Player Matchup

Yemoja
Yemoja
AlphaCFreak
Yemoja
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,477 Elo+
Solo
Merlin
Merlin
BlackIce242385
Merlin
Level 147
God Stats
36W - 22L
1,593 SR
Queue Stats
479W - 457L
1,512 Elo+
Party 1
Atlas
Atlas
JDP55
Atlas
Level 145
God Stats
12W - 7L
1,673 SR
Queue Stats
250W - 238L
1,518 Elo+
Party 1
Freya
Freya
Sm0kyreaper420
Freya
Level 157
God Stats
10W - 11L
1,462 SR
Queue Stats
367W - 324L
1,533 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
alupp
Ah Muzen Cab
Level 158
God Stats
8W - 1L
1,770 SR
Queue Stats
165W - 159L
1,515 Elo+
Party 1
Team Averages
Level 126
1,600 SR
1,511 Elo+

VS

Team Averages
Level 111
1,571 SR
1,503 Elo+
Cerberus
Cerberus
USillyAfricans
Cerberus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 182L
1,472 Elo+
Solo
Hel
Hel
WiiCkiiD
Hel
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
Yomaz
Charybdis
Level 150
God Stats
3W - 3L
1,617 SR
Queue Stats
78W - 86L
1,498 Elo+
Solo
Raijin
Raijin
acTARTARUS
Raijin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,516 Elo+
Solo
Surtr
Surtr
ki11er1egend
Surtr
Level 163
God Stats
8W - 6L
1,737 SR
Queue Stats
771W - 790L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
3 / 1 / 8
8,748
875
4,482
9,869
6,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 1 / 8
7,849
785
12,083
5,489
2,695
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
JDP55
Atlas
12
1 / 1 / 9
7,882
788
6,651
11,752
11,532
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 2 / 6
7,858
786
8,993
7,649
3,505
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
alupp
Ah Muzen Cab
16
4 / 0 / 8
8,852
885
12,939
7,758
4,244
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 4 / 4
6,951
695
8,477
13,721
13,043
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
0 / 0 / 4
7,123
712
5,593
9,295
4,624
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
Yomaz
Charybdis
15
4 / 0 / 0
7,837
784
6,358
5,285
2,444
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
acTARTARUS
Raijin
9
0 / 4 / 1
5,996
600
3,083
6,110
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 5 / 3
6,719
672
6,524
14,395
12,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
13
Kills
5
5
Deaths
13
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
1
8
7
W
2
1
8
6
W
Atlas
JDP55
Atlas
1
1
9
5.5
W
3
2
6
3
L
Cerberus
0
4
4
0.5
L
0
0
4
2
L
Charybdis
Yomaz
Charybdis
4
0
0
4
L
Raijin
acTARTARUS
Raijin
0
4
1
0.13
W
Ah Muzen Cab
alupp
Ah Muzen Cab
4
0
8
8
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,148
Damage
30,035
42,517
Taken
48,806
28,145
Mitigated
35,243
20,963
Healing
19,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
4,482
987
7,732
3,100
9,869
6,169
50
5,177
4,692
9,491
0
W
12,083
395
157
1,021
5,489
2,695
566
2,972
2,517
20,550
0
W
Atlas
JDP55
Atlas
6,651
1,853
1,230
3,001
11,752
11,532
0
3,362
8,390
14,851
0
W
8,993
2,181
789
1,784
7,649
3,505
220
2,296
5,353
17,420
0
L
Cerberus
8,477
121
760
3,484
13,721
13,043
0
9,780
3,941
13,206
0
L
5,593
425
4,365
4,536
9,295
4,624
0
6,664
2,631
16,406
0
L
Charybdis
Yomaz
Charybdis
6,358
2,802
1,987
1,481
5,285
2,444
0
3,968
1,317
0
18,434
L
Raijin
acTARTARUS
Raijin
3,083
85
116
127
6,110
2,654
0
4,421
1,689
5,509
0
W
Ah Muzen Cab
alupp
Ah Muzen Cab
12,939
4,943
1,110
1,039
7,758
4,244
807
3,926
3,832
0
36,902
L
6,524
1,467
0
2,357
14,395
12,478
0
7,376
7,019
1,021
15,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,189
Gold Earned
34,626
124
Minions Killed
122
0
Camps Cleared
0
970,762
Distance Traveled
878,084
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,748
875
13
1
0
170,845
0
W
Merlin
7,849
785
18
2
0
212,547
0
W
Atlas
7,882
788
10
1
0
211,914
0
W
Freya
7,858
786
20
2
0
197,420
0
L
Cerberus
6,951
695
29
3
0
195,251
0
L
Hel
7,123
712
20
2
0
207,408
0
L
Charybdis
7,837
784
42
4
0
172,956
0
L
Raijin
5,996
600
12
1
0
120,188
0
W
Ah Muzen Cab
8,852
885
63
6
0
178,036
0
L
Surtr
6,719
672
19
2
0
182,281
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role