Player Matchup

Neith
Neith
CertainlyBlack
Neith
Level 38
God Stats
29W - 41L
1,401 SR
Queue Stats
83W - 78L
1,471 Elo+
Party 3
Ymir
Ymir
KMiah
Ymir
Level 99
God Stats
1W - 1L
1,739 SR
Queue Stats
20W - 28L
1,436 Elo+
Party 4
Scylla
Scylla
Neon_Topaz_Light
Scylla
Level 119
God Stats
2W - 2L
1,953 SR
Queue Stats
59W - 52L
1,485 Elo+
Party 3
Mercury
Mercury
kluggz23
Mercury
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,561 Elo+
Party 4
Bakasura
Bakasura
pianoman1236
Bakasura
Level 135
God Stats
19W - 10L
1,882 SR
Queue Stats
250W - 224L
1,535 Elo+
Party 3
Team Averages
Level 92
1,695 SR
1,498 Elo+

VS

Team Averages
Level 122
1,531 SR
1,504 Elo+
Ishtar
Ishtar
 
Ishtar
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Buff Shiesty
Thor
Level 124
God Stats
16W - 5L
1,854 SR
Queue Stats
433W - 370L
1,526 Elo+
Party 2
Discordia
Discordia
Grοοt
Discordia
Level 108
God Stats
3W - 3L
1,372 SR
Queue Stats
377W - 335L
1,521 Elo+
Party 2
Sol
Sol
OrphansForSale
Sol
Level 120
God Stats
62W - 44L
1,515 SR
Queue Stats
264W - 238L
1,484 Elo+
Party 1
Yemoja
Yemoja
SellingLSDtoKids
Yemoja
Level 109
God Stats
8W - 13L
1,414 SR
Queue Stats
411W - 396L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
5,085
424
5,892
7,474
2,762
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ymir
KMiah
Ymir
9
0 / 0 / 1
5,032
419
4,075
6,528
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 0 / 0
6,671
556
3,100
4,519
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
kluggz23
Mercury
11
1 / 2 / 0
6,106
509
3,456
10,777
3,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
pianoman1236
Bakasura
12
0 / 2 / 0
7,376
615
7,272
9,597
5,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
2 / 0 / 3
5,919
493
4,048
7,757
2,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 0 / 1
6,923
577
4,593
10,426
4,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Grοοt
Discordia
11
2 / 0 / 0
6,435
536
3,917
4,443
1,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 0 / 2
6,569
547
9,321
8,716
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 1 / 3
6,049
504
2,102
8,909
4,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
9
9
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
2
0
3
3.5
W
1
0
1
1.5
L
0
5
1
0.1
W
Discordia
Grοοt
Discordia
2
0
0
2
L
Ymir
KMiah
Ymir
0
0
1
0.5
L
0
0
0
0
W
3
0
2
4
W
1
1
3
2.5
L
Mercury
kluggz23
Mercury
1
2
0
0.5
L
Bakasura
pianoman1236
Bakasura
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,795
Damage
23,981
38,895
Taken
40,251
17,245
Mitigated
17,408
9,922
Healing
18,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
4,048
1,572
0
3,499
7,757
2,685
70
1,522
6,020
0
35,043
W
4,593
812
0
4,476
10,426
4,914
0
400
8,610
0
60,890
L
5,892
3,233
0
785
7,474
2,762
0
5,795
1,638
0
25,202
W
Discordia
Grοοt
Discordia
3,917
109
0
1,862
4,443
1,399
120
1,434
3,009
49,073
0
L
Ymir
KMiah
Ymir
4,075
525
0
1,869
6,528
3,433
0
3,716
2,746
20,422
140
L
3,100
223
0
1,247
4,519
1,486
0
1,258
3,261
55,592
0
W
9,321
3,493
0
4,222
8,716
3,514
0
1,451
7,017
56,847
5,208
W
2,102
601
1,992
2,071
8,909
4,896
0
1,648
7,019
16,595
0
L
Mercury
kluggz23
Mercury
3,456
1,581
0
1,824
10,777
3,881
0
4,307
6,406
0
52,367
L
Bakasura
pianoman1236
Bakasura
7,272
4,664
0
4,197
9,597
5,683
0
18
9,579
0
45,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,270
Gold Earned
31,895
352
Minions Killed
364
0
Camps Cleared
0
1,215,172
Distance Traveled
1,175,570
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,919
493
57
5
0
248,649
0
W
Thor
6,923
577
119
10
0
228,484
0
L
Neith
5,085
424
41
3
0
212,273
0
W
Discordia
6,435
536
70
6
0
250,030
2
L
Ymir
5,032
419
37
3
0
242,373
7
L
Scylla
6,671
556
90
8
0
242,843
0
W
Sol
6,569
547
92
8
0
225,764
1
W
Yemoja
6,049
504
26
2
0
222,643
3
L
Mercury
6,106
509
71
6
0
284,549
0
L
Bakasura
7,376
615
113
9
0
233,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role