Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
LikkleMan_1234
Fenrir
Level 70
God Stats
10W - 22L
1,345 SR
Queue Stats
67W - 69L
1,449 Elo+
Party 2
Danzaburou
Danzaburou
MarcBJ98
Danzaburou
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,512 Elo+
Solo
Tiamat
Tiamat
NBK-BarrHumbug
Tiamat
Level 67
God Stats
4W - 5L
1,511 SR
Queue Stats
94W - 94L
1,547 Elo+
Party 2
Surtr
Surtr
noob__looool
Surtr
Level 177
God Stats
19W - 17L
1,634 SR
Queue Stats
451W - 427L
1,478 Elo+
Solo
Team Averages
Level 109
1,498 SR
1,497 Elo+

VS

Team Averages
Level 84
1,514 SR
1,436 Elo+
Bacchus
Bacchus
Bayle59
Bacchus
Level 66
God Stats
6W - 9L
1,419 SR
Queue Stats
208W - 196L
1,467 Elo+
Party 1
Bastet
Bastet
Deadpaul92
Bastet
Level 104
God Stats
19W - 13L
1,545 SR
Queue Stats
250W - 230L
1,476 Elo+
Party 1
Freya
Freya
Hao0
Freya
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 41L
1,522 Elo+
Party 1
Janus
Janus
Mjkl420
Janus
Level 48
God Stats
3W - 7L
1,284 SR
Queue Stats
16W - 44L
1,277 Elo+
Solo
King Arthur
King Arthur
ch3lseaw0lfe
King Arthur
Level 125
God Stats
6W - 2L
1,823 SR
Queue Stats
531W - 546L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
1 / 1 / 3
6,016
501
2,707
8,622
5,258
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 3 / 3
6,214
518
3,162
10,233
4,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
MarcBJ98
Danzaburou
9
1 / 2 / 1
5,830
486
4,084
6,922
2,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 1
5,716
476
6,418
9,383
5,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 0 / 0
6,764
564
4,053
10,939
7,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bayle59
Bacchus
10
1 / 0 / 4
6,281
523
4,168
8,676
7,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
Deadpaul92
Bastet
12
5 / 3 / 0
6,828
569
5,588
11,098
4,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
Hao0
Freya
10
3 / 1 / 1
6,610
551
6,757
9,896
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Janus
Mjkl420
Janus
10
0 / 1 / 5
6,306
526
6,659
3,010
1,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
ch3lseaw0lfe
King Arthur
12
0 / 0 / 0
7,038
587
6,231
8,078
7,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
5
Kills
9
9
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
1
3
2.5
W
Bacchus
Bayle59
Bacchus
1
0
4
3
W
Bastet
Deadpaul92
Bastet
5
3
0
1.67
W
Freya
Hao0
Freya
3
1
1
3.5
L
2
3
3
1.17
L
Danzaburou
MarcBJ98
Danzaburou
1
2
1
0.75
W
Janus
Mjkl420
Janus
0
1
5
2.5
L
1
3
1
0.5
W
King Arthur
ch3lseaw0lfe
King Arthur
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,424
Damage
29,403
46,099
Taken
40,758
24,762
Mitigated
23,446
15,107
Healing
13,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,707
394
2,327
3,237
8,622
5,258
0
6,147
2,475
23,017
0
W
Bacchus
Bayle59
Bacchus
4,168
500
0
3,792
8,676
7,551
257
2,212
6,246
15,038
0
W
Bastet
Deadpaul92
Bastet
5,588
1,896
0
2,073
11,098
4,142
0
1,977
8,987
0
42,447
W
Freya
Hao0
Freya
6,757
2,207
0
5,299
9,896
3,572
1,012
3,101
6,665
47,546
0
L
3,162
508
0
768
10,233
4,031
0
1,380
8,853
0
39,996
L
Danzaburou
MarcBJ98
Danzaburou
4,084
1,782
0
2,991
6,922
2,490
0
4,537
2,385
0
31,984
W
Janus
Mjkl420
Janus
6,659
603
0
725
3,010
1,103
211
1,223
1,657
40,962
0
L
6,418
217
0
1,699
9,383
5,333
0
5,326
4,057
30,686
0
W
King Arthur
ch3lseaw0lfe
King Arthur
6,231
295
0
1,660
8,078
7,078
0
511
7,567
824
60,354
L
4,053
1,065
0
4,085
10,939
7,650
0
477
10,462
2,699
49,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,540
Gold Earned
33,063
310
Minions Killed
362
0
Camps Cleared
0
1,100,327
Distance Traveled
1,149,870
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,016
501
34
3
0
227,254
2
W
Bacchus
6,281
523
22
2
0
243,987
1
W
Bastet
6,828
569
73
6
0
245,011
0
W
Freya
6,610
551
76
6
0
216,043
0
L
Fenrir
6,214
518
61
5
0
246,970
0
L
Danzaburou
5,830
486
53
4
0
210,644
0
W
Janus
6,306
526
72
6
0
210,764
4
L
Tiamat
5,716
476
64
5
0
232,783
3
W
King Arthur
7,038
587
119
10
0
234,065
2
L
Surtr
6,764
564
98
8
0
182,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role