Player Matchup

Chang'e
Chang'e
DIABLO13ORIGINAL
Chang'e
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
303W - 319L
1,495 Elo+
Party 3
Artemis
Artemis
LoneRumble5
Artemis
Level 126
God Stats
6W - 4L
1,610 SR
Queue Stats
874W - 776L
1,533 Elo+
Party 4
Surtr
Surtr
M424622J
Surtr
Level 39
God Stats
11W - 2L
1,725 SR
Queue Stats
208W - 187L
1,546 Elo+
Party 4
Jormungandr
Jormungandr
Rimuru-Shin
Jormungandr
Level 191
God Stats
3W - 6L
1,609 SR
Queue Stats
495W - 517L
1,567 Elo+
Party 3
Pele
Pele
XxxSamleoxlxxX
Pele
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,472 Elo+
Party 3
Team Averages
Level 97
1,589 SR
1,523 Elo+

VS

Team Averages
Level 83
1,520 SR
1,521 Elo+
Tyr
Tyr
B3tray
Tyr
Level 149
God Stats
1W - 2L
1,400 SR
Queue Stats
161W - 143L
1,533 Elo+
Party 2
Athena
Athena
CookedBread
Athena
Level 83
God Stats
4W - 2L
1,849 SR
Queue Stats
44W - 33L
1,603 Elo+
Party 1
Cernunnos
Cernunnos
DOUBLEOMANCO
Cernunnos
Level 114
God Stats
0W - 3L
1,353 SR
Queue Stats
11W - 7L
1,415 Elo+
Party 2
Ra
Ra
MRghostexe
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,567 Elo+
Party 1
Lancelot
Lancelot
oDaevid
Lancelot
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 123L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 7
8,590
537
5,925
8,190
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
LoneRumble5
Artemis
14
1 / 2 / 3
8,423
526
10,793
8,583
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
M424622J
Surtr
12
1 / 2 / 2
7,745
484
2,185
11,750
9,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jormungandr
Rimuru-Shin
Jormungandr
16
8 / 0 / 2
10,611
663
19,344
14,759
15,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 6
9,400
588
10,674
14,874
6,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
B3tray
Tyr
13
0 / 4 / 2
7,621
476
5,307
18,423
16,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Athena
12
2 / 3 / 3
7,739
484
4,838
13,383
11,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
DOUBLEOMANCO
Cernunnos
13
1 / 4 / 1
7,456
466
4,756
12,739
5,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
4 / 3 / 1
7,876
492
6,337
7,808
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
oDaevid
Lancelot
13
1 / 3 / 4
7,490
468
5,016
13,101
6,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
17
Kills
8
8
Deaths
17
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tyr
B3tray
Tyr
0
4
2
0.25
L
Athena
2
3
3
1.17
W
3
2
7
3.25
L
Cernunnos
DOUBLEOMANCO
Cernunnos
1
4
1
0.38
W
Artemis
LoneRumble5
Artemis
1
2
3
1.25
W
Surtr
M424622J
Surtr
1
2
2
1
L
4
3
1
1.5
W
Jormungandr
Rimuru-Shin
Jormungandr
8
0
2
9
W
4
2
6
3.5
L
Lancelot
oDaevid
Lancelot
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,921
Damage
26,254
58,156
Taken
65,454
38,553
Mitigated
43,758
17,336
Healing
16,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
B3tray
Tyr
5,307
807
0
7,011
18,423
16,971
0
12,671
5,752
0
54,085
L
Athena
4,838
1,891
0
2,306
13,383
11,794
0
3,784
9,599
18,617
0
W
5,925
383
1,463
3,863
8,190
2,929
957
4,145
4,045
47,942
0
L
Cernunnos
DOUBLEOMANCO
Cernunnos
4,756
2,053
0
3,602
12,739
5,243
0
769
11,970
0
54,890
W
Artemis
LoneRumble5
Artemis
10,793
2,635
0
500
8,583
3,309
504
648
7,935
0
70,018
W
Surtr
M424622J
Surtr
2,185
624
0
3,571
11,750
9,919
78
2,451
9,299
210
31,712
L
6,337
644
752
1,366
7,808
3,356
0
3,507
4,301
59,406
0
W
Jormungandr
Rimuru-Shin
Jormungandr
19,344
6,055
0
2,426
14,759
15,883
0
1,357
13,402
96,550
1,363
W
10,674
1,810
0
5,513
14,874
6,513
0
2,518
12,300
0
95,560
L
Lancelot
oDaevid
Lancelot
5,016
1,010
0
1,126
13,101
6,394
0
3,227
9,874
0
66,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,769
Gold Earned
38,182
513
Minions Killed
408
0
Camps Cleared
0
1,575,799
Distance Traveled
1,628,774
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,621
476
94
6
0
333,144
1
L
Athena
7,739
484
28
2
0
327,694
6
W
Chang'e
8,590
537
99
6
0
300,932
2
L
Cernunnos
7,456
466
89
6
0
271,695
1
W
Artemis
8,423
526
113
7
0
287,724
0
W
Surtr
7,745
484
34
2
0
330,529
5
L
Ra
7,876
492
107
7
0
322,712
0
W
Jormungandr
10,611
663
138
9
0
296,769
0
W
Pele
9,400
588
129
8
0
359,845
0
L
Lancelot
7,490
468
90
6
0
373,529
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role