Player Matchup

Athena
Athena
Gold II
Fluffynu99et7
Athena
Gold II
Level 124
God Stats
3W - 3L
1,531 SR
Queue Stats
165W - 155L
1,380 MMR
Party 3
Surtr
Surtr
Gold V
Itssinatraa5925
Surtr
Gold V
Level 74
God Stats
0W - 3L
1,109 SR
Queue Stats
230W - 230L
1,432 MMR
Party 3
Apollo
Apollo
Bronze III
Spiralls
Apollo
Bronze III
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,454 MMR
Solo
Hera
Hera
Gold V
Z Fletch R
Hera
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 89L
1,436 MMR
Solo
Artio
Artio
Bronze IV
i-SamAdamN
Artio
Bronze IV
Level 129
God Stats
9W - 10L
1,265 SR
Queue Stats
59W - 58L
1,367 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,381 SR
1,414 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 184
1,590 SR
1,416 MMR
Hun Batz
Hun Batz
Gold IV
BTLmatt
Hun Batz
Gold IV
Level 170
God Stats
3W - 2L
1,734 SR
Queue Stats
105W - 100L
1,346 MMR
Party 1
Chernobog
Chernobog
Platinum III
Creddie
Chernobog
Platinum III
Level 156
God Stats
1W - 1L
1,343 SR
Queue Stats
370W - 359L
1,503 MMR
Solo
Hades
Hades
Gold I
I GOJO I
Hades
Gold I
Level 167
God Stats
15W - 8L
1,733 SR
Queue Stats
106W - 114L
1,495 MMR
Party 2
Yemoja
Yemoja
Silver I
TeamOnTheBackDo
Yemoja
Silver I
Level 260
God Stats
20W - 28L
1,505 SR
Queue Stats
711W - 723L
1,206 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold II
joeyypwnsj00
Morgan Le Fay
Gold II
Level 168
God Stats
10W - 13L
1,634 SR
Queue Stats
298W - 294L
1,530 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 8
9,555
434
9,980
31,363
39,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 3 / 3
9,821
446
12,983
21,339
16,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Spiralls
Apollo
17
2 / 5 / 2
10,361
471
9,590
21,988
9,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 7 / 0
9,767
444
15,321
17,733
7,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artio
17
2 / 1 / 1
10,648
484
6,286
25,438
18,484
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
IshtarThothMerlinBastet

VS

Bans
Cu ChulainnRaijinArachneTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BTLmatt
Hun Batz
20
9 / 2 / 10
13,868
630
20,511
20,642
9,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chernobog
Creddie
Chernobog
20
9 / 3 / 10
14,172
644
27,344
18,509
9,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hades
I GOJO I
Hades
20
3 / 2 / 11
13,881
631
13,866
26,249
20,446
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 3 / 16
11,444
520
4,208
22,050
18,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Morgan Le Fay
joeyypwnsj00
Morgan Le Fay
17
1 / 0 / 17
11,791
536
17,281
18,628
8,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
86
10
Kills
22
22
Deaths
10
14
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BTLmatt
Hun Batz
9
2
10
7
W
Chernobog
Creddie
Chernobog
9
3
10
4.67
L
0
6
8
0.67
W
Hades
I GOJO I
Hades
3
2
11
4.25
L
5
3
3
2.17
L
Apollo
Spiralls
Apollo
2
5
2
0.6
W
0
3
16
2.67
L
1
7
0
0.14
L
Artio
2
1
1
2.5
W
Morgan Le Fay
joeyypwnsj00
Morgan Le Fay
1
0
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,160
Damage
83,210
117,861
Taken
106,078
91,151
Mitigated
67,276
23,635
Healing
44,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BTLmatt
Hun Batz
20,511
5,744
0
6,815
20,642
9,361
3,164
4,434
16,208
0
146,836
W
Chernobog
Creddie
Chernobog
27,344
17,339
0
5,777
18,509
9,587
7,882
6,421
12,088
0
153,667
L
9,980
2,478
0
3,179
31,363
39,280
0
9,777
21,337
28,227
0
W
Hades
I GOJO I
Hades
13,866
1,223
782
14,009
26,249
20,446
2,122
8,937
17,312
117,809
0
L
12,983
4,213
0
6,584
21,339
16,282
0
5,302
15,777
985
70,323
L
Apollo
Spiralls
Apollo
9,590
6,428
0
5,037
21,988
9,361
1,349
5,228
16,664
0
91,464
W
4,208
915
10,094
5,479
22,050
18,952
1,534
5,387
16,663
22,889
0
L
15,321
3,497
0
1,385
17,733
7,744
52
7,961
9,389
105,845
0
L
Artio
6,286
705
70
7,380
25,438
18,484
755
6,765
18,621
90,681
88
W
Morgan Le Fay
joeyypwnsj00
Morgan Le Fay
17,281
1,735
0
1,756
18,628
8,930
1,927
10,347
8,281
85,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,152
Gold Earned
65,156
566
Minions Killed
707
0
Camps Cleared
0
2,046,753
Distance Traveled
2,240,471
1
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,868
630
156
7
0
525,120
0
W
Chernobog
14,172
644
194
9
0
424,695
4
L
Athena
9,555
434
22
1
0
451,213
1
W
Hades
13,881
631
179
8
0
397,920
4
L
Surtr
9,821
446
90
4
0
384,192
0
L
Apollo
10,361
471
152
7
0
424,542
0
W
Yemoja
11,444
520
33
2
0
426,915
4
L
Hera
9,767
444
175
8
0
410,522
0
L
Artio
10,648
484
127
6
0
376,284
0
W
Morgan Le Fay
11,791
536
145
7
0
465,821
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role