Player Matchup

King Arthur
King Arthur
Gold III
 
King Arthur
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Gold I
AlvoRoisE
Agni
Gold I
Level 159
God Stats
16W - 12L
1,559 SR
Queue Stats
465W - 474L
1,646 MMR
Party 2
Hou Yi
Hou Yi
Silver I
KewinPrince
Hou Yi
Silver I
Level 66
God Stats
8W - 1L
1,750 SR
Queue Stats
30W - 28L
1,582 MMR
Solo
Charon
Charon
Platinum V
forshow8
Charon
Platinum V
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
273W - 268L
1,581 MMR
Solo
Susano
Susano
Platinum V
高ping战士
Susano
Platinum V
Level 117
God Stats
6W - 8L
1,462 SR
Queue Stats
179W - 162L
1,581 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,554 SR
1,578 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,680 SR
1,569 MMR
Merlin
Merlin
Platinum IV
Gynkgo
Merlin
Platinum IV
Level 253
God Stats
4W - 7L
1,530 SR
Queue Stats
83W - 68L
1,674 MMR
Party 1
Terra
Terra
Silver III
HarryPosttres
Terra
Silver III
Level 147
God Stats
0W - 3L
1,551 SR
Queue Stats
4W - 6L
1,578 MMR
Solo
Hercules
Hercules
Silver I
Smultring1
Hercules
Silver I
Level 40
God Stats
22W - 20L
1,654 SR
Queue Stats
51W - 49L
1,547 MMR
Solo
Ravana
Ravana
Gold IV
YsachArti
Ravana
Gold IV
Level 107
God Stats
3W - 2L
1,741 SR
Queue Stats
178W - 177L
1,567 MMR
Solo
Artemis
Artemis
Gold IV
Zeus993
Artemis
Gold IV
Level 105
God Stats
0W - 1L
1,926 SR
Queue Stats
62W - 59L
1,479 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 2 / 1
4,003
667
3,641
7,403
3,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
8
0 / 0 / 1
4,427
738
579
3,208
1,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
7
1 / 0 / 0
3,993
666
3,446
2,800
745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charon
forshow8
Charon
7
2 / 0 / 0
4,475
746
3,349
4,445
2,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 0
3,911
652
855
5,404
1,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
ArachneHe BoThorThoth

VS

Bans
Guan YuThanatosPeleFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gynkgo
Merlin
9
0 / 1 / 0
4,553
759
2,267
3,277
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
0 / 0 / 0
3,738
623
1,204
4,929
2,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Smultring1
Hercules
8
2 / 1 / 0
4,672
779
4,830
5,935
4,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ravana
YsachArti
Ravana
1
0 / 0 / 0
2,685
448
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Zeus993
Artemis
6
0 / 1 / 0
3,261
544
3,477
4,892
1,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
2
2
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
2
1
0.25
W
Agni
0
0
1
0.5
L
Merlin
Gynkgo
Merlin
0
1
0
0
L
0
0
0
0
W
Hou Yi
1
0
0
1
L
Hercules
Smultring1
Hercules
2
1
0
2
L
Ravana
YsachArti
Ravana
0
0
0
0
L
Artemis
Zeus993
Artemis
0
1
0
0
W
Charon
forshow8
Charon
2
0
0
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,870
Damage
11,778
23,260
Taken
19,033
9,463
Mitigated
9,599
6,579
Healing
6,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,641
441
0
2,070
7,403
3,812
0
0
7,403
328
22,496
W
Agni
579
89
0
737
3,208
1,044
0
1,708
1,500
28,745
0
L
Merlin
Gynkgo
Merlin
2,267
275
0
625
3,277
1,105
0
1,029
2,248
34,172
0
L
1,204
103
966
1,771
4,929
2,105
0
1,317
3,612
8,801
0
W
Hou Yi
3,446
2,247
0
1,047
2,800
745
168
283
2,517
0
22,998
L
Hercules
Smultring1
Hercules
4,830
2,354
0
1,802
5,935
4,841
0
197
5,738
0
29,602
L
Ravana
YsachArti
Ravana
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
Zeus993
Artemis
3,477
1,306
0
1,273
4,892
1,548
0
1,473
3,419
0
15,714
W
Charon
forshow8
Charon
3,349
943
0
1,725
4,445
2,105
0
1,313
3,132
16,148
0
W
855
0
0
1,000
5,404
1,757
0
167
5,237
0
25,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,809
Gold Earned
18,909
201
Minions Killed
149
0
Camps Cleared
0
637,795
Distance Traveled
510,258
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,003
667
36
6
0
155,155
0
W
Agni
4,427
738
66
11
0
125,659
0
L
Merlin
4,553
759
72
12
0
120,282
2
L
Terra
3,738
623
11
2
0
137,863
3
W
Hou Yi
3,993
666
37
6
0
103,689
0
L
Hercules
4,672
779
43
7
0
130,494
1
L
Ravana
2,685
448
0
0
0
13,978
0
L
Artemis
3,261
544
23
4
0
107,641
0
W
Charon
4,475
746
21
4
0
115,969
0
W
Susano
3,911
652
41
7
0
137,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role