Player Matchup

Bacchus
Bacchus
Bacccchus
Bacchus
Level 126
God Stats
6W - 2L
1,718 SR
Queue Stats
47W - 15L
1,732 Elo+
Party 2
Sun Wukong
Sun Wukong
BeachHook
Sun Wukong
Level 126
God Stats
0W - 1L
1,345 SR
Queue Stats
33W - 12L
1,708 Elo+
Party 2
Ix Chel
Ix Chel
DiosAltair
Ix Chel
Level 157
God Stats
6W - 7L
1,620 SR
Queue Stats
89W - 86L
1,568 Elo+
Solo
Thanatos
Thanatos
Generalcat10
Thanatos
Level 128
God Stats
2W - 1L
1,486 SR
Queue Stats
51W - 15L
1,762 Elo+
Party 2
Ishtar
Ishtar
Tehfel
Ishtar
Level 174
God Stats
9W - 10L
1,711 SR
Queue Stats
99W - 51L
1,668 Elo+
Solo
Team Averages
Level 142
1,576 SR
1,687 Elo+

VS

Team Averages
Level 125
1,520 SR
1,533 Elo+
Hachiman
Hachiman
BKNYNJ
Hachiman
Level 155
God Stats
63W - 73L
1,496 SR
Queue Stats
1,835W - 1,905L
1,478 Elo+
Solo
Apollo
Apollo
Namecrown
Apollo
Level 147
God Stats
16W - 37L
1,354 SR
Queue Stats
526W - 538L
1,534 Elo+
Solo
Zeus
Zeus
TheWrongWayKid
Zeus
Level 120
God Stats
4W - 1L
1,299 SR
Queue Stats
82W - 58L
1,579 Elo+
Party 1
Cthulhu
Cthulhu
Zapilator
Cthulhu
Level 128
God Stats
1W - 1L
1,775 SR
Queue Stats
119W - 94L
1,557 Elo+
Party 1
Skadi
Skadi
dokpie
Skadi
Level 75
God Stats
11W - 3L
1,674 SR
Queue Stats
139W - 128L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bacccchus
Bacchus
16
2 / 1 / 13
10,827
1,203
10,748
14,374
22,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
BeachHook
Sun Wukong
16
2 / 1 / 12
10,463
1,163
10,739
14,956
16,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ix Chel
DiosAltair
Ix Chel
13
0 / 0 / 0
7,924
880
0
0
0
Thanatos
Generalcat10
Thanatos
16
7 / 4 / 7
11,066
1,230
15,311
16,044
8,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ishtar
Tehfel
Ishtar
17
5 / 1 / 9
11,394
1,266
20,585
15,315
6,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

244

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BKNYNJ
Hachiman
15
3 / 5 / 2
9,971
1,108
11,401
11,448
5,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
Namecrown
Apollo
15
0 / 3 / 4
10,064
1,118
3,623
17,790
19,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 4 / 3
10,483
1,165
18,265
8,080
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Zapilator
Cthulhu
15
0 / 1 / 5
9,379
1,042
13,594
14,605
15,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Skadi
dokpie
Skadi
15
1 / 3 / 4
9,392
1,044
10,448
11,275
4,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
16
Kills
7
7
Deaths
16
41
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BKNYNJ
Hachiman
3
5
2
0.8
L
Bacchus
Bacccchus
Bacchus
2
1
13
8.5
L
Sun Wukong
BeachHook
Sun Wukong
2
1
12
8
L
Ix Chel
DiosAltair
Ix Chel
0
0
0
0
L
Thanatos
Generalcat10
Thanatos
7
4
7
2.63
W
Apollo
Namecrown
Apollo
0
3
4
0.67
L
Ishtar
Tehfel
Ishtar
5
1
9
9.5
W
3
4
3
1.13
W
Cthulhu
Zapilator
Cthulhu
0
1
5
2.5
W
Skadi
dokpie
Skadi
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,383
Damage
57,331
60,689
Taken
63,198
54,237
Mitigated
46,956
9,467
Healing
13,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BKNYNJ
Hachiman
11,401
6,907
456
1,404
11,448
5,326
0
1,940
9,358
0
24,268
L
Bacchus
Bacccchus
Bacchus
10,748
793
0
1,567
14,374
22,304
0
6,945
7,041
14,926
0
L
Sun Wukong
BeachHook
Sun Wukong
10,739
1,522
0
603
14,956
16,518
0
6,892
7,280
178
34,473
L
Ix Chel
DiosAltair
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
Generalcat10
Thanatos
15,311
2,459
0
5,594
16,044
8,472
0
7,644
7,345
0
23,410
W
Apollo
Namecrown
Apollo
3,623
1,568
429
4,112
17,790
19,252
0
2,908
14,582
0
6,540
L
Ishtar
Tehfel
Ishtar
20,585
10,565
0
1,703
15,315
6,943
0
8,802
5,362
0
48,286
W
18,265
1,727
0
899
8,080
2,901
0
1,635
6,445
38,034
0
W
Cthulhu
Zapilator
Cthulhu
13,594
601
0
4,319
14,605
15,063
0
2,886
11,719
27,202
0
W
Skadi
dokpie
Skadi
10,448
3,952
0
1,418
11,275
4,414
0
3,253
8,022
0
24,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,674
Gold Earned
49,289
166
Minions Killed
223
6
Camps Cleared
5
718,714
Distance Traveled
892,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,971
1,108
54
6
1
169,904
0
L
Bacchus
10,827
1,203
13
1
0
189,215
0
L
Sun Wukong
10,463
1,163
65
7
2
182,555
0
L
Ix Chel
7,924
880
0
0
0
0
0
L
Thanatos
11,066
1,230
18
2
1
180,554
0
W
Apollo
10,064
1,118
13
1
1
187,066
0
L
Ishtar
11,394
1,266
70
8
3
166,390
0
W
Zeus
10,483
1,165
87
10
1
173,117
0
W
Cthulhu
9,379
1,042
32
4
1
191,861
0
W
Skadi
9,392
1,044
37
4
1
170,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role