Player Matchup

Hercules
Hercules
AstroWrld76
Hercules
Level 65
God Stats
0W - 2L
1,797 SR
Queue Stats
184W - 174L
1,409 Elo+
Solo
Hel
Hel
Leosbad9491
Hel
Level 47
God Stats
2W - 6L
1,309 SR
Queue Stats
254W - 298L
1,413 Elo+
Solo
Arachne
Arachne
TSA Cas
Arachne
Level 45
God Stats
4W - 8L
1,465 SR
Queue Stats
101W - 98L
1,460 Elo+
Solo
Sol
Sol
YourWeedMans
Sol
Level 69
God Stats
28W - 20L
1,337 SR
Queue Stats
392W - 367L
1,395 Elo+
Party 3
Bacchus
Bacchus
loopedweevil4
Bacchus
Level 16
God Stats
16W - 16L
1,360 SR
Queue Stats
46W - 52L
1,285 Elo+
Party 3
Team Averages
Level 48
1,454 SR
1,392 Elo+

VS

Team Averages
Level 53
1,442 SR
1,418 Elo+
Anubis
Anubis
Búšÿ
Anubis
Level 69
God Stats
3W - 2L
1,808 SR
Queue Stats
113W - 116L
1,424 Elo+
Party 2
Charon
Charon
Dweezy0523
Charon
Level 26
God Stats
5W - 4L
1,431 SR
Queue Stats
7W - 5L
1,385 Elo+
Party 1
Loki
Loki
Herooftime001
Loki
Level 61
God Stats
1W - 3L
1,095 SR
Queue Stats
7W - 5L
1,385 Elo+
Party 1
Sol
Sol
TilisVigard
Sol
Level 68
God Stats
6W - 11L
1,330 SR
Queue Stats
92W - 99L
1,457 Elo+
Solo
Ao Kuang
Ao Kuang
Xernuh
Ao Kuang
Level 39
God Stats
7W - 6L
1,545 SR
Queue Stats
111W - 116L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AstroWrld76
Hercules
11
1 / 4 / 0
7,040
587
4,399
10,765
6,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 5 / 0
5,925
494
3,570
9,680
2,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
TSA Cas
Arachne
11
0 / 3 / 2
6,081
507
3,222
8,499
3,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 3 / 2
6,172
514
5,515
8,142
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
10
2 / 1 / 2
6,296
525
2,769
5,452
4,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Búšÿ
Anubis
13
5 / 1 / 2
8,352
696
9,981
6,718
3,589
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Dweezy0523
Charon
8
0 / 2 / 1
6,036
503
2,711
10,277
6,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
6 / 0 / 1
7,169
597
3,571
6,305
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 5
6,106
509
5,592
7,878
2,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
Xernuh
Ao Kuang
13
4 / 0 / 0
8,070
673
7,363
9,765
3,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
15
16
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
AstroWrld76
Hercules
1
4
0
0.25
W
Anubis
Búšÿ
Anubis
5
1
2
6
W
Charon
Dweezy0523
Charon
0
2
1
0.25
W
6
0
1
6.5
L
0
5
0
0
L
Arachne
TSA Cas
Arachne
0
3
2
0.33
W
0
2
5
1.25
W
Ao Kuang
Xernuh
Ao Kuang
4
0
0
4
L
2
3
2
1
L
Bacchus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,475
Damage
29,218
42,538
Taken
40,943
19,758
Mitigated
18,715
11,146
Healing
16,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AstroWrld76
Hercules
4,399
1,746
0
2,844
10,765
6,833
0
7,105
3,660
0
45,704
W
Anubis
Búšÿ
Anubis
9,981
555
0
4,197
6,718
3,589
747
3,770
2,948
57,987
0
W
Charon
Dweezy0523
Charon
2,711
521
895
855
10,277
6,683
0
3,931
6,346
19,108
0
W
3,571
1,073
0
2,806
6,305
2,028
767
432
5,873
0
38,048
L
3,570
353
123
3,055
9,680
2,236
0
7,588
2,092
34,873
0
L
Arachne
TSA Cas
Arachne
3,222
2,659
0
989
8,499
3,317
0
2,356
6,143
0
47,483
W
5,592
1,530
0
2,551
7,878
2,660
561
4,524
3,354
40,742
0
W
Ao Kuang
Xernuh
Ao Kuang
7,363
2,114
0
4,776
9,765
3,755
571
0
9,765
51,832
0
L
5,515
2,993
0
2,704
8,142
2,745
786
6,193
1,949
43,683
1,005
L
Bacchus
2,769
332
0
1,431
5,452
4,627
26
2,405
3,047
10,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,514
Gold Earned
35,733
310
Minions Killed
311
0
Camps Cleared
0
1,217,252
Distance Traveled
1,140,278
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,040
587
91
8
0
221,801
2
W
Anubis
8,352
696
86
7
0
209,264
0
W
Charon
6,036
503
26
2
0
218,431
0
W
Loki
7,169
597
59
5
0
251,167
0
L
Hel
5,925
494
57
5
0
220,557
0
L
Arachne
6,081
507
72
6
0
273,200
0
W
Sol
6,106
509
50
4
0
225,103
2
W
Ao Kuang
8,070
673
90
8
0
236,313
0
L
Sol
6,172
514
77
6
0
233,137
0
L
Bacchus
6,296
525
13
1
0
268,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role