Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
AwolCherokee
Cliodhna
Level 127
God Stats
15W - 5L
1,775 SR
Queue Stats
161W - 131L
1,603 Elo+
Solo
Cabrakan
Cabrakan
McDude0101
Cabrakan
Level 118
God Stats
7W - 3L
1,530 SR
Queue Stats
259W - 223L
1,611 Elo+
Solo
Gilgamesh
Gilgamesh
PIPEitUP500
Gilgamesh
Level 143
God Stats
24W - 23L
1,630 SR
Queue Stats
614W - 560L
1,483 Elo+
Solo
Team Averages
Level 148
1,587 SR
1,539 Elo+

VS

Team Averages
Level 108
1,557 SR
1,630 Elo+
Cthulhu
Cthulhu
CLDWNTR
Cthulhu
Level 79
God Stats
0W - 1L
1,369 SR
Queue Stats
35W - 20L
1,643 Elo+
Party 1
Fenrir
Fenrir
ChewKokRong
Fenrir
Level 105
God Stats
1W - 6L
1,491 SR
Queue Stats
90W - 74L
1,601 Elo+
Party 1
He Bo
He Bo
Chunksoup
He Bo
Level 119
God Stats
0W - 2L
1,640 SR
Queue Stats
114W - 110L
1,597 Elo+
Party 1
Merlin
Merlin
XanderDanielson
Merlin
Level 159
God Stats
4W - 2L
1,626 SR
Queue Stats
413W - 287L
1,723 Elo+
Solo
Rama
Rama
bigK41
Rama
Level 80
God Stats
20W - 11L
1,659 SR
Queue Stats
188W - 142L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
3 / 0 / 4
8,538
854
5,109
4,207
2,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
 
Chang'e
15
3 / 0 / 5
8,533
853
6,126
4,688
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cliodhna
AwolCherokee
Cliodhna
15
4 / 0 / 5
8,844
884
10,759
7,291
3,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
McDude0101
Cabrakan
14
2 / 0 / 8
8,262
826
5,880
9,762
12,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
PIPEitUP500
Gilgamesh
15
0 / 0 / 7
8,183
818
7,187
8,281
7,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CLDWNTR
Cthulhu
12
0 / 4 / 0
7,350
735
4,418
12,787
10,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
13
0 / 2 / 0
7,115
712
1,290
5,941
3,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
Chunksoup
He Bo
13
0 / 1 / 0
7,148
715
4,289
5,263
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 1 / 0
8,009
801
10,243
5,440
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
bigK41
Rama
13
0 / 4 / 0
6,975
698
929
9,227
3,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
12
Kills
0
0
Deaths
12
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
0
4
5
W
Chang'e
 
Chang'e
3
0
5
5.5
W
Cliodhna
AwolCherokee
Cliodhna
4
0
5
6.5
L
Cthulhu
CLDWNTR
Cthulhu
0
4
0
0
L
Fenrir
0
2
0
0
L
He Bo
Chunksoup
He Bo
0
1
0
0
W
Cabrakan
McDude0101
Cabrakan
2
0
8
6
W
Gilgamesh
PIPEitUP500
Gilgamesh
0
0
7
3.5
L
0
1
0
0
L
Rama
bigK41
Rama
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,061
Damage
21,169
34,229
Taken
38,658
27,295
Mitigated
21,773
16,130
Healing
4,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,109
1,721
0
1,665
4,207
2,151
913
2,725
1,482
0
34,488
W
Chang'e
 
Chang'e
6,126
641
4,410
3,850
4,688
2,336
814
2,454
2,153
26,940
0
W
Cliodhna
AwolCherokee
Cliodhna
10,759
720
0
2,480
7,291
3,432
0
3,453
3,753
0
38,906
L
Cthulhu
CLDWNTR
Cthulhu
4,418
406
0
602
12,787
10,555
0
4,973
7,368
10,619
0
L
Fenrir
1,290
461
0
1,197
5,941
3,831
0
2,498
3,214
0
7,093
L
He Bo
Chunksoup
He Bo
4,289
47
0
750
5,263
1,755
0
792
4,467
19,124
0
W
Cabrakan
McDude0101
Cabrakan
5,880
539
0
1,866
9,762
12,039
176
5,548
4,214
13,844
0
W
Gilgamesh
PIPEitUP500
Gilgamesh
7,187
1,210
0
1,859
8,281
7,337
0
4,770
3,511
940
25,981
L
10,243
529
0
875
5,440
2,138
0
969
4,435
42,802
0
L
Rama
bigK41
Rama
929
806
0
1,235
9,227
3,494
0
2,578
6,431
0
13,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,360
Gold Earned
36,597
242
Minions Killed
185
0
Camps Cleared
0
1,128,444
Distance Traveled
1,017,676
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,538
854
62
6
0
196,336
0
W
Chang'e
8,533
853
70
7
0
216,041
0
W
Cliodhna
8,844
884
48
5
0
255,245
0
L
Cthulhu
7,350
735
15
2
0
215,052
0
L
Fenrir
7,115
712
21
2
0
160,288
5
L
He Bo
7,148
715
43
4
0
211,301
1
W
Cabrakan
8,262
826
21
2
0
227,258
0
W
Gilgamesh
8,183
818
41
4
0
233,564
0
L
Merlin
8,009
801
84
8
0
219,342
0
L
Rama
6,975
698
22
2
0
211,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role