Player Matchup

Morgan Le Fay
Morgan Le Fay
BacchusCDI
Morgan Le Fay
Level 66
God Stats
8W - 10L
1,462 SR
Queue Stats
111W - 126L
1,449 Elo+
Party 1
Cliodhna
Cliodhna
Blogradth
Cliodhna
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 3
Chernobog
Chernobog
HOOLIDANDER
Chernobog
Level 8
God Stats
4W - 7L
1,687 SR
Queue Stats
104W - 138L
1,238 Elo+
Party 1
Horus
Horus
KalloJin
Horus
Level 77
God Stats
21W - 7L
1,715 SR
Queue Stats
135W - 162L
1,543 Elo+
Party 3
Athena
Athena
Vulcan CDI
Athena
Level 94
God Stats
4W - 5L
1,606 SR
Queue Stats
660W - 704L
1,356 Elo+
Party 1
Team Averages
Level 53
1,594 SR
1,417 Elo+

VS

Team Averages
Level 56
1,595 SR
1,480 Elo+
Ra
Ra
 
Ra
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
MrWitty
Chernobog
Level 43
God Stats
5W - 2L
1,764 SR
Queue Stats
112W - 109L
1,392 Elo+
Solo
Surtr
Surtr
mtz_3cpo
Surtr
Level 99
God Stats
21W - 21L
1,528 SR
Queue Stats
264W - 235L
1,516 Elo+
Party 2
Discordia
Discordia
sLxcKn_
Discordia
Level 66
God Stats
4W - 2L
1,683 SR
Queue Stats
173W - 150L
1,512 Elo+
Party 2
Bakasura
Bakasura
stiinkipinkii
Bakasura
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
116W - 113L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BacchusCDI
Morgan Le Fay
15
3 / 7 / 2
9,743
541
15,257
17,109
8,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
Blogradth
Cliodhna
11
1 / 6 / 3
7,461
415
8,034
13,589
5,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chernobog
HOOLIDANDER
Chernobog
13
2 / 4 / 1
8,670
482
5,058
10,749
4,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
KalloJin
Horus
11
0 / 4 / 3
7,835
435
4,385
16,595
16,222
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
Vulcan CDI
Athena
12
0 / 6 / 1
7,101
395
3,304
20,639
20,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
0 / 2 / 13
8,634
480
4,336
9,886
6,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
MrWitty
Chernobog
15
4 / 1 / 9
10,247
569
9,972
8,039
3,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
mtz_3cpo
Surtr
18
9 / 0 / 7
12,219
679
16,787
16,069
12,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
sLxcKn_
Discordia
17
5 / 2 / 5
10,951
608
11,650
10,308
4,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
stiinkipinkii
Bakasura
17
7 / 1 / 10
10,771
598
13,033
18,008
7,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
69
6
Kills
25
27
Deaths
6
10
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
2
13
3.25
L
Morgan Le Fay
BacchusCDI
Morgan Le Fay
3
7
2
0.57
L
Cliodhna
Blogradth
Cliodhna
1
6
3
0.42
L
Chernobog
HOOLIDANDER
Chernobog
2
4
1
0.63
L
Horus
KalloJin
Horus
0
4
3
0.38
W
Chernobog
MrWitty
Chernobog
4
1
9
8.5
L
Athena
Vulcan CDI
Athena
0
6
1
0.08
W
Surtr
mtz_3cpo
Surtr
9
0
7
12.5
W
Discordia
sLxcKn_
Discordia
5
2
5
3.75
W
Bakasura
stiinkipinkii
Bakasura
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,038
Damage
55,778
78,681
Taken
62,310
53,776
Mitigated
34,101
13,964
Healing
18,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,336
865
1,280
2,522
9,886
6,342
1,463
2,574
7,312
42,625
0
L
Morgan Le Fay
BacchusCDI
Morgan Le Fay
15,257
1,087
0
1,613
17,109
8,010
44
6,469
10,130
70,002
0
L
Cliodhna
Blogradth
Cliodhna
8,034
1,139
0
964
13,589
5,170
0
3,429
9,738
0
50,517
L
Chernobog
HOOLIDANDER
Chernobog
5,058
3,006
0
2,579
10,749
4,006
806
3,106
7,288
0
58,806
L
Horus
KalloJin
Horus
4,385
1,968
1,021
4,069
16,595
16,222
0
3,116
13,257
0
24,703
W
Chernobog
MrWitty
Chernobog
9,972
5,422
0
2,061
8,039
3,232
4,662
1,064
6,975
0
63,662
L
Athena
Vulcan CDI
Athena
3,304
831
0
3,718
20,639
20,368
288
1,545
18,680
48,380
0
W
Surtr
mtz_3cpo
Surtr
16,787
5,657
0
5,392
16,069
12,990
138
6,806
9,263
6,417
91,887
W
Discordia
sLxcKn_
Discordia
11,650
393
0
2,955
10,308
4,101
0
3,819
6,489
99,961
0
W
Bakasura
stiinkipinkii
Bakasura
13,033
8,246
0
4,763
18,008
7,436
0
5,082
12,926
0
79,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,810
Gold Earned
52,822
365
Minions Killed
585
0
Camps Cleared
0
1,819,419
Distance Traveled
1,876,085
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,634
480
74
4
0
351,556
4
L
Morgan Le Fay
9,743
541
113
6
0
325,054
0
L
Cliodhna
7,461
415
63
4
0
405,850
1
L
Chernobog
8,670
482
102
6
0
333,740
0
L
Horus
7,835
435
31
2
0
394,420
6
W
Chernobog
10,247
569
98
5
0
371,715
0
L
Athena
7,101
395
56
3
0
360,355
2
W
Surtr
12,219
679
144
8
0
362,004
0
W
Discordia
10,951
608
151
8
0
351,138
2
W
Bakasura
10,771
598
118
7
0
439,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role