Player Matchup

Izanami
Izanami
Gold III
JORDIferrer10
Izanami
Gold III
Level 78
God Stats
2W - 0L
1,734 SR
Queue Stats
74W - 65L
1,639 MMR
Solo
He Bo
He Bo
Gold I
Sêrgy
He Bo
Gold I
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 15L
1,700 MMR
Solo
Anubis
Anubis
Platinum III
Teryel
Anubis
Platinum III
Level 147
God Stats
5W - 1L
1,728 SR
Queue Stats
141W - 127L
1,649 MMR
Solo
King Arthur
King Arthur
Gold III
Toronto81
King Arthur
Gold III
Level 157
God Stats
1W - 3L
1,659 SR
Queue Stats
57W - 45L
1,757 MMR
Solo
Thor
Thor
Platinum IV
漫画店属羊的奔波儿灞
Thor
Platinum IV
Level 161
God Stats
26W - 18L
1,552 SR
Queue Stats
378W - 369L
1,755 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,635 SR
1,700 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 106
1,534 SR
1,587 MMR
Bakasura
Bakasura
Platinum I
 
Bakasura
Platinum I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold II
 
Nox
Gold II
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
Deofallus
Baron Samedi
Gold I
Level 147
God Stats
8W - 6L
1,622 SR
Queue Stats
230W - 231L
1,659 MMR
Solo
Chernobog
Chernobog
Gold I
Knight to S4
Chernobog
Gold I
Level 75
God Stats
17W - 9L
1,614 SR
Queue Stats
425W - 437L
1,628 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
Xulapooo
Kuzenbo
Gold I
Level 120
God Stats
3W - 2L
1,436 SR
Queue Stats
135W - 133L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
4 / 1 / 2
7,350
668
6,580
6,581
2,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

He Bo
Sêrgy
He Bo
10
2 / 0 / 2
6,200
564
6,417
5,364
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
Teryel
Anubis
12
2 / 2 / 0
7,057
642
5,591
8,543
4,337
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
Toronto81
King Arthur
11
0 / 0 / 0
6,384
580
3,861
7,315
4,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 1 / 1
6,377
580
4,356
8,730
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
PeleNemesisAo KuangAres

VS

Bans
ThothArachneThanatosRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 2 / 1
6,137
558
2,550
10,668
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nox
 
Nox
4
0 / 0 / 0
4,216
383
959
1,634
486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
Deofallus
Baron Samedi
11
2 / 1 / 0
5,911
537
6,770
7,377
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Knight to S4
Chernobog
10
1 / 6 / 1
5,625
511
2,545
9,129
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Xulapooo
Kuzenbo
8
0 / 1 / 1
5,095
463
2,861
9,045
8,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
10
Kills
4
4
Deaths
10
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
2
1
0.75
L
Nox
 
Nox
0
0
0
0
L
Baron Samedi
Deofallus
Baron Samedi
2
1
0
2
W
Izanami
4
1
2
5
L
Chernobog
Knight to S4
Chernobog
1
6
1
0.25
W
He Bo
Sêrgy
He Bo
2
0
2
3
W
Anubis
Teryel
Anubis
2
2
0
1
W
King Arthur
Toronto81
King Arthur
0
0
0
0
L
Kuzenbo
Xulapooo
Kuzenbo
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,805
Damage
15,685
36,533
Taken
37,853
16,238
Mitigated
19,527
14,260
Healing
10,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,550
1,997
0
4,331
10,668
4,575
0
2,790
7,878
0
31,197
L
Nox
 
Nox
959
318
0
1,000
1,634
486
0
0
1,634
9,727
0
L
Baron Samedi
Deofallus
Baron Samedi
6,770
309
364
2,579
7,377
3,650
0
4,447
2,930
44,090
0
W
Izanami
6,580
4,675
0
2,259
6,581
2,692
2,207
327
6,244
0
58,783
L
Chernobog
Knight to S4
Chernobog
2,545
1,493
0
972
9,129
2,431
0
1,270
7,859
0
36,750
W
He Bo
Sêrgy
He Bo
6,417
942
0
763
5,364
1,606
0
1,078
4,230
41,477
0
W
Anubis
Teryel
Anubis
5,591
753
0
5,781
8,543
4,337
0
4,839
3,428
69,197
0
W
King Arthur
Toronto81
King Arthur
3,861
393
0
1,555
7,315
4,168
329
2,765
4,524
0
44,064
L
Kuzenbo
Xulapooo
Kuzenbo
2,861
1,250
0
1,365
9,045
8,385
0
3,501
5,544
12,823
0
W
4,356
699
0
3,902
8,730
3,435
0
1,177
7,442
0
50,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,368
Gold Earned
26,984
458
Minions Killed
233
0
Camps Cleared
0
1,100,419
Distance Traveled
914,460
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,137
558
81
7
0
240,831
0
L
Nox
4,216
383
15
1
0
67,508
0
L
Baron Samedi
5,911
537
70
6
0
203,893
4
W
Izanami
7,350
668
111
10
0
212,054
0
L
Chernobog
5,625
511
53
5
0
183,568
0
W
He Bo
6,200
564
77
7
0
229,554
1
W
Anubis
7,057
642
108
10
0
200,660
0
W
King Arthur
6,384
580
78
7
0
229,657
0
L
Kuzenbo
5,095
463
14
1
0
218,660
1
W
Thor
6,377
580
84
8
0
228,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role