Player Matchup

Sun Wukong
Sun Wukong
AUSTINUMBERS
Sun Wukong
Level 159
God Stats
2W - 2L
1,645 SR
Queue Stats
109W - 165L
1,522 Elo+
Party 2
Agni
Agni
Astralign
Agni
Level 141
God Stats
3W - 1L
1,912 SR
Queue Stats
622W - 581L
1,552 Elo+
Solo
Geb
Geb
Big Gee2496
Geb
Level 129
God Stats
25W - 15L
1,557 SR
Queue Stats
123W - 104L
1,523 Elo+
Solo
Bastet
Bastet
HolyGrolar
Bastet
Level 68
God Stats
2W - 2L
1,685 SR
Queue Stats
133W - 139L
1,541 Elo+
Solo
Jing Wei
Jing Wei
Snekburrito
Jing Wei
Level 216
God Stats
5W - 3L
1,672 SR
Queue Stats
426W - 356L
1,601 Elo+
Party 2
Team Averages
Level 143
1,694 SR
1,548 Elo+

VS

Team Averages
Level 136
1,642 SR
1,562 Elo+
Sol
Sol
Ak40Kobra
Sol
Level 106
God Stats
7W - 2L
1,646 SR
Queue Stats
269W - 211L
1,654 Elo+
Solo
Baron Samedi
Baron Samedi
AlphaSpeeder
Baron Samedi
Level 129
God Stats
7W - 3L
1,720 SR
Queue Stats
283W - 343L
1,542 Elo+
Party 1
Horus
Horus
Dlizard72
Horus
Level 159
God Stats
23W - 40L
1,546 SR
Queue Stats
882W - 813L
1,558 Elo+
Party 1
Mulan
Mulan
Sorakh234
Mulan
Level 146
God Stats
6W - 4L
1,745 SR
Queue Stats
357W - 313L
1,545 Elo+
Solo
Surtr
Surtr
TearingDreams
Surtr
Level 139
God Stats
2W - 1L
1,554 SR
Queue Stats
383W - 452L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AUSTINUMBERS
Sun Wukong
13
2 / 1 / 0
7,653
547
6,804
14,162
13,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
12
1 / 8 / 0
6,854
490
5,510
10,650
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 4 / 2
7,043
503
5,599
16,224
11,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
HolyGrolar
Bastet
13
1 / 3 / 3
7,230
516
6,264
13,457
4,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Jing Wei
Snekburrito
Jing Wei
14
0 / 0 / 0
7,622
544
2,042
7,619
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 1
9,748
696
6,707
5,368
2,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
AlphaSpeeder
Baron Samedi
14
11 / 2 / 2
9,591
685
13,421
8,838
4,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Horus
Dlizard72
Horus
12
2 / 0 / 11
8,622
616
8,183
15,589
14,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mulan
Sorakh234
Mulan
15
0 / 1 / 1
9,107
651
11,164
12,952
13,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 8
8,103
579
4,889
12,766
6,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
5
Kills
16
16
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AUSTINUMBERS
Sun Wukong
2
1
0
2
W
2
1
1
2.5
W
Baron Samedi
AlphaSpeeder
Baron Samedi
11
2
2
6
L
Agni
1
8
0
0.13
L
1
4
2
0.5
W
Horus
Dlizard72
Horus
2
0
11
7.5
L
Bastet
HolyGrolar
Bastet
1
3
3
0.83
L
Jing Wei
Snekburrito
Jing Wei
0
0
0
0
W
Mulan
Sorakh234
Mulan
0
1
1
0.5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,219
Damage
44,364
62,112
Taken
55,513
36,865
Mitigated
40,980
16,973
Healing
21,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AUSTINUMBERS
Sun Wukong
6,804
1,871
0
2,822
14,162
13,502
0
1,022
13,100
0
55,310
W
6,707
3,157
0
2,026
5,368
2,184
839
169
5,199
88,805
7,747
W
Baron Samedi
AlphaSpeeder
Baron Samedi
13,421
1,991
1,127
3,112
8,838
4,783
307
4,287
4,551
55,074
0
L
Agni
5,510
948
0
625
10,650
3,596
0
4,734
5,604
44,570
0
L
5,599
341
0
3,119
16,224
11,653
0
7,085
8,939
25,319
0
W
Horus
Dlizard72
Horus
8,183
2,583
840
3,363
15,589
14,059
19
6,028
9,561
0
19,264
L
Bastet
HolyGrolar
Bastet
6,264
1,124
0
6,546
13,457
4,949
0
4,181
9,076
0
49,634
L
Jing Wei
Snekburrito
Jing Wei
2,042
1,190
0
3,861
7,619
3,165
869
3,072
4,547
0
70,625
W
Mulan
Sorakh234
Mulan
11,164
1,823
0
4,493
12,952
13,537
101
1,352
11,600
2,170
77,448
W
4,889
2,405
0
6,553
12,766
6,417
2
3,194
9,572
800
57,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,402
Gold Earned
45,171
423
Minions Killed
467
0
Camps Cleared
0
1,401,823
Distance Traveled
1,442,301
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,653
547
89
6
0
280,211
0
W
Sol
9,748
696
158
11
0
279,140
4
W
Baron Samedi
9,591
685
85
6
0
252,478
1
L
Agni
6,854
490
77
6
0
265,688
4
L
Geb
7,043
503
34
2
0
281,856
2
W
Horus
8,622
616
18
1
0
314,623
6
L
Bastet
7,230
516
84
6
0
313,275
5
L
Jing Wei
7,622
544
139
10
0
260,793
2
W
Mulan
9,107
651
120
9
0
277,633
4
W
Surtr
8,103
579
86
6
0
318,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role