Player Matchup

Izanami
Izanami
Navajowarmer
Izanami
Level 225
God Stats
5W - 5L
1,705 SR
Queue Stats
403W - 376L
1,537 Elo+
Party 3
Amaterasu
Amaterasu
Niyoldrayk
Amaterasu
Level 163
God Stats
4W - 3L
1,906 SR
Queue Stats
15W - 15L
1,534 Elo+
Party 3
Ix Chel
Ix Chel
TrillHawks
Ix Chel
Level 104
God Stats
1W - 1L
1,562 SR
Queue Stats
63W - 73L
1,504 Elo+
Party 2
Serqet
Serqet
kingdawood
Serqet
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 60L
1,603 Elo+
Solo
Terra
Terra
nsilo22
Terra
Level 127
God Stats
0W - 2L
1,844 SR
Queue Stats
40W - 48L
1,432 Elo+
Party 2
Team Averages
Level 148
1,703 SR
1,522 Elo+

VS

Team Averages
Level 125
1,530 SR
1,509 Elo+
Izanami
Izanami
 
Izanami
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Ginoooo
Pele
Level 157
God Stats
2W - 2L
1,669 SR
Queue Stats
46W - 45L
1,582 Elo+
Solo
Scylla
Scylla
Kesprr
Scylla
Level 47
God Stats
13W - 7L
1,602 SR
Queue Stats
45W - 34L
1,543 Elo+
Party 1
Achilles
Achilles
Mahka_
Achilles
Level 163
God Stats
1W - 1L
1,336 SR
Queue Stats
52W - 57L
1,409 Elo+
Party 1
Geb
Geb
T-I-GUH
Geb
Level 174
God Stats
4W - 1L
1,543 SR
Queue Stats
86W - 73L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Navajowarmer
Izanami
13
1 / 3 / 2
7,253
806
7,875
10,458
4,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Amaterasu
Niyoldrayk
Amaterasu
14
1 / 1 / 0
7,598
844
6,932
9,853
8,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
TrillHawks
Ix Chel
14
0 / 5 / 1
7,368
819
5,772
9,545
3,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
kingdawood
Serqet
11
0 / 2 / 2
6,588
732
2,177
5,299
2,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
nsilo22
Terra
13
1 / 2 / 1
7,425
825
3,580
10,515
10,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
5 / 0 / 4
8,388
932
9,595
5,318
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
Ginoooo
Pele
14
2 / 3 / 5
8,225
914
6,877
7,762
2,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Scylla
Kesprr
Scylla
17
5 / 0 / 4
9,394
1,044
8,407
3,826
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Mahka_
Achilles
14
1 / 0 / 7
7,867
874
10,973
10,160
12,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Geb
14
0 / 0 / 8
8,106
901
3,559
10,751
7,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
3
Kills
13
13
Deaths
3
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
0
4
7
W
Pele
Ginoooo
Pele
2
3
5
1.5
W
Scylla
Kesprr
Scylla
5
0
4
7
W
Achilles
Mahka_
Achilles
1
0
7
4.5
L
Izanami
Navajowarmer
Izanami
1
3
2
0.67
L
Amaterasu
Niyoldrayk
Amaterasu
1
1
0
1
W
Geb
0
0
8
4
L
Ix Chel
TrillHawks
Ix Chel
0
5
1
0.1
L
Serqet
kingdawood
Serqet
0
2
2
0.5
L
Terra
nsilo22
Terra
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,336
Damage
39,411
45,670
Taken
37,817
29,595
Mitigated
26,378
7,759
Healing
10,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,595
5,477
0
1,117
5,318
2,303
1,177
1,111
4,162
0
27,707
W
Pele
Ginoooo
Pele
6,877
1,724
0
885
7,762
2,868
37
1,436
6,144
0
26,245
W
Scylla
Kesprr
Scylla
8,407
616
0
1,056
3,826
1,605
1,377
1,697
2,049
39,097
0
W
Achilles
Mahka_
Achilles
10,973
1,733
0
2,444
10,160
12,142
330
2,893
6,818
2,555
20,885
L
Izanami
Navajowarmer
Izanami
7,875
4,438
0
1,996
10,458
4,321
0
1,822
8,612
0
22,198
L
Amaterasu
Niyoldrayk
Amaterasu
6,932
1,831
0
1,431
9,853
8,659
0
3,262
6,493
0
24,733
W
Geb
3,559
289
1,454
3,283
10,751
7,460
30
2,140
8,197
11,609
0
L
Ix Chel
TrillHawks
Ix Chel
5,772
454
476
1,617
9,545
3,955
0
2,328
7,101
26,203
0
L
Serqet
kingdawood
Serqet
2,177
203
0
488
5,299
2,566
0
1,730
3,493
0
2,618
L
Terra
nsilo22
Terra
3,580
371
395
1,356
10,515
10,094
0
4,521
5,906
14,125
930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,232
Gold Earned
41,980
166
Minions Killed
230
0
Camps Cleared
0
922,144
Distance Traveled
1,102,522
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,388
932
51
6
0
214,975
0
W
Pele
8,225
914
50
6
0
206,882
0
W
Scylla
9,394
1,044
85
9
0
216,500
0
W
Achilles
7,867
874
25
3
0
241,356
0
L
Izanami
7,253
806
31
3
0
170,796
4
L
Amaterasu
7,598
844
51
6
0
211,415
0
W
Geb
8,106
901
19
2
0
222,809
0
L
Ix Chel
7,368
819
49
5
0
186,943
0
L
Serqet
6,588
732
1
0
0
166,369
0
L
Terra
7,425
825
34
4
0
186,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role