Player Matchup

Khepri
Khepri
AsyaFay
Khepri
Level 155
God Stats
33W - 31L
1,551 SR
Queue Stats
770W - 770L
1,451 Elo+
Solo
Baron Samedi
Baron Samedi
Joshisbest11
Baron Samedi
Level 86
God Stats
1W - 2L
1,491 SR
Queue Stats
170W - 176L
1,429 Elo+
Solo
Tyr
Tyr
TwistedKarma1234
Tyr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 75L
1,445 Elo+
Solo
He Bo
He Bo
mudita
He Bo
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,495 Elo+
Solo
Charybdis
Charybdis
viktor42435334
Charybdis
Level 102
God Stats
1W - 2L
1,452 SR
Queue Stats
97W - 98L
1,506 Elo+
Solo
Team Averages
Level 132
1,499 SR
1,465 Elo+

VS

Team Averages
Level 127
1,660 SR
1,629 Elo+
Neith
Neith
Blondici
Neith
Level 108
God Stats
6W - 12L
1,309 SR
Queue Stats
483W - 482L
1,481 Elo+
Solo
Artio
Artio
FetkoCikulin
Artio
Level 157
God Stats
9W - 1L
1,815 SR
Queue Stats
583W - 112L
1,805 Elo+
Party 1
Kuzenbo
Kuzenbo
GhostOfReagan
Kuzenbo
Level 125
God Stats
4W - 0L
1,651 SR
Queue Stats
80W - 54L
1,554 Elo+
Solo
Ishtar
Ishtar
Sivenka
Ishtar
Level 88
God Stats
6W - 1L
1,856 SR
Queue Stats
593W - 112L
1,858 Elo+
Party 1
Scylla
Scylla
heroes1984
Scylla
Level 158
God Stats
15W - 8L
1,669 SR
Queue Stats
907W - 917L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AsyaFay
Khepri
15
3 / 6 / 11
9,576
737
4,987
23,135
26,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Joshisbest11
Baron Samedi
16
4 / 5 / 5
9,282
714
14,234
14,376
9,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 5 / 14
8,763
674
9,026
19,816
25,287
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
mudita
He Bo
16
2 / 6 / 8
9,367
721
10,591
12,905
6,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
viktor42435334
Charybdis
17
6 / 5 / 9
10,794
830
13,903
15,638
9,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Blondici
Neith
17
3 / 3 / 17
10,124
779
15,395
11,990
6,663
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 3 / 18
10,828
833
9,117
18,894
23,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
16
1 / 5 / 18
10,453
804
8,461
18,915
28,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ishtar
Sivenka
Ishtar
19
13 / 2 / 10
12,022
925
25,835
10,928
6,386
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
heroes1984
Scylla
19
8 / 3 / 17
12,174
936
15,943
9,848
8,953
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
107
15
Kills
27
27
Deaths
16
47
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Khepri
AsyaFay
Khepri
3
6
11
1.42
W
Neith
Blondici
Neith
3
3
17
3.83
W
2
3
18
3.67
W
Kuzenbo
1
5
18
2
L
Baron Samedi
Joshisbest11
Baron Samedi
4
5
5
1.3
W
Ishtar
Sivenka
Ishtar
13
2
10
9
L
0
5
14
1.4
W
Scylla
heroes1984
Scylla
8
3
17
5.5
L
He Bo
mudita
He Bo
2
6
8
1
L
Charybdis
viktor42435334
Charybdis
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,741
Damage
74,751
85,870
Taken
70,575
77,345
Mitigated
74,900
20,772
Healing
32,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
AsyaFay
Khepri
4,987
631
1,070
2,498
23,135
26,929
0
5,647
17,488
15,835
0
W
Neith
Blondici
Neith
15,395
7,122
2,702
2,986
11,990
6,663
2,150
5,600
6,390
0
31,212
W
9,117
1,035
7,490
8,001
18,894
23,944
336
9,454
9,440
13,046
0
W
Kuzenbo
8,461
2,597
2,648
2,424
18,915
28,954
248
6,693
12,222
15,337
0
L
Baron Samedi
Joshisbest11
Baron Samedi
14,234
1,119
4,921
2,859
14,376
9,345
500
7,914
6,462
27,770
0
W
Ishtar
Sivenka
Ishtar
25,835
17,561
2,085
2,597
10,928
6,386
4,272
3,873
7,055
0
51,251
L
9,026
562
488
2,351
19,816
25,287
114
8,015
11,801
485
13,816
W
Scylla
heroes1984
Scylla
15,943
2,852
1,729
329
9,848
8,953
1,590
4,677
5,171
34,583
0
L
He Bo
mudita
He Bo
10,591
1,466
1,641
1,197
12,905
6,443
151
5,523
7,382
21,843
0
L
Charybdis
viktor42435334
Charybdis
13,903
4,330
807
2,940
15,638
9,341
894
6,422
9,216
0
34,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,782
Gold Earned
55,601
127
Minions Killed
140
0
Camps Cleared
0
997,009
Distance Traveled
1,156,337
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,576
737
11
1
0
185,951
0
W
Neith
10,124
779
25
2
0
221,238
0
W
Artio
10,828
833
8
1
0
258,259
0
W
Kuzenbo
10,453
804
5
0
0
241,535
0
L
Baron Samedi
9,282
714
24
2
0
190,668
0
W
Ishtar
12,022
925
52
4
0
209,468
0
L
Tyr
8,763
674
15
1
0
224,580
0
W
Scylla
12,174
936
50
4
0
225,837
0
L
He Bo
9,367
721
31
2
0
195,249
0
L
Charybdis
10,794
830
46
4
0
200,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role