Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Connorminious
Hera
Level 28
God Stats
6W - 3L
1,559 SR
Queue Stats
36W - 28L
1,476 Elo+
Party 2
Shiva
Shiva
Taters n Steak
Shiva
Level 129
God Stats
34W - 26L
1,541 SR
Queue Stats
428W - 424L
1,384 Elo+
Solo
Neith
Neith
basically1mMonke
Neith
Level 25
God Stats
1W - 3L
1,233 SR
Queue Stats
8W - 22L
1,232 Elo+
Party 2
Arachne
Arachne
scorchedgamer_yt
Arachne
Level 61
God Stats
9W - 3L
1,492 SR
Queue Stats
131W - 111L
1,433 Elo+
Party 2
Team Averages
Level 70
1,465 SR
1,405 Elo+

VS

Team Averages
Level 68
1,402 SR
1,420 Elo+
Geb
Geb
 
Geb
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
CreamyGoodnezz
Neith
Level 46
God Stats
0W - 1L
1,401 SR
Queue Stats
0W - 2L
1,185 Elo+
Party 1
Izanami
Izanami
NightmareBonny87
Izanami
Level 109
God Stats
10W - 9L
1,493 SR
Queue Stats
319W - 324L
1,476 Elo+
Solo
Chronos
Chronos
Shadowzin-_-lol
Chronos
Level 46
God Stats
150W - 136L
1,476 SR
Queue Stats
325W - 338L
1,438 Elo+
Solo
Bellona
Bellona
iRepT-Dot
Bellona
Level 16
God Stats
0W - 1L
1,141 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
4 / 0 / 0
5,456
606
1,373
6,082
5,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 0 / 1
5,924
658
4,500
2,874
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 0
5,999
667
609
4,417
3,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 0 / 4
4,883
543
3,341
3,477
1,158
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 1 / 2
5,354
595
5,095
8,643
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 2 / 0
3,787
421
907
5,320
2,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 0
3,914
435
2,725
2,944
757
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
1 / 4 / 0
4,159
462
3,456
5,858
1,560
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

3
0 / 1 / 0
3,391
377
842
1,855
395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
iRepT-Dot
Bellona
6
0 / 2 / 0
3,732
415
740
5,942
4,471
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
9
Kills
1
1
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
0
0
4
L
Geb
 
Geb
0
2
0
0
W
2
0
1
2.5
L
0
0
0
0
L
1
4
0
0.25
L
0
1
0
0
W
1
0
0
1
W
0
0
4
2
L
Bellona
iRepT-Dot
Bellona
0
2
0
0
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,918
Damage
8,670
25,493
Taken
21,919
14,317
Mitigated
9,855
5,919
Healing
1,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
1,373
470
0
1,362
6,082
5,441
252
378
5,704
13,495
0
L
Geb
 
Geb
907
123
0
444
5,320
2,672
0
1,851
3,411
7,573
0
W
4,500
1,564
0
705
2,874
889
695
344
2,530
34,337
0
L
2,725
1,114
0
195
2,944
757
334
133
2,811
0
12,162
L
3,456
1,643
0
8
5,858
1,560
295
1,061
4,797
0
23,295
L
842
516
0
504
1,855
395
0
129
1,716
6,886
0
W
609
129
0
20
4,417
3,505
0
0
4,417
0
45,233
W
3,341
1,952
0
540
3,477
1,158
0
62
3,415
0
26,306
L
Bellona
iRepT-Dot
Bellona
740
188
0
530
5,942
4,471
0
2,407
3,311
0
9,742
W
5,095
3,600
0
3,292
8,643
3,324
0
965
7,678
0
38,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,616
Gold Earned
18,983
275
Minions Killed
94
0
Camps Cleared
0
854,051
Distance Traveled
672,248
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,456
606
14
2
0
157,165
0
L
Geb
3,787
421
7
1
0
143,187
0
W
Hera
5,924
658
73
8
0
167,286
0
L
Neith
3,914
435
25
3
0
163,104
0
L
Izanami
4,159
462
36
4
0
150,147
0
L
Chronos
3,391
377
16
2
0
47,460
0
W
Shiva
5,999
667
80
9
0
181,717
0
W
Neith
4,883
543
43
5
0
148,699
0
L
Bellona
3,732
415
10
1
0
168,350
0
W
Arachne
5,354
595
65
7
0
199,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role