Player Matchup

Nemesis
Nemesis
Balefirepheonix
Nemesis
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,482 Elo+
Party 1
Anubis
Anubis
GrimdarkTyrant
Anubis
Level 89
God Stats
2W - 1L
1,834 SR
Queue Stats
14W - 22L
1,385 Elo+
Party 1
Khepri
Khepri
Sqd 11 KENPACHI
Khepri
Level 138
God Stats
0W - 3L
1,473 SR
Queue Stats
23W - 33L
1,445 Elo+
Party 1
Shiva
Shiva
etoarango
Shiva
Level 165
God Stats
1W - 1L
1,819 SR
Queue Stats
125W - 139L
1,556 Elo+
Solo
Eset
Eset
tpdatta
Eset
Level 88
God Stats
0W - 1L
1,204 SR
Queue Stats
4W - 7L
1,487 Elo+
Party 1
Team Averages
Level 115
1,566 SR
1,471 Elo+

VS

Team Averages
Level 156
1,568 SR
1,522 Elo+
Nu Wa
Nu Wa
Behemoth0111
Nu Wa
Level 148
God Stats
3W - 2L
1,527 SR
Queue Stats
300W - 296L
1,522 Elo+
Solo
Cerberus
Cerberus
Dr PaloVerde
Cerberus
Level 148
God Stats
1W - 1L
1,283 SR
Queue Stats
38W - 38L
1,530 Elo+
Party 2
Ares
Ares
High5MaryJane
Ares
Level 156
God Stats
8W - 2L
1,724 SR
Queue Stats
231W - 225L
1,486 Elo+
Party 2
Ganesha
Ganesha
Uncle dooooooog
Ganesha
Level 155
God Stats
7W - 3L
1,636 SR
Queue Stats
155W - 144L
1,556 Elo+
Party 2
Eset
Eset
Xpo VapoR
Eset
Level 173
God Stats
1W - 0L
1,668 SR
Queue Stats
71W - 69L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 3
9,416
673
14,691
15,226
17,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
2 / 3 / 5
9,457
676
13,254
10,382
7,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 2 / 7
9,441
674
6,188
13,886
18,823
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shiva
etoarango
Shiva
15
0 / 6 / 6
9,748
696
14,870
18,013
23,487
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
tpdatta
Eset
17
4 / 3 / 5
9,924
709
14,965
11,577
6,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 13
11,382
813
18,124
9,866
5,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Dr PaloVerde
Cerberus
18
5 / 1 / 14
11,557
826
10,358
19,581
22,486
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
4 / 2 / 14
10,158
726
8,441
17,941
24,743
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
0 / 2 / 18
10,451
747
10,712
17,546
20,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Eset
19
4 / 3 / 12
11,410
815
12,124
17,412
9,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
90
9
Kills
19
19
Deaths
10
26
Assists
71
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
W
6
2
13
6.25
W
Cerberus
Dr PaloVerde
Cerberus
5
1
14
12
L
2
3
5
1.5
W
4
2
14
5.5
L
0
2
7
1.75
W
0
2
18
4.5
W
Eset
4
3
12
3.33
L
Shiva
etoarango
Shiva
0
6
6
0.5
L
Eset
tpdatta
Eset
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,968
Damage
59,759
69,084
Taken
82,346
73,740
Mitigated
82,540
18,246
Healing
38,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,691
2,725
512
1,922
15,226
17,473
0
12,098
3,128
0
25,881
W
18,124
3,202
5,800
2,172
9,866
5,188
991
2,273
7,461
42,609
0
W
Cerberus
Dr PaloVerde
Cerberus
10,358
259
2,611
6,411
19,581
22,486
347
10,373
8,795
19,407
0
L
13,254
1,020
654
1,699
10,382
7,813
0
10,057
325
39,342
0
W
8,441
752
2,006
3,347
17,941
24,743
1,453
6,776
10,809
11,010
0
L
6,188
135
2,557
2,690
13,886
18,823
0
12,954
932
17,869
0
W
10,712
372
1,666
3,456
17,546
20,522
980
7,433
9,760
24,076
0
W
Eset
12,124
127
4,516
6,144
17,412
9,601
818
7,552
9,648
34,587
0
L
Shiva
etoarango
Shiva
14,870
722
2,423
2,414
18,013
23,487
0
13,733
4,280
0
30,640
L
Eset
tpdatta
Eset
14,965
741
1,900
1,475
11,577
6,144
0
10,917
660
31,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,986
Gold Earned
54,958
164
Minions Killed
174
0
Camps Cleared
0
1,295,184
Distance Traveled
1,454,027
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,416
673
28
2
0
273,002
0
W
Nu Wa
11,382
813
63
5
0
295,876
0
W
Cerberus
11,557
826
29
2
0
309,913
0
L
Anubis
9,457
676
68
5
0
237,247
0
W
Ares
10,158
726
13
1
0
274,676
0
L
Khepri
9,441
674
11
1
0
273,783
0
W
Ganesha
10,451
747
0
0
0
271,030
0
W
Eset
11,410
815
69
5
0
302,532
0
L
Shiva
9,748
696
27
2
0
246,568
0
L
Eset
9,924
709
30
2
0
264,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role