Player Matchup

Izanami
Izanami
Deosor11
Izanami
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 44L
1,351 Elo+
Solo
Bacchus
Bacchus
Dobbs118
Bacchus
Level 110
God Stats
5W - 3L
1,553 SR
Queue Stats
213W - 233L
1,485 Elo+
Party 3
Xing Tian
Xing Tian
FrostyFrosticle
Xing Tian
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,397 Elo+
Party 1
Ix Chel
Ix Chel
HavocJ28
Ix Chel
Level 64
God Stats
3W - 3L
1,699 SR
Queue Stats
272W - 280L
1,463 Elo+
Party 3
King Arthur
King Arthur
LexiTheGiant
King Arthur
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,396 Elo+
Party 1
Team Averages
Level 77
1,550 SR
1,419 Elo+

VS

Team Averages
Level 77
1,551 SR
1,443 Elo+
Ra
Ra
 
Ra
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
EnVyxFieryx
Merlin
Level 83
God Stats
2W - 3L
1,672 SR
Queue Stats
448W - 434L
1,423 Elo+
Solo
Jormungandr
Jormungandr
Nosmirk21
Jormungandr
Level 65
God Stats
13W - 7L
1,621 SR
Queue Stats
280W - 241L
1,499 Elo+
Party 2
Kumbhakarna
Kumbhakarna
cometo2ndbrkfst
Kumbhakarna
Level 82
God Stats
3W - 6L
1,308 SR
Queue Stats
198W - 195L
1,420 Elo+
Party 2
Apollo
Apollo
vfhygdnhgd
Apollo
Level 52
God Stats
2W - 0L
1,652 SR
Queue Stats
47W - 59L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deosor11
Izanami
15
1 / 6 / 7
8,598
614
12,106
15,684
7,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Dobbs118
Bacchus
16
2 / 5 / 8
8,804
629
13,043
19,195
34,799
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
FrostyFrosticle
Xing Tian
16
2 / 5 / 5
9,792
699
7,650
24,625
23,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
HavocJ28
Ix Chel
18
6 / 3 / 4
9,846
703
19,886
14,349
8,371
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
LexiTheGiant
King Arthur
15
1 / 7 / 6
8,568
612
2,413
14,899
8,503
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
5 / 1 / 16
11,215
801
19,741
10,486
6,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
19
7 / 2 / 11
11,395
814
22,643
9,559
4,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Nosmirk21
Jormungandr
18
11 / 3 / 9
10,955
783
19,654
17,226
22,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kumbhakarna
cometo2ndbrkfst
Kumbhakarna
16
1 / 3 / 20
9,353
668
9,033
14,595
14,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
vfhygdnhgd
Apollo
15
2 / 3 / 10
9,135
653
5,605
10,031
4,988
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
92
12
Kills
26
26
Deaths
12
30
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
16
13
L
Izanami
Deosor11
Izanami
1
6
7
0.75
L
Bacchus
Dobbs118
Bacchus
2
5
8
1.2
W
Merlin
7
2
11
6.25
L
Xing Tian
FrostyFrosticle
Xing Tian
2
5
5
0.9
L
Ix Chel
HavocJ28
Ix Chel
6
3
4
2.67
L
King Arthur
LexiTheGiant
King Arthur
1
7
6
0.57
W
Jormungandr
Nosmirk21
Jormungandr
11
3
9
5.17
W
Kumbhakarna
cometo2ndbrkfst
Kumbhakarna
1
3
20
3.67
W
Apollo
vfhygdnhgd
Apollo
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,098
Damage
76,676
88,752
Taken
61,897
82,669
Mitigated
52,450
27,452
Healing
26,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
19,741
3,183
6,981
4,887
10,486
6,071
440
8,076
2,410
38,005
0
L
Izanami
Deosor11
Izanami
12,106
6,251
2,454
3,115
15,684
7,723
98
11,466
3,702
0
31,330
L
Bacchus
Dobbs118
Bacchus
13,043
836
725
1,758
19,195
34,799
28
12,751
5,639
18,764
0
W
Merlin
22,643
2,013
0
1,230
9,559
4,974
0
6,305
3,254
48,892
0
L
Xing Tian
FrostyFrosticle
Xing Tian
7,650
718
1,645
3,099
24,625
23,273
0
20,989
2,979
10,984
1,118
L
Ix Chel
HavocJ28
Ix Chel
19,886
2,213
7,031
5,652
14,349
8,371
33
10,996
3,159
41,922
0
L
King Arthur
LexiTheGiant
King Arthur
2,413
599
911
1,062
14,899
8,503
135
12,186
2,202
0
6,797
W
Jormungandr
Nosmirk21
Jormungandr
19,654
5,393
1,045
4,698
17,226
22,353
14
9,794
7,432
29,600
0
W
Kumbhakarna
cometo2ndbrkfst
Kumbhakarna
9,033
524
1,641
1,626
14,595
14,064
32
9,225
5,370
11,525
0
W
Apollo
vfhygdnhgd
Apollo
5,605
2,792
1,234
2,831
10,031
4,988
929
6,061
3,970
0
10,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,608
Gold Earned
52,053
108
Minions Killed
150
0
Camps Cleared
0
1,171,177
Distance Traveled
1,307,134
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,215
801
51
4
0
290,786
0
L
Izanami
8,598
614
47
3
0
233,967
0
L
Bacchus
8,804
629
10
1
0
250,680
0
W
Merlin
11,395
814
63
5
0
253,575
0
L
Xing Tian
9,792
699
4
0
0
234,034
0
L
Ix Chel
9,846
703
42
3
0
257,589
0
L
King Arthur
8,568
612
5
0
0
194,907
0
W
Jormungandr
10,955
783
16
1
0
269,270
0
W
Kumbhakarna
9,353
668
6
0
0
267,789
0
W
Apollo
9,135
653
14
1
0
225,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role