphrodite
8,328
925
68
8
0
188,967
0
L
Achilles
6,323
703
11
1
0
120,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role