Player Matchup

Osiris
Osiris
AnyWord
Osiris
Level 102
God Stats
1W - 2L
1,554 SR
Queue Stats
95W - 90L
1,549 Elo+
Party 1
Ganesha
Ganesha
BaconEggCheese
Ganesha
Level 120
God Stats
5W - 3L
1,878 SR
Queue Stats
24W - 18L
1,545 Elo+
Party 1
Baron Samedi
Baron Samedi
Guts04
Baron Samedi
Level 125
God Stats
12W - 10L
1,718 SR
Queue Stats
224W - 235L
1,551 Elo+
Party 1
Medusa
Medusa
Vinbino
Medusa
Level 58
God Stats
3W - 7L
1,348 SR
Queue Stats
77W - 79L
1,534 Elo+
Party 1
Pele
Pele
xTrillerz
Pele
Level 109
God Stats
4W - 3L
1,883 SR
Queue Stats
113W - 98L
1,568 Elo+
Party 1
Team Averages
Level 103
1,676 SR
1,549 Elo+

VS

Team Averages
Level 89
1,554 SR
1,529 Elo+
Baron Samedi
Baron Samedi
CatelinV1
Baron Samedi
Level 67
God Stats
2W - 1L
1,732 SR
Queue Stats
85W - 135L
1,526 Elo+
Solo
Ishtar
Ishtar
FlatPup80837038
Ishtar
Level 109
God Stats
9W - 4L
1,418 SR
Queue Stats
728W - 651L
1,499 Elo+
Party 2
Vulcan
Vulcan
HydratedBlanket
Vulcan
Level 99
God Stats
5W - 9L
1,391 SR
Queue Stats
341W - 293L
1,549 Elo+
Party 3
Guan Yu
Guan Yu
MCFMexican
Guan Yu
Level 52
God Stats
4W - 1L
1,692 SR
Queue Stats
135W - 98L
1,566 Elo+
Party 3
Osiris
Osiris
ntimchula
Osiris
Level 120
God Stats
18W - 15L
1,540 SR
Queue Stats
661W - 557L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AnyWord
Osiris
13
1 / 4 / 0
7,733
552
9,339
16,668
14,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 4 / 0
5,803
415
1,624
11,447
7,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Guts04
Baron Samedi
12
1 / 1 / 0
6,715
480
3,908
9,303
4,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Vinbino
Medusa
11
0 / 3 / 0
6,164
440
3,143
9,328
3,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Pele
12
0 / 2 / 1
6,771
484
2,441
9,715
3,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CatelinV1
Baron Samedi
11
1 / 0 / 6
7,324
523
6,556
7,207
5,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
4 / 0 / 2
8,341
596
5,207
7,089
2,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 0 / 2
8,829
631
9,361
3,334
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
MCFMexican
Guan Yu
14
4 / 1 / 1
8,261
590
9,616
13,587
17,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
ntimchula
Osiris
15
1 / 1 / 7
8,437
603
6,803
10,347
6,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
14
14
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
AnyWord
Osiris
1
4
0
0.25
L
0
4
0
0
W
Baron Samedi
CatelinV1
Baron Samedi
1
0
6
4
W
4
0
2
5
L
Baron Samedi
Guts04
Baron Samedi
1
1
0
1
W
4
0
2
5
W
Guan Yu
MCFMexican
Guan Yu
4
1
1
4.5
L
Medusa
Vinbino
Medusa
0
3
0
0
W
Osiris
ntimchula
Osiris
1
1
7
4.5
L
Pele
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,455
Damage
37,543
56,461
Taken
41,564
33,291
Mitigated
34,268
15,155
Healing
15,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
AnyWord
Osiris
9,339
4,431
0
6,464
16,668
14,469
0
1,140
15,528
0
61,177
L
1,624
0
91
1,594
11,447
7,596
0
5,809
5,560
10,102
0
W
Baron Samedi
CatelinV1
Baron Samedi
6,556
1,482
670
2,791
7,207
5,634
234
1,869
5,338
29,089
0
W
5,207
3,630
0
3,246
7,089
2,914
633
898
6,191
0
62,182
L
Baron Samedi
Guts04
Baron Samedi
3,908
362
492
3,086
9,303
4,546
0
4,327
4,833
56,519
0
W
9,361
5,009
0
949
3,334
1,321
312
1,255
2,079
73,462
0
W
Guan Yu
MCFMexican
Guan Yu
9,616
1,796
68
5,499
13,587
17,962
0
0
13,587
0
55,357
L
Medusa
Vinbino
Medusa
3,143
956
0
1,892
9,328
3,452
0
1,684
7,600
0
41,102
W
Osiris
ntimchula
Osiris
6,803
2,432
0
2,219
10,347
6,437
299
1,962
8,385
0
76,849
L
Pele
2,441
368
0
1,536
9,715
3,228
0
2,626
7,023
0
57,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,186
Gold Earned
41,192
381
Minions Killed
479
0
Camps Cleared
0
1,403,060
Distance Traveled
1,496,030
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,733
552
101
7
0
256,707
1
L
Ganesha
5,803
415
0
0
0
287,689
7
W
Baron Samedi
7,324
523
25
2
0
288,702
5
W
Ishtar
8,341
596
118
8
0
266,151
3
L
Baron Samedi
6,715
480
100
7
0
278,724
2
W
Vulcan
8,829
631
138
10
0
309,370
3
W
Guan Yu
8,261
590
80
6
0
279,801
0
L
Medusa
6,164
440
83
6
0
248,877
0
W
Osiris
8,437
603
118
8
0
352,006
2
L
Pele
6,771
484
97
7
0
331,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role