Player Matchup

Kukulkan
Kukulkan
HarryHardWand
Kukulkan
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,698 Elo+
Solo
Zhong Kui
Zhong Kui
RuralTomato1945
Zhong Kui
Level 34
God Stats
0W - 5L
1,181 SR
Queue Stats
18W - 22L
1,572 Elo+
Solo
Danzaburou
Danzaburou
Skiplewhip84
Danzaburou
Level 50
God Stats
7W - 5L
1,524 SR
Queue Stats
126W - 119L
1,494 Elo+
Solo
Hercules
Hercules
Tazor76
Hercules
Level 48
God Stats
10W - 20L
1,380 SR
Queue Stats
482W - 461L
1,550 Elo+
Solo
Bacchus
Bacchus
danielvctor1000
Bacchus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,467 Elo+
Solo
Team Averages
Level 42
1,417 SR
1,556 Elo+

VS

Team Averages
Level 84
1,555 SR
1,411 Elo+
Guan Yu
Guan Yu
II Darny II
Guan Yu
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
111W - 134L
1,207 Elo+
Solo
Pele
Pele
InvisibleBeezy
Pele
Level 106
God Stats
8W - 7L
1,499 SR
Queue Stats
122W - 131L
1,416 Elo+
Solo
Olorun
Olorun
SDG Golden
Olorun
Level 63
God Stats
10W - 3L
1,863 SR
Queue Stats
249W - 246L
1,524 Elo+
Solo
Geb
Geb
Th3ButtBurglar
Geb
Level 101
God Stats
17W - 18L
1,414 SR
Queue Stats
306W - 267L
1,454 Elo+
Solo
Discordia
Discordia
ThiccLegendTahm
Discordia
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
189W - 187L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HarryHardWand
Kukulkan
13
1 / 6 / 0
8,328
463
5,774
13,832
5,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
RuralTomato1945
Zhong Kui
16
3 / 4 / 3
9,158
509
11,170
15,235
11,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Skiplewhip84
Danzaburou
12
4 / 3 / 1
8,359
464
10,525
11,444
4,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
Tazor76
Hercules
15
0 / 0 / 3
9,286
516
9,549
11,822
9,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 4 / 4
7,751
431
5,913
18,612
19,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
II Darny II
Guan Yu
16
1 / 2 / 2
9,627
535
9,224
24,299
22,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
7 / 1 / 3
10,723
596
12,714
12,170
5,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Olorun
SDG Golden
Olorun
16
2 / 2 / 2
9,466
526
7,312
9,011
4,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 2 / 8
8,733
485
5,147
15,371
12,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
ThiccLegendTahm
Discordia
16
7 / 2 / 5
10,358
575
16,304
11,683
4,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
8
Kills
17
17
Deaths
9
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
HarryHardWand
Kukulkan
1
6
0
0.17
W
Guan Yu
II Darny II
Guan Yu
1
2
2
1
W
7
1
3
8.5
L
Zhong Kui
RuralTomato1945
Zhong Kui
3
4
3
1.13
W
Olorun
SDG Golden
Olorun
2
2
2
1.5
L
Danzaburou
Skiplewhip84
Danzaburou
4
3
1
1.5
L
Hercules
Tazor76
Hercules
0
0
3
1.5
W
0
2
8
2
W
Discordia
ThiccLegendTahm
Discordia
7
2
5
4.75
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,931
Damage
50,701
70,945
Taken
72,534
50,004
Mitigated
49,501
20,608
Healing
22,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
HarryHardWand
Kukulkan
5,774
420
0
1,920
13,832
5,170
59
7,700
6,132
58,825
0
W
Guan Yu
II Darny II
Guan Yu
9,224
898
129
8,268
24,299
22,333
0
5,212
19,087
0
71,440
W
12,714
2,210
0
4,920
12,170
5,267
0
2,283
9,887
0
100,540
L
Zhong Kui
RuralTomato1945
Zhong Kui
11,170
1,833
0
5,240
15,235
11,805
0
3,877
11,358
75,550
13,747
W
Olorun
SDG Golden
Olorun
7,312
4,151
628
3,612
9,011
4,193
3,211
3,656
5,355
83,639
12,248
L
Danzaburou
Skiplewhip84
Danzaburou
10,525
5,338
0
2,956
11,444
4,256
515
5,321
6,123
0
59,301
L
Hercules
Tazor76
Hercules
9,549
3,237
0
5,220
11,822
9,330
0
900
10,922
0
68,276
W
5,147
174
0
3,110
15,371
12,813
81
6,292
9,079
20,634
0
W
Discordia
ThiccLegendTahm
Discordia
16,304
894
0
2,255
11,683
4,895
1,416
6,017
5,666
72,873
0
L
5,913
704
0
5,272
18,612
19,443
87
10,877
7,735
21,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,882
Gold Earned
48,907
455
Minions Killed
528
0
Camps Cleared
0
1,734,114
Distance Traveled
1,815,043
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,328
463
97
5
0
305,629
3
W
Guan Yu
9,627
535
107
6
0
340,581
1
W
Pele
10,723
596
127
7
0
425,290
0
L
Zhong Kui
9,158
509
124
7
0
358,015
0
W
Olorun
9,466
526
154
9
0
322,952
0
L
Danzaburou
8,359
464
80
4
0
344,703
0
L
Hercules
9,286
516
129
7
0
368,643
3
W
Geb
8,733
485
23
1
0
368,851
6
W
Discordia
10,358
575
117
7
0
357,369
9
L
Bacchus
7,751
431
25
1
0
357,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role