Player Matchup

Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold V
 
Ra
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver II
Arni382001
Athena
Silver II
Level 63
God Stats
8W - 6L
1,631 SR
Queue Stats
27W - 33L
1,204 MMR
Solo
Fenrir
Fenrir
Gold V
DBoyJD
Fenrir
Gold V
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 141L
1,222 MMR
Solo
Chaac
Chaac
Gold V
PabloLopezrdg22
Chaac
Gold V
Level 123
God Stats
7W - 5L
1,510 SR
Queue Stats
257W - 269L
1,203 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,528 SR
1,326 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,441 SR
1,280 MMR
Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver II
DaddyCamazotz_Pl
Ganesha
Silver II
Level 105
God Stats
1W - 2L
1,326 SR
Queue Stats
19W - 36L
1,247 MMR
Solo
Arachne
Arachne
Silver I
DajasSs7
Arachne
Silver I
Level 158
God Stats
3W - 3L
1,609 SR
Queue Stats
619W - 645L
1,202 MMR
Solo
Kukulkan
Kukulkan
Gold V
DrKukulkan
Kukulkan
Gold V
Level 109
God Stats
68W - 74L
1,457 SR
Queue Stats
363W - 379L
1,256 MMR
Solo
Susano
Susano
Bronze III
x21XLeonX12x
Susano
Bronze III
Level 60
God Stats
1W - 2L
1,315 SR
Queue Stats
5W - 12L
1,193 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
4 / 0 / 3
7,688
769
7,055
4,327
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
 
Ra
12
2 / 0 / 4
6,928
693
3,166
3,251
1,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
Arni382001
Athena
8
0 / 1 / 7
6,105
611
1,385
8,602
6,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
DBoyJD
Fenrir
10
1 / 0 / 2
6,058
606
3,063
8,846
3,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 2
7,494
749
4,021
6,824
4,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
KaliDanzaburouAresPele

VS

Bans
MulanAgniThanatosRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
0 / 2 / 0
5,464
546
2,041
5,564
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 1
4,742
474
1,752
10,339
6,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
DajasSs7
Arachne
8
1 / 2 / 0
4,922
492
2,132
8,335
2,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
DrKukulkan
Kukulkan
11
0 / 1 / 1
5,881
588
4,074
2,904
1,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
9
0 / 1 / 0
4,750
475
2,710
6,581
2,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
3
5.5
W
Ra
 
Ra
2
0
4
4
L
Anhur
 
Anhur
0
2
0
0
W
Athena
Arni382001
Athena
0
1
7
3.5
W
Fenrir
DBoyJD
Fenrir
1
0
2
2
L
0
4
1
0.13
L
Arachne
DajasSs7
Arachne
1
2
0
0.5
L
Kukulkan
DrKukulkan
Kukulkan
0
1
1
0.5
W
3
0
2
4
L
Susano
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,690
Damage
12,709
31,850
Taken
33,723
17,666
Mitigated
13,829
10,329
Healing
8,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,055
4,500
0
1,531
4,327
1,744
1,919
865
3,462
0
64,852
W
Ra
 
Ra
3,166
447
648
1,956
3,251
1,288
282
1,445
1,806
57,440
0
L
Anhur
 
Anhur
2,041
717
0
1,820
5,564
1,534
0
195
5,369
0
37,621
W
Athena
Arni382001
Athena
1,385
496
0
1,777
8,602
6,348
138
2,516
6,086
11,276
0
W
Fenrir
DBoyJD
Fenrir
3,063
453
0
2,271
8,846
3,788
0
1,825
7,021
0
40,067
L
1,752
408
0
1,747
10,339
6,080
0
1,815
8,524
12,655
0
L
Arachne
DajasSs7
Arachne
2,132
1,441
0
1,788
8,335
2,630
0
1,990
6,345
0
22,363
L
Kukulkan
DrKukulkan
Kukulkan
4,074
371
0
590
2,904
1,268
0
276
2,628
53,046
0
W
4,021
435
0
2,146
6,824
4,498
500
0
6,824
0
49,495
L
Susano
2,710
139
0
2,129
6,581
2,317
0
275
6,306
0
20,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,273
Gold Earned
25,759
362
Minions Killed
267
0
Camps Cleared
0
1,078,856
Distance Traveled
1,040,164
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,688
769
102
10
0
185,090
1
W
Ra
6,928
693
101
10
0
249,058
1
L
Anhur
5,464
546
83
8
0
169,321
1
W
Athena
6,105
611
21
2
0
221,127
0
W
Fenrir
6,058
606
63
6
0
230,044
3
L
Ganesha
4,742
474
5
1
0
210,255
2
L
Arachne
4,922
492
40
4
0
236,145
0
L
Kukulkan
5,881
588
101
10
0
206,888
2
W
Chaac
7,494
749
75
8
0
193,537
2
L
Susano
4,750
475
38
4
0
217,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role