Player Matchup

Neith
Neith
ArzoPurifies
Neith
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,516 Elo+
Party 1
Merlin
Merlin
UnpleasantDemise
Merlin
Level 122
God Stats
1W - 2L
1,521 SR
Queue Stats
28W - 27L
1,438 Elo+
Party 1
Bacchus
Bacchus
illuminati_slaya
Bacchus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,466 Elo+
Party 1
Team Averages
Level 82
1,507 SR
1,473 Elo+

VS

Team Averages
Level 105
1,313 SR
1,518 Elo+
Cerberus
Cerberus
DankDongler
Cerberus
Level 103
God Stats
2W - 4L
1,231 SR
Queue Stats
262W - 256L
1,534 Elo+
Party 2
Anubis
Anubis
NUTERRINOGM
Anubis
Level 97
God Stats
13W - 11L
1,499 SR
Queue Stats
194W - 196L
1,488 Elo+
Party 2
Izanami
Izanami
Ziring Death
Izanami
Level 116
God Stats
3W - 2L
1,210 SR
Queue Stats
244W - 239L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,603
660
4,356
4,330
1,308
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 6 / 0
6,597
660
4,718
7,054
1,956
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 5 / 0
6,337
634
1,709
10,618
7,793
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DankDongler
Cerberus
11
2 / 0 / 9
8,335
834
4,496
7,849
5,816
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
12
6 / 0 / 7
9,090
909
7,309
4,041
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Ziring Death
Izanami
12
5 / 0 / 8
8,927
893
6,152
4,750
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
13
13
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Cerberus
DankDongler
Cerberus
2
0
9
6.5
W
Anubis
6
0
7
9.5
L
0
6
0
0
W
Izanami
Ziring Death
Izanami
5
0
8
9
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,783
Damage
17,957
22,002
Taken
16,640
11,057
Mitigated
9,694
1,083
Healing
5,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,356
1,462
131
567
4,330
1,308
0
2,120
2,156
0
23,861
W
Cerberus
DankDongler
Cerberus
4,496
239
0
1,690
7,849
5,816
220
3,109
4,740
27,389
0
W
Anubis
7,309
235
0
1,468
4,041
2,119
0
2,600
1,441
30,616
0
L
4,718
372
0
0
7,054
1,956
0
4,144
2,710
27,490
0
W
Izanami
Ziring Death
Izanami
6,152
4,149
0
2,448
4,750
1,759
1,414
1,281
3,469
0
35,596
L
1,709
343
0
385
10,618
7,793
0
5,354
4,970
7,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,537
Gold Earned
26,352
79
Minions Killed
187
0
Camps Cleared
0
481,608
Distance Traveled
526,320
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,603
660
24
2
0
161,839
0
W
Cerberus
8,335
834
77
8
0
177,274
2
W
Anubis
9,090
909
52
5
0
175,648
0
L
Merlin
6,597
660
45
5
0
148,122
0
W
Izanami
8,927
893
58
6
0
173,398
2
L
Bacchus
6,337
634
10
1
0
171,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role