Player Matchup

Sun Wukong
Sun Wukong
Silver II
 
Sun Wukong
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
 
Sol
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
Ksinnosenona
Janus
Silver I
Level 66
God Stats
20W - 20L
1,543 SR
Queue Stats
142W - 159L
1,245 MMR
Solo
Bakasura
Bakasura
Silver I
alejogonzalez_89
Bakasura
Silver I
Level 148
God Stats
43W - 36L
1,563 SR
Queue Stats
1,232W - 1,263L
1,236 MMR
Solo
Maui
Maui
Silver IV
nomadic-brute
Maui
Silver IV
Level 82
God Stats
3W - 5L
1,492 SR
Queue Stats
12W - 19L
1,227 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,519 SR
1,342 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,467 SR
1,249 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver I
DaT Kid Reek
Ah Muzen Cab
Silver I
Level 158
God Stats
4W - 0L
1,521 SR
Queue Stats
369W - 406L
1,241 MMR
Solo
Thor
Thor
Silver I
Diaser
Thor
Silver I
Level 140
God Stats
15W - 19L
1,361 SR
Queue Stats
130W - 130L
1,131 MMR
Party 1
Surtr
Surtr
Gold V
DoYouKnowJoe69
Surtr
Gold V
Level 144
God Stats
57W - 49L
1,540 SR
Queue Stats
729W - 729L
1,223 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
LilHK
Morgan Le Fay
Gold III
Level 118
God Stats
42W - 31L
1,609 SR
Queue Stats
143W - 147L
1,411 MMR
Party 1
Khepri
Khepri
Gold V
NVRBMerciful
Khepri
Gold V
Level 123
God Stats
4W - 1L
1,302 SR
Queue Stats
169W - 183L
1,236 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 0 / 0
4,850
606
4,257
5,208
4,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
 
Sol
8
0 / 1 / 0
4,586
573
3,616
6,429
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
0 / 1 / 0
4,523
565
2,621
4,319
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 1
5,149
644
2,518
6,012
2,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 1 / 0
3,912
489
466
5,398
3,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
AthenaAo KuangApolloKali

VS

Bans
PeleBastetArachneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DaT Kid Reek
Ah Muzen Cab
8
2 / 0 / 0
5,180
648
4,890
3,704
1,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thor
Diaser
Thor
8
1 / 0 / 0
4,716
590
1,279
6,277
2,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 1 / 0
5,162
645
3,752
7,134
4,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Morgan Le Fay
LilHK
Morgan Le Fay
9
0 / 0 / 1
4,926
616
3,620
4,019
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
8
0 / 0 / 3
5,090
636
2,600
4,612
3,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
3
3
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
0
0
1
L
Sol
 
Sol
0
1
0
0
W
Ah Muzen Cab
DaT Kid Reek
Ah Muzen Cab
2
0
0
2
W
Thor
Diaser
Thor
1
0
0
1
W
0
1
0
0
L
0
1
0
0
W
Morgan Le Fay
LilHK
Morgan Le Fay
0
0
1
0.5
W
Khepri
0
0
3
1.5
L
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,478
Damage
16,141
27,366
Taken
25,746
13,452
Mitigated
12,380
10,160
Healing
8,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,257
345
0
1,003
5,208
4,825
0
167
5,041
1,515
30,592
L
Sol
 
Sol
3,616
1,419
0
3,276
6,429
1,774
608
326
6,103
33,430
0
W
Ah Muzen Cab
DaT Kid Reek
Ah Muzen Cab
4,890
2,113
0
964
3,704
1,328
0
2,028
1,551
0
37,579
W
Thor
Diaser
Thor
1,279
346
0
1,039
6,277
2,205
0
677
5,526
0
31,893
W
3,752
1,266
0
2,681
7,134
4,201
0
400
6,585
497
38,137
L
2,621
213
0
1,614
4,319
1,426
0
2,635
1,528
29,241
0
W
Morgan Le Fay
LilHK
Morgan Le Fay
3,620
292
0
1,744
4,019
1,449
0
1,497
2,284
44,143
0
W
Khepri
2,600
784
0
2,174
4,612
3,197
0
2,467
2,063
14,800
0
L
2,518
1,864
0
2,138
6,012
2,159
0
759
5,189
0
35,910
L
466
326
73
2,056
5,398
3,268
0
2,239
3,081
7,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,020
Gold Earned
25,074
278
Minions Killed
287
0
Camps Cleared
0
777,664
Distance Traveled
814,837
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,850
606
55
7
0
168,590
0
L
Sol
4,586
573
78
10
0
152,861
5
W
Ah Muzen Cab
5,180
648
59
7
0
141,022
0
W
Thor
4,716
590
57
7
0
192,038
0
W
Surtr
5,162
645
63
8
0
164,665
2
L
Janus
4,523
565
62
8
0
145,210
1
W
Morgan Le Fay
4,926
616
78
10
0
163,508
1
W
Khepri
5,090
636
30
4
0
153,604
0
L
Bakasura
5,149
644
76
10
0
198,592
0
L
Maui
3,912
489
7
1
0
112,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role