Player Matchup

Skadi
Skadi
Knolur
Skadi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 30L
1,681 Elo+
Party 1
Cthulhu
Cthulhu
Raysheem20
Cthulhu
Level 82
God Stats
34W - 29L
1,543 SR
Queue Stats
399W - 382L
1,552 Elo+
Solo
Achilles
Achilles
Severalmeteor14
Achilles
Level 21
God Stats
13W - 7L
1,679 SR
Queue Stats
15W - 11L
1,576 Elo+
Party 1
Merlin
Merlin
ShadowXbeast666
Merlin
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 35L
1,623 Elo+
Party 1
Zeus
Zeus
ponchoman807
Zeus
Level 131
God Stats
1W - 1L
1,975 SR
Queue Stats
27W - 24L
1,626 Elo+
Party 1
Team Averages
Level 100
1,639 SR
1,612 Elo+

VS

Team Averages
Level 123
1,455 SR
1,525 Elo+
Shiva
Shiva
 
Shiva
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
Determinance
Eset
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 33L
1,619 Elo+
Party 3
Jormungandr
Jormungandr
Promaster02
Jormungandr
Level 157
God Stats
1W - 0L
1,297 SR
Queue Stats
44W - 42L
1,515 Elo+
Party 2
Vulcan
Vulcan
TIGERBAIT37145
Vulcan
Level 67
God Stats
16W - 17L
1,503 SR
Queue Stats
38W - 40L
1,468 Elo+
Party 2
Pele
Pele
zZGriffinZz
Pele
Level 134
God Stats
4W - 1L
1,474 SR
Queue Stats
62W - 55L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Knolur
Skadi
10
0 / 2 / 2
5,573
1,115
5,876
6,709
2,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Raysheem20
Cthulhu
9
0 / 2 / 0
4,974
995
490
2,161
1,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
10
1 / 1 / 1
5,733
1,147
4,436
6,783
6,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 2
5,818
1,164
3,293
3,143
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 5 / 0
5,884
1,177
3,308
7,475
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

326

VS

Team 2 Tickets

396

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
3 / 0 / 8
6,792
1,358
8,240
4,840
3,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 0 / 5
6,541
1,308
2,391
1,659
729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Promaster02
Jormungandr
11
2 / 1 / 6
6,295
1,259
5,612
6,315
5,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 6
5,610
1,122
2,155
2,928
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 1 / 5
6,975
1,395
6,372
3,790
1,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
2
Kills
11
11
Deaths
2
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
0
8
7
W
2
0
5
4.5
L
Skadi
Knolur
Skadi
0
2
2
0.5
W
Jormungandr
Promaster02
Jormungandr
2
1
6
5
L
Cthulhu
Raysheem20
Cthulhu
0
2
0
0
L
Achilles
1
1
1
1.5
L
0
1
2
1
W
0
0
6
3
L
1
5
0
0.2
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,403
Damage
24,770
26,271
Taken
19,532
13,813
Mitigated
12,875
706
Healing
1,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,240
1,211
28
738
4,840
3,956
0
1,409
3,203
0
16,585
W
2,391
600
0
6
1,659
729
0
1,226
433
22,349
0
L
Skadi
Knolur
Skadi
5,876
1,618
0
0
6,709
2,375
0
2,650
3,894
0
13,506
W
Jormungandr
Promaster02
Jormungandr
5,612
1,094
0
192
6,315
5,749
0
1,732
4,292
10,712
61
L
Cthulhu
Raysheem20
Cthulhu
490
0
0
2
2,161
1,196
0
912
1,249
1,977
0
L
Achilles
4,436
639
0
704
6,783
6,660
0
2,585
3,692
0
5,994
L
3,293
45
0
0
3,143
1,259
0
1,391
1,752
18,100
0
W
2,155
1,144
0
640
2,928
1,123
0
1,650
1,089
6,723
0
L
3,308
187
0
0
7,475
2,323
0
1,919
5,287
14,595
0
W
6,372
980
0
274
3,790
1,318
0
774
2,886
0
11,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,982
Gold Earned
32,213
99
Minions Killed
126
3
Camps Cleared
7
413,820
Distance Traveled
554,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,792
1,358
14
3
0
118,308
0
W
Eset
6,541
1,308
72
14
2
109,705
0
L
Skadi
5,573
1,115
22
4
1
96,869
0
W
Jormungandr
6,295
1,259
12
2
2
104,070
0
L
Cthulhu
4,974
995
1
0
0
21,805
0
L
Achilles
5,733
1,147
5
1
0
102,955
0
L
Merlin
5,818
1,164
39
8
1
106,904
0
W
Vulcan
5,610
1,122
15
3
1
114,072
0
L
Zeus
5,884
1,177
32
6
1
85,287
0
W
Pele
6,975
1,395
13
3
2
108,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role