Player Matchup

Neith
Neith
ElTonayan
Neith
Level 48
God Stats
8W - 8L
1,435 SR
Queue Stats
35W - 39L
1,425 Elo+
Party 1
Discordia
Discordia
GabrielMij
Discordia
Level 63
God Stats
10W - 6L
1,568 SR
Queue Stats
65W - 87L
1,480 Elo+
Party 1
Tyr
Tyr
MRblithe51
Tyr
Level 135
God Stats
24W - 38L
1,409 SR
Queue Stats
146W - 174L
1,449 Elo+
Party 1
Arachne
Arachne
MeSoSquirtles
Arachne
Level 77
God Stats
15W - 16L
1,549 SR
Queue Stats
81W - 75L
1,488 Elo+
Solo
Yemoja
Yemoja
Tierraplanista
Yemoja
Level 38
God Stats
6W - 6L
1,459 SR
Queue Stats
43W - 57L
1,456 Elo+
Party 1
Team Averages
Level 72
1,484 SR
1,459 Elo+

VS

Team Averages
Level 93
1,491 SR
1,500 Elo+
Apollo
Apollo
ChargersFan0798
Apollo
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 80L
1,490 Elo+
Party 2
Fenrir
Fenrir
SmokeyTonkey
Fenrir
Level 63
God Stats
3W - 7L
1,547 SR
Queue Stats
226W - 211L
1,474 Elo+
Solo
Anubis
Anubis
Tyr Ragnar5755
Anubis
Level 48
God Stats
24W - 19L
1,558 SR
Queue Stats
227W - 225L
1,560 Elo+
Solo
Cerberus
Cerberus
benwe99
Cerberus
Level 109
God Stats
3W - 5L
1,423 SR
Queue Stats
549W - 498L
1,484 Elo+
Solo
Ra
Ra
stayOFFthe_W33DD
Ra
Level 119
God Stats
1W - 2L
1,430 SR
Queue Stats
74W - 71L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ElTonayan
Neith
13
1 / 2 / 0
7,158
447
6,546
10,054
3,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
GabrielMij
Discordia
13
2 / 4 / 4
8,293
518
9,987
9,420
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
8 / 5 / 3
9,532
596
13,349
19,541
14,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
14
6 / 1 / 3
9,137
571
8,086
13,199
5,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 0 / 7
8,699
544
6,067
10,122
6,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
7,812
488
4,013
9,282
3,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
13
5 / 4 / 2
8,304
519
9,518
16,100
7,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 8 / 3
7,693
481
8,135
13,570
6,839
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
benwe99
Cerberus
12
2 / 2 / 4
7,870
492
5,259
14,105
12,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 4 / 2
8,083
505
9,295
11,090
4,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
19
Kills
12
12
Deaths
19
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Neith
ElTonayan
Neith
1
2
0
0.5
W
Discordia
GabrielMij
Discordia
2
4
4
1
W
8
5
3
1.9
W
Arachne
6
1
3
7.5
L
Fenrir
5
4
2
1.5
W
2
0
7
5.5
L
2
8
3
0.44
L
Cerberus
benwe99
Cerberus
2
2
4
2
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,035
Damage
36,220
62,336
Taken
64,147
33,644
Mitigated
35,521
16,341
Healing
21,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,013
2,189
0
5,044
9,282
3,545
171
1,578
7,704
0
65,049
W
Neith
ElTonayan
Neith
6,546
2,264
0
1,729
10,054
3,678
831
1,263
8,791
0
56,159
W
Discordia
GabrielMij
Discordia
9,987
101
0
707
9,420
3,199
489
5,304
4,062
62,298
0
W
13,349
2,893
0
5,180
19,541
14,794
110
9,011
10,421
0
71,092
W
Arachne
8,086
5,768
0
2,800
13,199
5,181
13
2,885
10,228
0
69,075
L
Fenrir
9,518
2,124
0
7,107
16,100
7,470
0
3,564
12,536
0
47,479
W
6,067
1,429
3,730
2,195
10,122
6,792
420
3,655
6,145
31,889
0
L
8,135
888
0
4,014
13,570
6,839
0
120
13,450
50,010
0
L
Cerberus
benwe99
Cerberus
5,259
175
0
3,965
14,105
12,929
0
4,364
9,741
29,255
0
L
9,295
421
156
1,036
11,090
4,738
0
6,428
4,662
63,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,819
Gold Earned
39,762
407
Minions Killed
404
0
Camps Cleared
0
1,554,743
Distance Traveled
1,471,004
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,812
488
115
7
0
297,860
0
W
Neith
7,158
447
77
5
0
277,044
0
W
Discordia
8,293
518
85
5
0
287,171
2
W
Tyr
9,532
596
106
7
0
339,381
2
W
Arachne
9,137
571
92
6
0
369,206
0
L
Fenrir
8,304
519
66
4
0
331,947
0
W
Yemoja
8,699
544
47
3
0
281,941
1
L
Anubis
7,693
481
68
4
0
207,065
0
L
Cerberus
7,870
492
52
3
0
325,456
1
L
Ra
8,083
505
103
6
0
308,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role