Player Matchup

Persephone
Persephone
Gold IV
JPxforce
Persephone
Gold IV
Level 153
God Stats
2W - 6L
1,342 SR
Queue Stats
61W - 67L
1,343 MMR
Party 1
Mulan
Mulan
Silver I
Luchocore5329
Mulan
Silver I
Level 48
God Stats
40W - 40L
1,536 SR
Queue Stats
249W - 264L
1,183 MMR
Party 1
Hercules
Hercules
Silver III
tavoisnowagod
Hercules
Silver III
Level 97
God Stats
8W - 14L
1,555 SR
Queue Stats
9W - 21L
1,413 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,478 SR
1,313 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,581 SR
1,325 MMR
Discordia
Discordia
Gold III
 
Discordia
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Gold IV
BeardedEmperor
Arachne
Gold IV
Level 139
God Stats
1W - 2L
1,640 SR
Queue Stats
773W - 972L
1,229 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
IRONJBIRD
Sun Wukong
Gold IV
Level 158
God Stats
109W - 81L
1,602 SR
Queue Stats
356W - 385L
1,246 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
JPxforce
Persephone
16
1 / 2 / 0
13,722
722
19,557
14,248
5,954
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 2 / 0
11,485
604
9,942
20,229
22,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
tavoisnowagod
Hercules
14
0 / 3 / 1
11,417
601
8,164
27,861
27,196
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
CerberusAchillesZeusThothKuzenbo

VS

Bans
Ne ZhaAresBastetKumbhakarnaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
3 / 1 / 3
14,179
746
23,840
13,095
4,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 0 / 4
13,796
726
16,503
18,787
12,010
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sun Wukong
IRONJBIRD
Sun Wukong
16
1 / 0 / 6
13,121
691
15,487
20,440
21,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
7
7
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
1
3
4.5
W
3
0
4
5
W
Sun Wukong
IRONJBIRD
Sun Wukong
1
0
6
4
L
Persephone
JPxforce
Persephone
1
2
0
0.5
L
0
2
0
0
L
Hercules
tavoisnowagod
Hercules
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,663
Damage
55,830
62,338
Taken
52,322
56,064
Mitigated
37,974
16,326
Healing
14,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
23,840
178
0
4,280
13,095
4,561
982
6,404
6,379
86,287
0
W
16,503
13,170
186
6,604
18,787
12,010
0
6,703
11,334
0
62,216
W
Sun Wukong
IRONJBIRD
Sun Wukong
15,487
2,983
0
2,931
20,440
21,403
1,037
6,251
13,260
0
54,625
L
Persephone
JPxforce
Persephone
19,557
1,035
0
3,584
14,248
5,954
0
7,093
6,671
92,234
0
L
9,942
457
0
4,952
20,229
22,914
0
6,198
13,535
0
38,164
L
Hercules
tavoisnowagod
Hercules
8,164
1,986
243
7,547
27,861
27,196
0
9,449
17,812
0
37,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,624
Gold Earned
41,096
252
Minions Killed
262
0
Camps Cleared
0
1,055,719
Distance Traveled
1,181,171
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
14,179
746
140
7
0
386,108
5
W
Arachne
13,796
726
73
4
0
414,382
0
W
Sun Wukong
13,121
691
49
3
0
380,681
0
L
Persephone
13,722
722
150
8
0
347,630
1
L
Mulan
11,485
604
61
3
0
353,067
3
L
Hercules
11,417
601
41
2
0
355,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role