Player Matchup

The Morrigan
The Morrigan
Almighty_Kojima
The Morrigan
Level 65
God Stats
19W - 14L
1,444 SR
Queue Stats
296W - 278L
1,465 Elo+
Solo
Baron Samedi
Baron Samedi
HoodRichRambo
Baron Samedi
Level 141
God Stats
3W - 1L
1,771 SR
Queue Stats
12W - 12L
1,493 Elo+
Party 1
Ymir
Ymir
KiddGamesYT
Ymir
Level 147
God Stats
0W - 2L
1,646 SR
Queue Stats
16W - 23L
1,425 Elo+
Party 1
Hel
Hel
RizzyTK
Hel
Level 95
God Stats
2W - 2L
1,644 SR
Queue Stats
12W - 17L
1,435 Elo+
Party 1
Persephone
Persephone
Yoaqii
Persephone
Level 107
God Stats
2W - 2L
1,850 SR
Queue Stats
3W - 7L
1,386 Elo+
Party 1
Team Averages
Level 111
1,671 SR
1,441 Elo+

VS

Team Averages
Level 136
1,533 SR
1,449 Elo+
Tsukuyomi
Tsukuyomi
ForsakenJester7
Tsukuyomi
Level 158
God Stats
9W - 8L
1,643 SR
Queue Stats
168W - 172L
1,441 Elo+
Party 2
Horus
Horus
ForsakenKing1
Horus
Level 122
God Stats
24W - 9L
1,456 SR
Queue Stats
50W - 41L
1,428 Elo+
Party 2
Bellona
Bellona
ForsakenKnight5
Bellona
Level 158
God Stats
2W - 1L
1,435 SR
Queue Stats
81W - 74L
1,483 Elo+
Party 2
Chronos
Chronos
It Is I SEYMOUR
Chronos
Level 108
God Stats
121W - 102L
1,543 SR
Queue Stats
877W - 829L
1,493 Elo+
Solo
Sol
Sol
chernobyl_cherry
Sol
Level 133
God Stats
19W - 10L
1,589 SR
Queue Stats
131W - 138L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Almighty_Kojima
The Morrigan
12
0 / 4 / 2
7,582
446
6,991
10,623
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
HoodRichRambo
Baron Samedi
13
2 / 1 / 0
7,294
429
5,013
7,021
3,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 3 / 0
9,799
576
10,395
15,076
8,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hel
12
0 / 4 / 1
6,742
397
4,339
12,932
8,360
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Persephone
Yoaqii
Persephone
13
0 / 6 / 0
8,865
521
10,855
11,823
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ForsakenJester7
Tsukuyomi
19
15 / 0 / 1
11,418
672
14,528
14,158
6,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 0 / 9
8,071
475
3,454
10,619
10,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 0 / 3
9,629
566
5,284
15,307
13,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 2 / 4
8,908
524
8,857
10,966
4,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 5 / 3
9,329
549
9,260
12,384
4,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
7
Kills
18
18
Deaths
7
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Almighty_Kojima
The Morrigan
0
4
2
0.25
W
Tsukuyomi
ForsakenJester7
Tsukuyomi
15
0
1
15.5
W
0
0
9
4.5
W
1
0
3
2.5
L
Baron Samedi
HoodRichRambo
Baron Samedi
2
1
0
2
W
1
2
4
1.5
L
5
3
0
1.67
L
Hel
0
4
1
0.13
L
Persephone
Yoaqii
Persephone
0
6
0
0
W
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,593
Damage
41,383
57,475
Taken
63,434
26,844
Mitigated
39,032
18,719
Healing
23,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Almighty_Kojima
The Morrigan
6,991
818
0
4,756
10,623
3,680
208
1,722
8,738
58,641
914
W
Tsukuyomi
ForsakenJester7
Tsukuyomi
14,528
4,122
0
7,538
14,158
6,205
0
5,315
8,823
0
106,446
W
3,454
1,858
1,897
4,005
10,619
10,094
0
5,861
4,553
0
14,645
W
5,284
1,474
35
4,788
15,307
13,347
139
7,919
7,348
0
69,400
L
Baron Samedi
HoodRichRambo
Baron Samedi
5,013
40
514
1,227
7,021
3,525
0
2,433
4,588
38,916
0
W
8,857
4,637
0
2,127
10,966
4,472
3,571
7,425
3,211
59,568
13,286
L
10,395
2,878
0
2,812
15,076
8,171
193
6,790
8,286
69,033
3,284
L
Hel
4,339
395
2,481
4,100
12,932
8,360
0
5,418
7,514
38,929
0
L
Persephone
Yoaqii
Persephone
10,855
728
0
2,829
11,823
3,108
179
299
11,503
66,852
0
W
9,260
3,574
0
3,320
12,384
4,914
603
9,410
2,974
71,696
12,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,282
Gold Earned
47,355
451
Minions Killed
534
0
Camps Cleared
0
1,495,060
Distance Traveled
1,715,598
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,582
446
102
6
0
275,805
0
W
Tsukuyomi
11,418
672
131
8
0
415,627
0
W
Horus
8,071
475
17
1
0
312,053
9
W
Bellona
9,629
566
126
7
0
342,791
0
L
Baron Samedi
7,294
429
70
4
0
287,725
0
W
Chronos
8,908
524
129
8
0
326,126
0
L
Ymir
9,799
576
120
7
0
333,931
0
L
Hel
6,742
397
47
3
0
326,782
0
L
Persephone
8,865
521
112
7
0
270,817
1
W
Sol
9,329
549
131
8
0
319,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role