Player Matchup

Nemesis
Nemesis
CornetLait94521
Nemesis
Level 102
God Stats
27W - 14L
1,877 SR
Queue Stats
145W - 124L
1,468 Elo+
Party 2
Hun Batz
Hun Batz
LangeGiraffe
Hun Batz
Level 113
God Stats
18W - 21L
1,506 SR
Queue Stats
149W - 138L
1,521 Elo+
Solo
Jing Wei
Jing Wei
eldarionv
Jing Wei
Level 126
God Stats
0W - 2L
1,309 SR
Queue Stats
214W - 202L
1,435 Elo+
Party 2
Charon
Charon
thegompal
Charon
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
193W - 204L
1,444 Elo+
Solo
Merlin
Merlin
turonn112
Merlin
Level 139
God Stats
1W - 1L
1,742 SR
Queue Stats
41W - 33L
1,544 Elo+
Solo
Team Averages
Level 117
1,587 SR
1,482 Elo+

VS

Team Averages
Level 88
1,623 SR
1,479 Elo+
Baron Samedi
Baron Samedi
CP04-DK
Baron Samedi
Level 37
God Stats
8W - 6L
1,740 SR
Queue Stats
10W - 10L
1,367 Elo+
Party 3
Anubis
Anubis
Mariocedeira
Anubis
Level 66
God Stats
4W - 2L
1,714 SR
Queue Stats
18W - 21L
1,568 Elo+
Party 1
Gilgamesh
Gilgamesh
levijaffe
Gilgamesh
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 31L
1,501 Elo+
Party 3
Neith
Neith
mikepantin
Neith
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 55L
1,462 Elo+
Party 1
Hercules
Hercules
tomascedeira
Hercules
Level 125
God Stats
3W - 2L
1,659 SR
Queue Stats
57W - 65L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
5,832
530
4,614
9,796
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
LangeGiraffe
Hun Batz
10
0 / 3 / 0
5,506
501
2,309
7,056
3,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
eldarionv
Jing Wei
9
1 / 4 / 1
4,911
446
2,608
7,762
2,720
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
thegompal
Charon
10
0 / 1 / 3
5,039
458
5,157
7,910
5,144
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
turonn112
Merlin
11
1 / 3 / 1
5,725
520
3,365
8,120
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CP04-DK
Baron Samedi
8
0 / 2 / 2
4,962
451
2,520
6,218
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
12
2 / 2 / 0
7,362
669
7,538
10,120
4,729
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
levijaffe
Gilgamesh
11
2 / 0 / 3
6,411
583
3,219
7,003
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
12
5 / 0 / 1
7,139
649
8,640
4,547
1,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
tomascedeira
Hercules
12
3 / 1 / 0
7,357
669
4,223
6,606
6,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
12
13
Deaths
5
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CP04-DK
Baron Samedi
0
2
2
0.5
L
3
2
1
1.75
L
Hun Batz
LangeGiraffe
Hun Batz
0
3
0
0
W
Anubis
2
2
0
1
L
Jing Wei
eldarionv
Jing Wei
1
4
1
0.38
W
Gilgamesh
levijaffe
Gilgamesh
2
0
3
3.5
W
Neith
5
0
1
5.5
L
Charon
thegompal
Charon
0
1
3
1.5
W
Hercules
tomascedeira
Hercules
3
1
0
3
L
Merlin
turonn112
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,053
Damage
26,140
40,644
Taken
34,494
16,614
Mitigated
18,226
9,051
Healing
12,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CP04-DK
Baron Samedi
2,520
122
188
1,185
6,218
2,396
310
2,862
3,356
19,263
0
L
4,614
2,577
0
510
9,796
3,113
0
1,567
8,196
0
35,851
L
Hun Batz
LangeGiraffe
Hun Batz
2,309
390
0
1,731
7,056
3,414
0
0
6,659
0
31,658
W
Anubis
7,538
263
0
6,219
10,120
4,729
725
3,724
6,380
63,782
0
L
Jing Wei
eldarionv
Jing Wei
2,608
1,721
230
1,204
7,762
2,720
0
1,169
6,593
0
25,871
W
Gilgamesh
levijaffe
Gilgamesh
3,219
1,000
0
1,180
7,003
3,379
0
566
6,437
0
48,848
W
Neith
8,640
3,769
0
1,400
4,547
1,541
30
1,158
3,389
0
54,434
L
Charon
thegompal
Charon
5,157
634
0
2,941
7,910
5,144
0
1,358
6,552
31,978
196
W
Hercules
tomascedeira
Hercules
4,223
931
0
2,617
6,606
6,181
0
0
6,606
0
42,728
L
Merlin
turonn112
Merlin
3,365
72
0
2,435
8,120
2,223
0
5,964
2,156
37,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,013
Gold Earned
33,231
257
Minions Killed
392
0
Camps Cleared
0
1,027,341
Distance Traveled
1,064,978
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
4,962
451
21
2
0
221,342
0
L
Nemesis
5,832
530
47
4
0
226,196
0
L
Hun Batz
5,506
501
59
5
0
207,710
3
W
Anubis
7,362
669
113
10
0
178,243
0
L
Jing Wei
4,911
446
44
4
0
195,019
0
W
Gilgamesh
6,411
583
79
7
0
229,198
0
W
Neith
7,139
649
101
9
0
211,234
0
L
Charon
5,039
458
34
3
0
213,474
1
W
Hercules
7,357
669
78
7
0
224,961
0
L
Merlin
5,725
520
73
7
0
184,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role